the video in the announcement shows that crematorium boss changed;
switches in the boss room!
freaking lab leaking into the game under the guise of boss rework!
some may think this is cool; mario, frogger and prince of persia would agree and are happy to be part of the core game now.
tetris could get offended, so GGG should include him too!
selçuk
Last bumped on Aug 30, 2016, 11:14:02 PM
This thread has been automatically archived. Replies are disabled.
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Posted byselcuk#4682on Aug 26, 2016, 8:16:33 PM
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We've always had tetris... every time you pick up an item.
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Posted byShagsbeard#3964on Aug 26, 2016, 8:17:47 PM
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poe isnt the first arpg to have switches or levers. or the second. or the third.
joke's on you, op.
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Posted bygrepman#2451on Aug 26, 2016, 8:23:06 PM
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I think it looked liked one of the coolest boss fight ever
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Posted bydiablofdb#3816on Aug 26, 2016, 8:28:55 PM
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You guys complaining about the lab don't even know why the lab sucks to begin with. The lab has these trap gauntlets that have you duck and weave through them. You don't engage them with your skill gems, you don't build for them with your passive skill tree, and your items don't mean very much against these traps. The core game itself doesn't mesh with lab.
This boss however is different, because the fire trap is supporting the boss in the room. Your engaging an enemy with your skills, skill tree build, items. While also dealing with a switch/trap mechanic. This is the kind of fight the lab should have had more of.
Last edited by e1337donkey#1437 on Aug 26, 2016, 10:38:53 PM
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Posted bye1337donkey#1437on Aug 26, 2016, 10:38:41 PM
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e1337donkey wrote:
You guys complaining about the lab don't even know why the lab sucks to begin with. The lab has these trap gauntlets that have you duck and weave through them. You don't engage them with your skill gems, you don't build for them with your passive skill tree, and your items don't mean very much against these traps. The core game itself doesn't mesh with lab.
This boss however is different, because the fire trap is supporting the boss in the room. Your engaging an enemy with your skills, skill tree build, items. While also dealing with a switch/trap mechanic. This is the kind of fight the lab should have had more of.
life regen and movement skills?
ign: Quepha
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Posted byNykken#5643on Aug 26, 2016, 11:34:47 PM
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Nykken wrote:
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e1337donkey wrote:
You guys complaining about the lab don't even know why the lab sucks to begin with. The lab has these trap gauntlets that have you duck and weave through them. You don't engage them with your skill gems, you don't build for them with your passive skill tree, and your items don't mean very much against these traps. The core game itself doesn't mesh with lab.
This boss however is different, because the fire trap is supporting the boss in the room. Your engaging an enemy with your skills, skill tree build, items. While also dealing with a switch/trap mechanic. This is the kind of fight the lab should have had more of.
life regen and movement skills?
Not every build gets the luxury of having access to tons of life regen. And movement skills is not something you put any thought into. Nearly every build now has a movement skill in it. Not to mention, you don't build your character to simply tackle the lab. You build it for the rest of the game.
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Posted bye1337donkey#1437on Aug 27, 2016, 12:09:11 AM
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e1337donkey wrote:
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Nykken wrote:
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e1337donkey wrote:
You guys complaining about the lab don't even know why the lab sucks to begin with. The lab has these trap gauntlets that have you duck and weave through them. You don't engage them with your skill gems, you don't build for them with your passive skill tree, and your items don't mean very much against these traps. The core game itself doesn't mesh with lab.
This boss however is different, because the fire trap is supporting the boss in the room. Your engaging an enemy with your skills, skill tree build, items. While also dealing with a switch/trap mechanic. This is the kind of fight the lab should have had more of.
life regen and movement skills?
Not every build gets the luxury of having access to tons of life regen. And movement skills is not something you put any thought into. Nearly every build now has a movement skill in it. Not to mention, you don't build your character to simply tackle the lab. You build it for the rest of the game.
So you build a character specifically so they will have a hard time with a certain challenge in the game and then complain that your character tackles it inefficiently?
ign: Quepha
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Posted byNykken#5643on Aug 27, 2016, 7:28:54 PM
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Saranghaeyo_ wrote:
These threads are getting a little ridiculous.
Mark my words, all of this whining will kill POE one day. Devs won't be able to add new things or new challenges because people keep crying, we can't have nice things now :(.
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Posted bydiablofdb#3816on Aug 27, 2016, 7:37:34 PM
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Saranghaeyo_ wrote:
These threads are getting a little ridiculous.
I agree. It's time for some kind of 'state of the lab' manifesto.
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Posted byDeletedon Aug 27, 2016, 7:40:05 PM
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