Path of Building: Offline Build Planner [v1.4.71]

Request: Please implement Stacks of FNM (including following degens like ignite, deday...).

Maybe with 1,2,3(,4,5 if Helm Enchant) stage damage and combined damage.

In the case of decay for example not the full damage but the damage of the highest repeat is interesting.

Thank you so much for your continued efforts, going to be a Patron soon!
in 3.0, more people interested in playing animate weapon but program says "not supported yet"
is there any schedule for it?

thank you for your afford, good job!
"
Openarl wrote:
"
onomastikon wrote:
Certainly, thank you.
This was the build in 2.6

Spoiler
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AnQ1V3fKbpSvroFC8ZSTmkuZIaMp_IQkZDm-TrUhLccoSdEkAWxYDALRALQsKwXK1-XImxfDVd3BPPRzM4uZIIhfNkGt2a36xxDogZavhAXtMOFyQASDGrY0DRtSKuFygiGOtiGdgKQb8BXiTAxhg2cbgS-JK00sAYUBVYhFMF0NQDtCA3NV-_HfCRNWG69O-e2siqM-QSoKctp_aOACoCBlxGdKQUzTscDvUAJYKSBKh7hdUscFEiYtEnDPowJ7XsAccFkGuDKI55u4UONNzRZO0OWaP7K0GympG_pfVq0KA-hYrN3ig6-hkXxAp-D_O8JyE3DO8SjxIAaHFVPAREP6KrNUusG5ZdAAlufIwLEsDolnYBkSUNE3TE9y0sRAh_QMy03cjGmKKH2ZqmzbRksg1AiOVEAN-mR0Rz8112u0hkEdjHTaE7okBsUDoVxFUToYhdEtGkXhFOCgEc5AzkZM03MoZDM2eFlBgKXgcrED2arvY9P1ncCzhMks23IIJ74PqboZGDhwMTC2aVf2JiBdVR-K13nWvKZ5ZtDuEIdscEOPIWPn_fLQbKfiui2Ke5QkE2Wd0wFkWjc8LhR3wsNGFu24avPDsR2GHdvARkCkAHAKIFfGvmuBLDxi2tSRjsBqC41hbkvfFtyyAPEk7uW1LneKv-sMX9VipyV6L1VvPSO0WlVyqbOPMLtj7xW36u6wyhxhqjezqEK_k5RnU8CIEADGl1O42WAuBDmUmIbwDWyDwkJUaULublKP-y7k5ox5ngVZPGHwP7CfWpJ4lmtRCpw2Ke5MHuuBeREQNJDCaLjwZaJdbjqbtd2Zde8MuXlyr3TVVA4ZOFjcaAqFOvURSop6Ht-MxkqCUfhVDsBcJmocVTmGW-DNq5HlwzRKROHmtd9anoKstvSLdNcFyeswYeVoZpdISZsTu5DpVObA0bWsQFVvGkGuGzg2YURAKhAYArIsafqY2A71IKizIM3CVAaCE7WrbtqYeZKakCl4gecHgd0Uo9k3H2CNzaYy7a9qFA1__yaV8qtEPFZk6kDIJr-_RrzR_1P6mP-_BD1EBzDLW5nWmWYzbBMTwn5fQkYfCOo5TArpe6ZhuDKwHAaunnOMDcqZw7HJ1DwJ9QxfeFywzgjAbKg-WlF9Bb-VbitNA1zOZzH6OAb0HCsf_m0hAm2vQ4xgmmlxkGkEcdV0UJ5jari1AFCAUcvkJob8x7VNYmKIjignrus4FBID0-TC8SBDYoRKBsgLLGSeKRxs82A1TGgLiQAJdk5WGNKw1H3fn6Xcny-28Qrvr_bjlk-HNytylLXUrRoZwzYp90jGPMnqUFxRlftLleXD19MwX9wtdVonHiCOYQ1nqn0-pc287KYSbJeE2vO3_SxPuYLBMBu8j-cPaH8yi5oJnGWZxHNsYZmWYTsGhTgD8rUAINsW4CQF5ww01jY5ILRjgiZD0OFJn3s-s10imnGcbdZzNLyySVVksCtc33Zxy9UdYxXlUK4OTBWVlaLC2Kmtq0UTvdhB9bDgpySd1GNamOsMIDcrs0fmrIScHZnlPmhUYTOLS-qXUgSZgnq8S8qoqeGV9G5uSSK65r-SfcCnHJwmaQpp4lCV35e7Yvq8-WCn_DNoxGTKd6Kf-exGyV-KX5Zk5Yr1Q9x7g2XIeBbnICfKlpQNE4O_aHlrReyL6_ilWU9eqxy1TE41AmsmhIFKWgs8BXb9WvhFsAqYVTRf9rftsLXgiBobNttYR-DUtaWpDLBrE27T7oou99TrIgC4anUHkfINC5fVIWP7_2X8f17GTouMAf7VrlQOIj1JopDnY3TCZ8AOWRfywsvpmdcFXOzeA7iSpwjeZAPINnQRoU3uOpjukjuuyakoMywSl30hMqRFZxc8r6A6WUB0k7vL2kNHeYF2y6l5RqZLFNum07P2QN0W8UDmCBI5jPj9N4qH4aeIx94gHpVA9jPLpThavOdSJGXlZ5l-FoWihWw6ihUG6ZbNtkV7cp3hFq5f8mk-g-EOwDia1bRH-OZ2MMWp66y9NrXlzbVM3F3PxAnbVCjbxJUqV1-NEJuoUiQsGjkXh7HUIe4uDpIWDo5uZxBAjZJIVSNv1Jb3ituoFNMlqx6EGU_RVKfQVFWAVJ4EPls0tkNXzbpYqNXkfEvNcNvewHjitkNIyfNWgTQPo61AfQe3aQu3D3maKh4v9vEWWAFdqzLlU5ACPwkp3IL_rvl0IK9z32jWFJsKWSGBs37YofK8T_ekVi_0pvYTNlwZaw30D5NsmoaLnXp1YGI_y9RhrMUxiBOeen2E1Dz-AYETe5K1WM7gSD5AM4e1AruC9pNugdUasQ2cXRAR1oyZVs6uUNKORlWC6vO4yGyJqnCVD6ipwyFZWQPTXws6Pp1GehfmVD5M00S9FaroZVBmvZpW1JPfcViDc30bAc6HKboLIwkSn8V-GL1QJcc5Uk_0owlEklko1L8qkjxDfIKyBK56cJenAvnjMBIvB2eB6mgOY8CUbmN5r34i_awcNAKBw6Szl106ZLTq0CmE3nnoV_pyLcMIRAmpLExnCHBdi8dXVIQ5dlOFmmhLDfq0gF0rEKiChlvHaY_b-5g8ac9jC0k0E9nlNcRVWbLYISq2LYseKAXT5dl0rLYk2toVikSX21K1zFc_1gXaytq0VaHC2vGJbj-wWN9BCi1VEoLGhexQALmULpl6MgplkL1QWoyU0gNVlMSgWOqMkdI0Hs9fDoZ8rjUnT2cA5fmY5yiYySgr1ZTHNzJ9obG_LMV6ERfqTDRMriAZS57mrap2B-rF41w_3qrVrn2P4jrMwLpTtV1Te8UoUkWjbHBd9LGHLkAm9KX1Ei8vAecByvPVzQzTfYGIpQ9xD7Z_pniH4V_W6jp_lpPbI3_9TDDeIRT_0p17LajpX9Ah3qEbqddq7Et1qHmV5ll4s2XnrdDeYXeJqLaIqjd9gOwqHicAC0Plr7RGmCjTzxRki9N0tRVtbkrwWlv1RMUwEZdKOSBog39fb0F2vFU-l1A-c9FJQR-lYNVjbS3QZbXqkDqz8QmuqMI9esvTwWlZ20Cncy8Ny3hzVVMsPPjZNncs85eljPYhDFAFtMI7wwUAIWU--dJh03K7eTGg2l3LkMx8PtX4Xka3-uDeTD2loLSQ4NooZS2_uPuN_DTaubVmfXaH9fngV8KkQn01M1VUPueTUL0pTYDMc1mp9nPMEb9AEOdC2KU_tVU-ejT0ZxPv2E2zLUKx0p435R8dHr9mLM3Irzymrg4-qe3N4gHKuoHQlUBRcv1GSF1sWW1Gmsc5U6U4ajtb-eWysAPXY8BMcCv7UVTGCdquzLamb4CnX-eb2qoN9h9jcGsq1F7sX3m0e1ERgaT2Zib3dMnIH_fSneKlx9DZ4g7tOizTOMZNG-LdWAepCba5Tb1KeKIkkBXP8AJAI_UkeCHmwZ-agXvAv78aMP4zwztG0zW0VlGo-y1VFL31iBq7kYtdyNK5N-onRQX8SQgyipLqRdbVs-OLRyHd6u24S5rlo_iLByuddaoCFWtExOwiqj3rR-g6UVHRqc3J6Oqo9kxo97xrRBSvU5UvuFmQWN0MKF-RsZh7C2n10rsFjd0199pzr5S0Tav2jqpFbxtWuTI5SjsmV5MQ7ZRQ7eFTwtaJqvfDLmhaJKQ2u2oUuHyJsn6IQL-LPYmD8KblZezaDK4yWWBj6Uu3kJckkeRx-YDl-ivZVRSjMzztvisTebxdWntfXvlRvsKkeq27bbU0k2qUs-wgUS-5qF4Z_-79u-PqZdHl8l7trr7r_z8XDCKG


with about 162k total dps with default skill and 192k with slam. Thank you
A substantial portion of your DPS in 2.6 was coming from poison, and since the Damage over Time overhaul affects minions too, your Zombie's "DPS inc. Poison" went down, even though the "Total DPS" went up (as expected with the damage buff they received). So everything there is working as intended.


Hey thanks.
I was fairly certain that I had not invested at all into any form of double-dipping, and that my poison was "merely" an on-top bonus. I don't understand how the reworking of poison can become less than the large bonus to the zombies' damage. Or am I missing something obvious?
Underrated stats: Basic human decency, small quantum of respect, microportion of compassion
"
WaterWii wrote:
Very thankful that net mana regen was added with MoM and RF interaction. Could you also add ES degen for if you go low life RF? :)
The "Net Life Regen" number actually counts both Life and ES Regen, so it does work for LL RF.

"
CKilgannon wrote:
Mantra of flames doesn't appear to be supported yet.
Indeed; there are some technical complications involved in implemented it, unfortunately.

"
HalfRadius wrote:
Request: Please implement Stacks of FNM (including following degens like ignite, deday...).

Maybe with 1,2,3(,4,5 if Helm Enchant) stage damage and combined damage.

In the case of decay for example not the full damage but the damage of the highest repeat is interesting.

Thank you so much for your continued efforts, going to be a Patron soon!
FNM is rather tricky to handle; the most correct way involves running multiple damage passes with different modifiers, which the program just isn't designed to do at the moment.

"
JavaMaster wrote:
in 3.0, more people interested in playing animate weapon but program says "not supported yet"
is there any schedule for it?

thank you for your afford, good job!
No schedule, but it's fairly high on my list of things to do once I'm finished with the 3.0-related stuff.

"
onomastikon wrote:
Hey thanks.
I was fairly certain that I had not invested at all into any form of double-dipping, and that my poison was "merely" an on-top bonus. I don't understand how the reworking of poison can become less than the large bonus to the zombies' damage. Or am I missing something obvious?
That "on-top bonus" was making up almost half of your DPS, which was largely due to double-dipping from Minion Damage and Vulnerability. With the DoT overhaul, the poison ends up doing about 15%, which is actually still higher than it should be, as I've just realised that I'm calculating minion poison as 20% of Physical + Chaos, when it should be 10%.
Hello, i can't seem to make the damage calculations work for CoC. I don't know how to make the whole damage appear.
Any help ? :)

Thank you.
very nice program. +1000 internet points to the guy who made it

the onnly thing "missing" from it is a damage taken calculator like this:
Spoiler
https://fiddle.jshell.net/dsgqe8rr/embedded/result/
Last edited by Davidus#3789 on Jun 18, 2017, 1:44:09 PM
Could you add a section on the dps tab or sidebar where it shows how much dps could be gained from +1 attack speed or +1 spell damage or +1 crit multi and etc.

Currently I have to edit a piece of gear and compare the difference.
Bug report
1)Poison duration doesn't count "skill effect duration nodes"
2)We have no "+ to mana" prefix at any armour, it is cause of no data of it on a wiki
Last edited by Uoykai#2092 on Jun 18, 2017, 8:39:19 PM
Bug report: If you import a character into an existing char item slots are only overwritten if there's something equipped in that slot in the new build (e.g. imported wrong character, then correct one which was Face breaker build, still had weapon from first import equipped).

Also it doesn't seem to delete skills the first character was using.
"
incinerate wrote:

Also it doesn't seem to delete skills the first character was using.


Did you tick the "Delete skills" box before importing?

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