Grats OP,you managed to troll 6 pages of people.
Edit: 7 with me.
Last edited by Kasapnica#2414 on Aug 28, 2016, 10:59:11 AM
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Posted byKasapnica#2414on Aug 28, 2016, 10:58:49 AM
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Kasapnica wrote:
Grats OP,you managed to troll 6 pages of people.
Edit: 7 with me.
sorry to hear that, certainly trolling was not my intention.
I wrote what I saw in the video.
Last edited by selcuk#4682 on Aug 28, 2016, 11:07:08 AM
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Posted byselcuk#4682on Aug 28, 2016, 11:06:34 AM
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Emphasy wrote:
Also waiting on Traps is not so much different than waiting on Flame Bearers or similar things or zombies leaving Tar on dead.
Actually, it's completely different (and I don't wait on flame bearers, I get out of range, nor do I stand around in tar, I get out of it). Also, just for the record, burning ground damage is completely different from trap damage.
Proud member of the Vocal Minority
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Posted byShaUrley#1925on Aug 28, 2016, 3:07:39 PM
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I was never a fan of desecrated ground especially in green tinted maps.
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Posted byFixLabPLSGGG#6375on Aug 28, 2016, 5:58:56 PM
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FixLabPLSGGG wrote:
I was never a fan of desecrated ground especially in green tinted maps.
That's an example of category A, yes. It's also not a kind of challenge GGG intended to create, obviously. It was just an oversight. Which isn't a coincidence: oversights are sources of category A challenges in many games.
@Emphasy
I don't think your examples fit cleanly into category A. They are not "let's make this a pain in the ass just so the player will feel relief when it is over." They have other purposes, such as the creation of tension, anticipation, etc. Tar is borderline, I suppose. As is being cursed with temporal chains for an entire map. Though both of those arguably have other purposes besides just pissing off the player so s/he is relieved when the experience is over.
Wash your hands, Exile!
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Posted bygibbousmoon#4656on Aug 29, 2016, 7:58:13 AM
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Tetris! That is new. :D
Why only retro games are on the blast? Shouldn't we include some newer games, for sake of completion?
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
https://joeduncan123.imgur.com
https://joeduncan1234.imgur.com
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Posted byPerq#4049on Aug 29, 2016, 8:07:13 AM
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e1337donkey wrote:
You guys complaining about the lab don't even know why the lab sucks to begin with. The lab has these trap gauntlets that have you duck and weave through them. You don't engage them with your skill gems, you don't build for them with your passive skill tree, and your items don't mean very much against these traps. The core game itself doesn't mesh with lab.
This boss however is different, because the fire trap is supporting the boss in the room. Your engaging an enemy with your skills, skill tree build, items. While also dealing with a switch/trap mechanic. This is the kind of fight the lab should have had more of.
this guy gets it, cheers
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Posted byRazis#4500on Aug 29, 2016, 4:25:06 PM
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Razis wrote:
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e1337donkey wrote:
You guys complaining about the lab don't even know why the lab sucks to begin with. The lab has these trap gauntlets that have you duck and weave through them. You don't engage them with your skill gems, you don't build for them with your passive skill tree, and your items don't mean very much against these traps. The core game itself doesn't mesh with lab.
This boss however is different, because the fire trap is supporting the boss in the room. Your engaging an enemy with your skills, skill tree build, items. While also dealing with a switch/trap mechanic. This is the kind of fight the lab should have had more of.
this guy gets it, cheers
Agreed, traps supporting monsters is a wonderful formula. This is true arpg. Unlike the screens full of boring, irritating, and tedious traps that is more like Frogger or Prince of Persia than it is arpg style play.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Posted byTurtledove#4014on Aug 29, 2016, 4:57:07 PM
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e1337donkey wrote:
You guys complaining about the lab don't even know why the lab sucks to begin with. The lab has these trap gauntlets that have you duck and weave through them. You don't engage them with your skill gems,...
-> Leap slam, WB, L.Warp, Blink arrow
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...you don't build for them with your passive skill tree...
-> Life regen, ES recharge, HP pool, armor...
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...and your items don't mean very much against these traps.
-> Movespeed, armor, phys. reduction flasks, HP flasks, QS
Just pointing out glaring BS.
The more I read the "feedback", the more convinced I am that a good portion of the Lab-haters havent played it more than once or twice...
When night falls
She cloaks the world
In impenetrable darkness
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Posted bymorbo#1824on Aug 29, 2016, 5:30:36 PM
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Turtledove wrote:
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Razis wrote:
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e1337donkey wrote:
You guys complaining about the lab don't even know why the lab sucks to begin with. The lab has these trap gauntlets that have you duck and weave through them. You don't engage them with your skill gems, you don't build for them with your passive skill tree, and your items don't mean very much against these traps. The core game itself doesn't mesh with lab.
This boss however is different, because the fire trap is supporting the boss in the room. Your engaging an enemy with your skills, skill tree build, items. While also dealing with a switch/trap mechanic. This is the kind of fight the lab should have had more of.
this guy gets it, cheers
Agreed, traps supporting monsters is a wonderful formula. This is true arpg. Unlike the screens full of boring, irritating, and tedious traps that is more like Frogger or Prince of Persia than it is arpg style play.
note that this is coming from a guy that got his account on probation for basically being a 'spamming lab hater'. See? We're actually not unreasonable and might have a point here if you think about it for a second, before you start spamming "git gud".
Last edited by Razis#4500 on Aug 29, 2016, 5:39:18 PM
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Posted byRazis#4500on Aug 29, 2016, 5:38:57 PM
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