Path of Building: Offline Build Planner [v1.4.71]

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Zed_ wrote:
Ok, one more thing, taking %increased Physical Damage (generic physical damage) seems to modify Base Damage in poison calculations, and subsequently, increases poison DPS (which is chaos and should be unaffected).
Increases to Physical Damage do affect the portion of the poison damage that comes from Physical, since the poison calculation works similar to a conversion.
I think PoB does not consider Mantra of Flames buff/effect, whatever you call it.
This is with MoF:
http://i.imgur.com/rvdnex4.png

and this without
http://i.imgur.com/HhF4Fa1.png

The dps of Fury is unchanged, though I am having Discipline, HoI, HoT and Anger active.
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Flurbereinigung wrote:
I think PoB does not consider Mantra of Flames buff/effect, whatever you call it.
This is with MoF:
http://i.imgur.com/rvdnex4.png

and this without
http://i.imgur.com/HhF4Fa1.png

The dps of Fury is unchanged, though I am having Discipline, HoI, HoT and Anger active.
I haven't gotten around to adding support for it yet; that's why the modifier description on the jewel is red instead of blue. It is actually quite difficult for me to handle, as the program can't really get an accurate count of the number of buffs on the player.
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Openarl wrote:
"
Zed_ wrote:
Ok, one more thing, taking %increased Physical Damage (generic physical damage) seems to modify Base Damage in poison calculations, and subsequently, increases poison DPS (which is chaos and should be unaffected).
Increases to Physical Damage do affect the portion of the poison damage that comes from Physical, since the poison calculation works similar to a conversion.


Interesting, but even with this under-the-hood conversion, shouldn't %increased damage type modifiers be calculated additively with each other? From the tooltips it seems to me that %increased phys is applied directly to base damage, and then %increased chaos/poison etc. is applied on top of that in a different multiplier.

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Zed_ wrote:
Interesting, but even with this under-the-hood conversion, shouldn't %increased damage type modifiers be calculated additively with each other? From the tooltips it seems to me that %increased phys is applied directly to base damage, and then %increased chaos/poison etc. is applied on top of that in a different multiplier.
No, all of the modifiers are applied simultaneously during the calculation of the "source damage" that's listed in the breakdown, and nothing applies afterwards; this is in contrast to 2.6, where the source damage came from the hit damage instead, with the modifiers applying after the source damage calculation. I probably should change the terminology used in the breakdown to avoid confusion for those familiar with the old method, but I'm not sure how to describe it better.
Excuse the naive question, but when I test my zombie summoner in the 3.0 beta version of your lovely program, my dps of my zombies drops by about 20%. Does this take into consideration the supposed planned increase in zombie damage, or is this just an aspect of beta that needs to be worked out further? Thank you
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It seems the base damage of Ignite DPS is only "fire damge" even I have Shaper of Desolation from Elementalist.

The base damage is all of damage sources from hit while Ignite Coflux or Elemental Conflux is up.
http://pathofexile.gamepedia.com/Conflux

It would be great that there is a conflux option like "Pendulum of Destruction" in configuration window.

I need Tokyo GW. - 2014
The dream is real. - 2017
Hello, I would to like to ask/report something I found that I think is wrong.
Earlier I was building on PoB an ignite based Explosive Arrow in the 3.0 version, and everytime I added ignite chance to the build (thorugh the Chance to Ignite gem and through passives), the ignite DPS seemed to go down (instead of not changing). So is this intentional, a bug, am I missing something? Would love a fix for this.
Thank you very much for this amazing program and have a nice day/night.
I don't know if this has been brought up yet, but can you add a thing in the config screen for the number of poison stacks on the enemy when you have Vile Toxins as one of your supports?

Thanks for this great tool :)
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Last edited by Fyndel#2106 on Jun 16, 2017, 7:43:41 PM

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