LAB - Give us hope or give us closure GGG

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mark1030 wrote:
If everybody thinks perm loot makes parying boring, why doesn't everybody use ffa or short alloc? If even a significant portion wanted that, there would be more than enough parties using that allocation. The fact that there aren't any shows that most people don't want to fight over loot.


thought it was only a hc thing tbh, chasing items ffa style would absolutely kill people so I figured that's why we don't use it?

that being said, maybe it's the buff melee needs. lol


When u party as summoner and u ask what auras they want and then you try to get spectres they want and they say they got bored and stopped waiting for u and already beat that map and other one. #Clearspeedmeta
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mark1030 wrote:
If everybody thinks perm loot makes parying boring, why doesn't everybody use ffa or short alloc? If even a significant portion wanted that, there would be more than enough parties using that allocation. The fact that there aren't any shows that most people don't want to fight over loot.


it makes me so sad to read statements like this...

FFA looting was one of the most fun things about D2 party play, IMO this game hurt itself badly when they put that perm loot button in. It was even better with the forced short allocation loot, but that did have problems, I would agree, all those timers and names just caused people to argue and feel like they were robbed when they didn't get the item allocated for them.

NO KIDDING people are going to push the "EASY" button. Why would you make the game harder, put yourself at more risk, increase the need to pay close attention, or cause yourself to have to compete with your friends? and get the same loot or less then otherwise? No, its just easier to check that PA button for all situations.

Even my friends who came from D2 that all acknowledge that FFA looting made the game more fun, DONT FUCKING USE IT in PoE. why bother? the whole aspect of 'loot tension' was 'mild PVP' you could compete with strangers, while at the same time working together. it was just part of the game, it gave you a reason to make friends, it gave you a reason to be 'a gentleman' and share, it gave you a reason to play risky - to position yourself in danger, it even made soloing more fun because it was a welcome break from the competition sometimes.

The only thing that's worse is the fact that you don't need a party to begin with anyway, every advantage is to the solo player now with only a few rare exceptions that are quickly canceled out by the need to cooperate, coordinate, and wait while people are AFK/trading etc. I would also argue that mapping in groups (despite potentially being faster exp) are also more dangerous because of the corpse effects based on monster HP being higher and the faster pace causing you to get hit by them.

Here's an inadequate analogy, but it might help you understand where I'm coming from if you don't already:

What if HC leagues didn't exist, and instead, GGG put in a button that you could check that automatically deleted your character when you RIP the first time?

How many HC players would check that box? if there was no advantage, no differences otherwise? I'm betting almost none. I sure has hell would not...

Would we then conclude that HC players have all decided that SC is more fun? would we say that HC experience must have added nothing to the game? we would be dead wrong, and wrong in exactly the same way people see SA looting now.

IMO PoE IS actually a pretty damn good game despite all that - but it lost something big along the way, something that played a key role in what made D2 a legend, that 'friendly competitiveness' is just totally missing in PoE, and they never put in anything to replace it or balance what was lost. sorry /rant off.

so, enjoy that 48 hour solo only, online only race everyone! good luck.

I never played public games in D2 because of the ffa loot. I do play public games in poe because of permanent allocation. So while you may have reasoned arguments for why you think D2 was more fun for you doesn't mean it was more fun for everybody. Maybe the reason all public games here are PA isn't that it's easier. Maybe it's because more people have more fun killing monsters than fighting for loot.

You really think people choose "less fun" over "more fun" because of a button?
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
Last edited by mark1030#3643 on Aug 12, 2016, 4:07:06 PM
game that puts my own fun in hands of some adolescent stranger over the internet wont get my money

thats why i welcomed perm loot and welcomed the death of 'party up or gtfo' that early POE was all about

i do not want quality of my free-time be determined by some angry 13yo who just happen to likes to ruin everyone's day for HIS FUN. sorry, im not going to risk my time - whim of a strangers is a bad recipe for fun in my book

and it seems that im not alone - it has nothing to do with 'easy button' - it has to do with 'quality' of general 'social interaction over the internet'. i do not want to 'enjoy' it if i can avoid it.
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sidtherat wrote:
game that puts my own fun in hands of some adolescent stranger over the internet wont get my money

thats why i welcomed perm loot and welcomed the death of 'party up or gtfo' that early POE was all about

i do not want quality of my free-time be determined by some angry 13yo who just happen to likes to ruin everyone's day for HIS FUN. sorry, im not going to risk my time - whim of a strangers is a bad recipe for fun in my book

and it seems that im not alone - it has nothing to do with 'easy button' - it has to do with 'quality' of general 'social interaction over the internet'. i do not want to 'enjoy' it if i can avoid it.


How did we even start to argue about perm alloc? Isn't it obvious that it's a good thing?

Besides what sidtherat already wrote, it's also nice to see people actually type "chaos" or "6s" or whatever. Perma loot just upgrades the general etiquette. Preventing people from being assholes is a good thing... If you're in a party you can actually care about other party members well being.

In d2 I remember very vividly that the atmosphere was always "every man for himself". Because everyone knew that we're playing for now together, sure, but when that baal drops you better pick up whatever you can as fast as you can or you'll get nothing. Even if someone played ranged, people would even walk up to him when he was about to drop just to be as close as possible to the loot.

It was ok at that time because nobody knew any better, but come on. Perma loot is the ****.
Did we get any insight on the lab with the latest announcements? I don't see anything...
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Siochan wrote:
Did we get any insight on the lab with the latest announcements? I don't see anything...


Because there is nothing to see has expected, you can quit the game for good now.
Last edited by IceDeal#5895 on Aug 12, 2016, 6:16:44 PM
I already uninstalled on Prophechy, waiting for the lab getting out.
Not waiting for GGG to give closure any more. Uninstalled with 2.4's announcement and no change or discussion of the worst content they ever created.

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