Lab is [Removed by Support]- some answers and feedback

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Fruz wrote:
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ScrotieMcB wrote:
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goetzjam wrote:
The first time we EVER get a more melee friendly piece of content in the game and people are crying about it. This speaks volumes about the playerbase of the game today and even moreso on how far GGG has drifted from the original gameplay.
Um... no. The Lab is not a "melee friendly" place. It's a "life regen friendly" place, or a "flask friendly" place, or a "Whirling Blades friendly place," but those aren't equivalent.

I read the rest of the post and had no problems. I do think the Lab is overly redundant, but there's value in what it does the first time (before doing it again, and again) - a value which you've articulated well.
I think that he was mainly refering to Izaro.
As melee-friendly? Still no.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
I've been thinking about Lab and how to not make it such a pain in the ass but still be challenging.

My suggestion is when you open up the lab from the statue in Sarn, it opens up 6 portals that will stay open until daily reset; you can only open up the portals once a day (if you successfully complete it entering a portal will put you in a new lab giving endgame lab farmers 6 runs a day, maybe put in a separate device by the statue for endgame labs so it's not connected to the map device). So you get 6 trys a day, if you die to Izaro the fight resets so you can't just rez zerg it. I also think putting in waypoints at the aspirants trial rooms would be good.

This would mean lag spikes, disconnects or server issues/maintenance don't completely screw people over.

My last beef is he should really have 3 phases with each phase his hitpoints going from 100 to 0; since doing the mechanics at the proper time is so critical.
Chill Jams
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ScrotieMcB wrote:
As melee-friendly? Still no.

Yes as melee friendly.

I mean, the room is not that big, and staying close to the boss reduces your chances of walking on traps, that's one for melees.
If you go through Izaro ( meaning that you are very close ), you can easily dodge the big slash also.
This boss has a big very painfull range attack, and a big charge to close the gap, it is not range "friendly".
I can understand why some might think it's better for melee, I think it's about the same personally.
We have a content that does not shit on melees much more than it shits on range, that's a nice change.

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EdgarFriendly wrote:

My suggestion is when you open up the lab from the statue in Sarn, it opens up 6 portals that will stay open until daily reset; you can only open up the portals once a day (if you successfully complete it entering a portal will put you in a new lab giving endgame lab farmers 6 runs a day, maybe put in a separate device by the statue for endgame labs so it's not connected to the map device). So you get 6 trys a day, if you die to Izaro the fight resets so you can't just rez zerg it. I also think putting in waypoints at the aspirants trial rooms would be good.


And that would just completely ruin enchant farming.
It would also make chicken alt=f4 and come back at the same point possible, which is against the whole point of the ascending process.
If people get disconnected 6 times because of shitty connection, they just cannnot complete the lab at all for this day.

So no, bad idea imo.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
hello everyone,

if I find a point from a post in this thread (now checking other threads too) I'll update this first post and write my opinion about it.

if you think I missed sth, pls let me know.

yesterday and today, I did a few lab runs with some old chars.
I updated the first post and added a part 3.

now it contains three parts;
- PART 1: feedback on character progression
- PART 2: my opinions about some arguments about lab I hear both in-game and here in forums (this is the long part)
- PART 3: my test runs in the lab to see/remember how it was, cause its been a while
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Fruz wrote:

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EdgarFriendly wrote:

My suggestion is when you open up the lab from the statue in Sarn, it opens up 6 portals that will stay open until daily reset; you can only open up the portals once a day (if you successfully complete it entering a portal will put you in a new lab giving endgame lab farmers 6 runs a day, maybe put in a separate device by the statue for endgame labs so it's not connected to the map device). So you get 6 trys a day, if you die to Izaro the fight resets so you can't just rez zerg it. I also think putting in waypoints at the aspirants trial rooms would be good.


And that would just completely ruin enchant farming.
It would also make chicken alt=f4 and come back at the same point possible, which is against the whole point of the ascending process.
If people get disconnected 6 times because of shitty connection, they just cannnot complete the lab at all for this day.

So no, bad idea imo.


I just think the barrier to ascendancy should be placed on killing Izaro, not rerunning the entire lab after making one mistake or having internet issues that could even be server side.

If you want to keep your farm going then remove the six a day limit, add in the waypoints, but make it so Izaro resets if you die. Still keeps the fight difficult without the rerunning the lab BS which i think is the main complaint.
Chill Jams
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Turtledove wrote:
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Perq wrote:
Prince of Persia? Well, that is new. Lab is already Frogger and Mario.

Dominus damn, PoE is so many games at the same time!


Actually the first time Labyrinth was said to be like the Prince of Persia was in a preview of Ascendancy prior to the release.


Must have missed that. :V Building a big list, nonetheless!
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
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EdgarFriendly wrote:

I just think the barrier to ascendancy should be placed on killing Izaro, not rerunning the entire lab after making one mistake or having internet issues that could even be server side.

If you want to keep your farm going then remove the six a day limit, add in the waypoints, but make it so Izaro resets if you die. Still keeps the fight difficult without the rerunning the lab BS which i think is the main complaint.

Izaro is not just an Arena, it's inside a labyrinth, there is a reason why it is called a labyrinth.
People with some builds already instantly kill Izaro, by putting waypoints you would make lab runs potentially < 1 min .....

Internet issues server used to happen, mainly, it's basically not athing anymore ( for the server side ones ).
Might be some servers have more problems then other though, that I cannot tell.

The people QQing the most in the forum don't like traps, that's it basically.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Aug 29, 2016, 4:51:48 AM
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Turtledove wrote:
"
Perq wrote:
Prince of Persia? Well, that is new. Lab is already Frogger and Mario.

Dominus damn, PoE is so many games at the same time!


Actually the first time Labyrinth was said to be like the Prince of Persia was in a preview of Ascendancy prior to the release.


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Perq wrote:

Must have missed that. :V Building a big list, nonetheless!


I got a link for a 'Prince of Persia' quote:

http://www.pcworld.com/article/3007174/software-games/path-of-exiles-free-new-ascendancy-expansion-looks-roguelike-like.html

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The Labyrinth leans heavily on the new traps, with complicated patterns that remind me as much of Prince of Persia: Sands of Time as they do The World’s Hardest Game.
No wonder it's lost, it's in the middle of the jungle!
I can only hope it wasn't the guys responsible for PoE has trade nao! kind of articles. :D
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
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Fruz wrote:
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EdgarFriendly wrote:

I just think the barrier to ascendancy should be placed on killing Izaro, not rerunning the entire lab after making one mistake or having internet issues that could even be server side.

If you want to keep your farm going then remove the six a day limit, add in the waypoints, but make it so Izaro resets if you die. Still keeps the fight difficult without the rerunning the lab BS which i think is the main complaint.

Izaro is not just an Arena, it's inside a labyrinth, there is a reason why it is called a labyrinth.
People with some builds already instantly kill Izaro, by putting waypoints you would make lab runs potentially < 1 min .....

Internet issues server used to happen, mainly, it's basically not athing anymore ( for the server side ones ).
Might be some servers have more problems then other though, that I cannot tell.

The people QQing the most in the forum don't like traps, that's it basically.


The waypoints would be temporary to that lab instance, and would also reset daily. maybe portals, whatever. activated when you get to the ascendants trial, you'd still have to run through the entire lab each izaro kill

they could even tune up the difficulty of the trap sections, and add more variety so it's not nearly the same thing every day, add in some mini-bosses you need to get through that change daily. something to make the place more interesting and fun and not just a pain in the ass or a chore. i'm not saying make it easy, Izaro should be hard to kill, a step up from malachai on each difficulty and endgame lab should require some levels/gear upgrades from when you can beat merciless.
Chill Jams
Last edited by EdgarFriendly#3889 on Aug 29, 2016, 5:42:55 AM

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