freaking lab leaking into the game under the guise of boss rework!

Let's just look at what universally helps against all traps.
- movementskills that let you jump over traps.
- movement speed boosters like boots and QS
- hp/es regeneration

Everything else gets countered by trap type. So, if we ignore the regen stat, the other stats needed make it feel like a jump&run plat former game like Mario. If the traps weren't as many and if your hp/es pool was relevant it would feel much more like the choices made mattered. Who doesn't have ms boots or qs? The only choice regarding traps according to rpg standards would be getting a lot of regeneration or not.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
"
Pyrokar wrote:
Let's just look at what universally helps against all traps.
- movementskills that let you jump over traps.
- movement speed boosters like boots and QS
- hp/es regeneration

Everything else gets countered by trap type. So, if we ignore the regen stat, the other stats needed make it feel like a jump&run plat former game like Mario. If the traps weren't as many and if your hp/es pool was relevant it would feel much more like the choices made mattered. Who doesn't have ms boots or qs? The only choice regarding traps according to rpg standards would be getting a lot of regeneration or not.
You skipped another thing that helps with traps - avoiding them. Even if you don't avoid them all, avoiding enough of them not to die helps too. And then there's Reduced Damage from Traps and Reduced Damage over Time options available.

You act like it's such a hardship to even use the 3 you listed. You really make builds that intentionally have slow movement speed? You never use movement skills on your builds? You avoid quicksilver flasks like the plague? Are you trying to make a build that can't do the lab or what?
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
Last edited by mark1030#3643 on Aug 30, 2016, 11:19:12 AM
Something that work well against traps : one's brain.

was too slow tho, someone mentioned it before =((
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Aug 30, 2016, 10:11:24 AM
I forgot. Apparently there's also this guy called Lenny, who can craft %ES recharge and more importantly DoT reduction that helps with traps (?? never tried it). If you really have troubles, you might try this additional improvement of survivability too.

So: Armor, regen, recharge, all movement skills, movespeed, basalt, granite, insta pots with anti-bleed, DoT reduction... lots of ways to outplay traps.
When night falls
She cloaks the world
In impenetrable darkness
Last edited by morbo#1824 on Aug 30, 2016, 10:32:40 AM
"
mark1030 wrote:
"
Pyrokar wrote:
Let's just look at what universally helps against all traps.
- movementskills that let you jump over traps.
- movement speed boosters like boots and QS
- hp/es regeneration

Everything else gets countered by trap type. So, if we ignore the regen stat, the other stats needed make it feel like a jump&run plat former game like Mario. If the traps weren't as many and if your hp/es pool was relevant it would feel much more like the choices made mattered. Who doesn't have ms boots or qs? The only choice regarding traps according to rpg standards would be getting a lot of regeneration or not.
You skipped another thing that helps with traps - avoiding them. Even if you don't avoid them all, avoiding enough of them not to die helps too. And then there's Reduced Damage from Traps and Reduced Damage over Time options available.

You act like it's such a hardship to even use the 3 you listed. You really make builds that intentionally have slow movement speed? You never use movement skills on your builds? You aboid quicksilver flasks like the plague? Are you trying to make a build that can't do the lab or what?

You said the exact things I said. What's your point?
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
"
Pyrokar wrote:
"
mark1030 wrote:
"
Pyrokar wrote:
Let's just look at what universally helps against all traps.
- movementskills that let you jump over traps.
- movement speed boosters like boots and QS
- hp/es regeneration

Everything else gets countered by trap type. So, if we ignore the regen stat, the other stats needed make it feel like a jump&run plat former game like Mario. If the traps weren't as many and if your hp/es pool was relevant it would feel much more like the choices made mattered. Who doesn't have ms boots or qs? The only choice regarding traps according to rpg standards would be getting a lot of regeneration or not.
You skipped another thing that helps with traps - avoiding them. Even if you don't avoid them all, avoiding enough of them not to die helps too. And then there's Reduced Damage from Traps and Reduced Damage over Time options available.

You act like it's such a hardship to even use the 3 you listed. You really make builds that intentionally have slow movement speed? You never use movement skills on your builds? You aboid quicksilver flasks like the plague? Are you trying to make a build that can't do the lab or what?

You said the exact things I said. What's your point?
I thought you were saying traps were bad because there weren't enough ways to deal with them so I added a few. I don't even know why people think movement skills are required. I never use them for traps. Quicksilver is plenty movement speed to get through them.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
You obviously want the QS and the movevementskill gems to avoid the traps so that's what I am saying. The other options are very situational as they need for you to have a shield and a Leo at level X. Cannot be considered as the norm.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
Last edited by Pyrokar#6587 on Aug 30, 2016, 11:47:45 AM
How is that different from bring ruby or topaz flasks to do Atziri or Sappjire flask to deal with Merveil? Flasks are meant to be used situationally. That's the point. Until they added surgeon's mod that's how everybody used them. Now some builds can keep them up all the time.

And i don't even use my quicksilver most of the time in traps. Mostly I forget I even have it. So it's definitely not required.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
I don't understand the issue: that's simply a part of a boss pattern. Should we remove patterns from bosses and make these fights simple gear checks?
"
MrTremere wrote:
I don't understand the issue: that's simply a part of a boss pattern. Should we remove patterns from bosses and make these fights simple gear checks?


hi,

the first issue is using switches in a normal PoE gameplay.

this alone may not seem much, but if you ever get into lab you can see where it can lead to.
I don't wanna solve arcade style puzzles in PoE.

a scenario other than boss fight: GGG may put two switches in Dried Lake, and if you wanna get XP and/or loot from your Dried Lake instance, they may force you click the both switches.

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