Introducing New Base Items
I probably won't play new end game content.
The core game is simply too easy and boring (and long) to maintain my interest these days. The easier it gets the less i play. |
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Don't think like others that Crystal Belt is OP.
+/-50 ES gap from chain belt could seem huge, but it's not so much compared to ES values every one want and get on other piece of gear. In fact i think chain belt is useless on an endgame build (who cares about 9-20 base ES @ level 80+ ??), you'd better use another belt (probably unique). Chain belt was not, but this crystal belt IS a real alternative to slightly boost ES on an endgame build. SSF for ever :)
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Okay, gotta admit, I'm liking this direction.
On the subject of power creep, how about this: Don't use these items. If people are allowed to call Lab optional, then I'm calling this optional. Set your own rules if you're going to be butthurt about difficulty. Personally, I've always found this game too punishing, and you can call me a casual scrublord all you want but, fuck it, I got better things to do than farm currency to buy your overpriced mirror items. I'll take the "power creep," because in my opinion the game has been stacked against the player for too long as is. Or, y'know, go play something else. The game is finally approaching something the rest of us can enjoy, and you don't get to decide the design direction. This is a buff™ Last edited by AkuTenshiiZero#6120 on Aug 18, 2016, 10:02:55 AM
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Awesome!
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" Exactly. I AM MAD
ZAP!ZAP!ZAP! ME SOOO WIZZARD! |
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As someone who plays since CB and kept reading the forum, I have to say that the community (or gamers in general) always tend to one extreme when reacting to GGG´s announcements.
Power Creep: So yeah: There is power creep. GGG is aware of it. They probably won´t solve this problem in time for 2.4. However, keep in mind that we don´t have any patchnotes yet. GGG nerfed % life across the tree before, adjusted monster life and damage, nerfed damage conversion and so on: So comparable changes can and will happen in the future. Furthermore, as many people have pointed out already: The challenge of high tier maps is there! The absolutely vast majority of players does not get to that difficulty and most top players don´t run them as well (especially in HC: Too high risk for no reward). Forum outcries So what I observed throughout PoE´s existence is the following (and you can go back and check evidence for that on the forums): - If GGG nerfs stuff (look up the changes/increases to aura reservation as just one of many examples) and therefor makes the game more challenging in certain ways, the forum is flooded with hateful, disrespectul "Thanks GGG, you suck, I´m going to quit the game" flame posts. - The same goes for when new bosses are released and turn out to be very difficult or slightly overtuned -> everyone spits harsh criticism towards GGG. (Examples: Cruel and Merc Dominus upon release / Izaro upon release) But then: If we get bosses that aren´t that difficult and overtuned (as happened with Rigwald and the Council) EVERYONE complains on how easy the game has become and so on. In conclusion: GGG gives the players power and the forums go: "Power creep, this game is too easy and therefor sucks!" GGG gives the players a challenge (especially when this happens through nerfs) and the forums go: "I hate you GGG! You´ve ruined my build and therefor the whole game! I quit playing! Uninstall!" That being said, you should not get the wrong impression: I am of the opinion that there is a lot of room for improvement in this game (take the topic of movement skills as an example). I just don´t like the overwhelmingly undifferentiated amount of reactions we always see here on the forums or on reddit. Just my two cents. Cheers and have a nice day! Last edited by TheManWhoLaughs#2853 on Aug 18, 2016, 10:42:06 AM
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" please do that. It would be a "/thread" reply covering a lot of arguments that came up lately. /edit: besides "noob run" content has gone stale, I think you're proved your point perfectly clear in first few episodes. Change of premise where you actually make the build and you let Bob play it through lab or maps, would be interesting to see though. Last edited by Razis#4500 on Aug 18, 2016, 10:52:09 AM
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" " Armchair developers: no thank you. CI builds with melee or short range are fairly weak until end-game. Even then, they're under-powered for DPS hence all of the passives going into building the ES, its leech, and regen. They need this. Now if these new bases had brand new mods with adding damage to attacks, spells, melee, or physical based on ES, then yeah, I'd agree with you. But just for defense in a build that already has a ton of defense? No, it's needed to make up for weak DPS. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▒▒▒▒░░░░░ cipher_nemo ░░░░░▒▒▒▒ │ Waggro Level: ♠○○○○ │ 1244 ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ Last edited by cipher_nemo#6436 on Aug 18, 2016, 11:06:34 AM
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Power creep is real, there is no denial.
Right now I'm thinking they are just overshooting with their design plans. I'm certain they are preapring for 2017 a5 release with this ****, but they overlook the fact that a big chunk of the playerbase might as well be gone by then. Seriously GGG, look around. People are going batshit. Fix the power creep, give better incentives to do harder content in the game. Risk and reward is the best policy here. You can't let people upgrade gorge to t11 or 12 whatever it was, dump item bases like that on people, and expect anything in the game to change. You had a great "sort-of-like-story-arc applied to progression in maps" idea with the atlas of worlds, trying to break the "2-min-same-map-run-all-day routine." It's gonna go to waste because of the power creep. " Last edited by Razis#4500 on Aug 18, 2016, 11:17:18 AM
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Very Nice
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