Path of Building: Offline Build Planner [v1.4.71]

Bug report, the implicit on Vaal rapier is 25 global crit multi, not 35.
IGN: korgan_bloodarrow
Not sure if this was posted before but having some issues loading the planner for a second time after installing. It will just be stuck on a white box. Works the first time after installation but if I close and reload it will be stuck. Reinstalled it 3 times and keeps happening, any help?

Edit: Figured it out, apparently if I moved the window to a different monitor and then reloaded the program. It would crash when trying to load up on that monitor. Just incase anyone else is having that problem
Last edited by rbarker7#7571 on Jun 14, 2017, 7:40:08 PM
Chance to Bleed Gems is Giving Facebreaker Totems the physical damage.. Probably a bug... since on the description it says with WEAPONS...
Last edited by MunsuLight#7466 on Jun 14, 2017, 8:54:19 PM
"
vamned wrote:
When using MoM and RF. The total degeneration is given, however it is not divided over the mana and health regeneration. Is this intended, or will you be adding this later?

Thanks for this awesome tool!
I haven't gotten around to implementing that yet; I'm still unsure about the best way to handle it.

"
sproga3 wrote:
Bug Report: In V1.4.28, Vile Toxins' name is red, not green.
I'll repeat what I said previously about this:
"
Openarl wrote:
As mentioned in the changelog, since the beta patch hasn't arrived yet I'm using the data from the current version, and there are a few inconsistencies like Vile Toxin's colour; they will be fixed once the patch hits and I can export the new data.


"
korgan_bloodaxe wrote:
Bug report, the implicit on Vaal rapier is 25 global crit multi, not 35.
Where are you seeing 35? It's 25 everywhere I look, and anyway the item bases are all exported from the game data files, so it's extremely unlikely there'd be mistakes like that.

"
rbarker7 wrote:
Not sure if this was posted before but having some issues loading the planner for a second time after installing. It will just be stuck on a white box. Works the first time after installation but if I close and reload it will be stuck. Reinstalled it 3 times and keeps happening, any help?

Edit: Figured it out, apparently if I moved the window to a different monitor and then reloaded the program. It would crash when trying to load up on that monitor. Just incase anyone else is having that problem
Yes, that's a known issue that is affecting certain systems; unfortunately I've had no luck tracking down the cause.

"
MunsuLight wrote:
Chance to Bleed Gems is Giving Facebreaker Totems the physical damage.. Probably a bug... since on the description it says with WEAPONS...
As previously mentioned, I'm still using the pre-release data for the new support skills since the beta patch isn't out yet, and the "with Weapons" qualifier is one of the things missing in that data; it's not practical for me to correct these things manually, so you'll have to wait for the beta patch for the fix.
New version (1.4.29) has some weird issue with maim support.
Seems like if you tick enemies are maimed in config, and add additional attack skills linked to the maim support it increases dmg.
"
ShortyHUN wrote:
New version (1.4.29) has some weird issue with maim support.
Seems like if you tick enemies are maimed in config, and add additional attack skills linked to the maim support it increases dmg.
Everything that's happening there is in fact intended and expected behaviour. There's two things of note here:
1. Maim Support causes enemies maimed by supported skills to take 30% increased Physical Damage (at level 20); since this is a modifier to damage taken, it is multiplicative with modifiers to damage dealt.
2. Two of the skills you added are Ancestral Protector and Ancestral Warchief. Both provide multiplicative damage bonuses (Attack Speed for AP, Melee Physical Damage for AW).
So in enabling the Maimed condition and adding those two skills, you end up adding 3 multiplicative damage bonuses, which naturally causes your DPS to sky-rocket.
"
Openarl wrote:
"
ShortyHUN wrote:
New version (1.4.29) has some weird issue with maim support.
Seems like if you tick enemies are maimed in config, and add additional attack skills linked to the maim support it increases dmg.
Everything that's happening there is in fact intended and expected behaviour. There's two things of note here:
1. Maim Support causes enemies maimed by supported skills to take 30% increased Physical Damage (at level 20); since this is a modifier to damage taken, it is multiplicative with modifiers to damage dealt.
2. Two of the skills you added are Ancestral Protector and Ancestral Warchief. Both provide multiplicative damage bonuses (Attack Speed for AP, Melee Physical Damage for AW).
So in enabling the Maimed condition and adding those two skills, you end up adding 3 multiplicative damage bonuses, which naturally causes your DPS to sky-rocket.


Shouldn't have put them in there, to avoid misunderstanding. Adding more attack skills keeps boosting the DPS, if i add Cleave, Dominating Blow, Earthquake or whatever usable with my weapons, adding multiple adds up, and the bonus DPS is getting higher with each added skill.

Noticed when i added cleave, which shouldnt effect my dps, so i could compare by just switching the skill on the 2nd expanding menu. But leaving both ticked added dps

When adding supports to skills, Empower is getting defaulted to lvl 10 instead of 3.
IGN EntropicThunder
A 0%, lvl20 Chance to Ignite support gem gives my Flameblast around 29% more avg. hit dmg. It does this even when Elemental Focus linked. v1.4.29
Last edited by danimano#6084 on Jun 15, 2017, 4:25:29 PM
Looks like dual strike applies on hit effects with both weapons (like poison). It should only apply them once per attack.

Report Forum Post

Report Account:

Report Type

Additional Info