Path of Building: Offline Build Planner [v1.4.71]
" i have the same things happening to me. any idea if this is a glitch or supposed to be like that? knitted horrors, level 19 raise spectre gem. for me there is no difference in dps between a lvl 17 and 18 additional accuracy gem. and for quality it only updates dps on 1, 7 and 15% for me. |
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There seems to be something going on with Essence of Hysteria's Fire Burst. Support gems put into the weapon aren't applying for me in 3.0 builds, but do in 2.6 ones. Another person talked about it here: https://www.reddit.com/r/pathofexile/comments/6hhd81/fire_burst_ignite_on_path_of_building/
same name in-game
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Wish under effective dps there was a check box for "is the enemy chilled" so I could test hypothermia with stuff :) :)
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" You just need to go to the place where shock ignite and other ailments are.. It's there for sure.. |
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I can't seem to get a decay dps calculation for my minions. Am I doing something wrong or is it just not implemented yet?
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"No, that's my mistake; I should have noticed that when I was testing it. It seems the increased damage taken is applying multiple times, which wouldn't normally be possible, but the fact that the modifier is tied to a support rather than an active skill is causing issues; I've had to significantly modify the debuff code to fix it, but it'll be in the next update. "Fixed in the next update. "In 3.0 the Chance to Ignite support has gained a new "% more Fire Damage" stat, which is 29% at level 20. "That's a limitation of the dual wielding simulation code; it can't handle the combined hit of Dual Strike, so it models it as two separate hits. It won't affect the hit DPS or poison DPS calculations though; but bleed is affected. Unfortunately it would require quite a lot of work to fix this, so it's not a high priority. "This occurs because the hit chance is rounded to the nearest integer, so it's possible that gaining a small amount of accuracy won't increase the chance. But the hit chance shown is only an estimate anyway, as the actual chance to hit depends on the target's evasion rating, which varies considerably; so trying to optimise your accuracy value is rather pointless, and in fact part of the reason the program rounds the hit chance at all is to discourage the user from attempting to do that. "That's fixed in the next update. It's a display issue that makes a socket group appear to be socketed in an item when it actually isn't; you can get around it by changing the slot to something else, then back to the weapon. "Such an option already exists, although it should be noted that like most options it won't appear unless it can have an effect, which in this case involves having Hypothermia enabled in your main skill. "It is implemented, but at the moment the result is only shown in the Calcs tab; since it wasn't previously possible for minions to inflict Decay, I didn't bother adding it to the minion section of the sidebar, but I'll fix that in the next update. |
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TY for super fast reply and awesome support as usual Openarl!
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Hey, thanks for the great tool again.
Was testing the new support gems and noticed: - Unbound Ailments doesn't seem to have proper effect on ignite dps, it should scale up ignite dps via status ailment effectiveness (I assume?) - Immolate doesn't have any effect on ignite dps even when enemy burning/ignited are enabled in config | |
"Unbound Ailments should function correctly for damaging Ailments in the next update; I'm still figuring out the best way to handle the shock interaction, since you could be applying a shock with Unbound Ailments using something other than the main skill. "This is fixed in the next update; until Mark's comment earlier today I wasn't aware that it was able to apply. |
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Ok, one more thing, taking %increased Physical Damage (generic physical damage) seems to modify Base Damage in poison calculations, and subsequently, increases poison DPS (which is chaos and should be unaffected).
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