LAB - Give us hope or give us closure GGG

For me, even if one set of traps is not plenty of fun, having such obstacles fits the lab and it makes a lot of fun overall.
I would not do only that though.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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gibbousmoon wrote:
The thing is, if you aren't playing PoE to have fun, then why are you playing? To make a profit? Who cares about profit, if the base gameplay isn't intrinsically fun? All those profits become meaningless in that case.


A very small minority seems to care a lot about that profit.


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gibbousmoon wrote:
Also, did you know that NYC garbage collectors get paid better than many skilled / technical job holders? More rewards will attract more people. It doesn't mean that collecting garbage is fun.


Seems to apply to some smelly situations.
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Fruz wrote:
For me, even if one set of traps is not plenty of fun, having such obstacles fits the lab and it makes a lot of fun overall.
I would not do only that though.


One trap isnt fun but lots of traps fits lab and is fun. Fruz Logic 2016
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Prebornfetus wrote:
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Fruz wrote:
For me, even if one set of traps is not plenty of fun, having such obstacles fits the lab and it makes a lot of fun overall.
I would not do only that though.


One trap isnt fun but lots of traps fits lab and is fun. Fruz Logic 2016

I kinda know already that some people would not get it at all when I said it, since you cannot seem to be able to think by youself ( or you must be blind, idk ), let me give you an example :

Turn by turn combat happening at completely random times in the old FF series.
Sometimes it could be pretty annoying, want to go somewhere ? but 5 or 10 pointless fights happen at the same time. Forgot something ? Well here you go again.

But it's part of what made the game awesome in the first place ( then you can get a piece ring or whatever, an item that is only worth because you had that mechanism ).

Now if you still don't get it .... well sucks to be you.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Aug 7, 2016, 11:28:39 PM
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Fruz wrote:

Turn by turn combat happening at completely random times in the old FF series.
Sometimes it could be pretty annoying, want to go somewhere ? but 5 or 10 pointless fights happen at the same time. Forgot something ? Well here you go again.

But it's part of what made the game awesome in the first place ( then you can get a piece ring or whatever, an item that is only worth because you had that mechanism ).


Hope they will add something like the Moogle charm in FF6(Disables all random encounters). :)
Last edited by sucemab#1629 on Aug 8, 2016, 3:50:52 PM
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Fruz wrote:
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Prebornfetus wrote:
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Fruz wrote:
For me, even if one set of traps is not plenty of fun, having such obstacles fits the lab and it makes a lot of fun overall.
I would not do only that though.


One trap isnt fun but lots of traps fits lab and is fun. Fruz Logic 2016

I kinda know already that some people would not get it at all when I said it, since you cannot seem to be able to think by youself ( or you must be blind, idk ), let me give you an example :

Turn by turn combat happening at completely random times in the old FF series.
Sometimes it could be pretty annoying, want to go somewhere ? but 5 or 10 pointless fights happen at the same time. Forgot something ? Well here you go again.

But it's part of what made the game awesome in the first place ( then you can get a piece ring or whatever, an item that is only worth because you had that mechanism ).

Now if you still don't get it .... well sucks to be you.


So to sum up do something you find completely annoying over and over to get something nice and shiny at the end. So the annoying is acceptable if u get loot at end. Fruz Logic 2.0 2016.

Guess what? I dont accept that. Fix the annoying. Fix the lab by removing ascendancy points from it. If you cant do that then tell us and we can move on.
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sucemab wrote:
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Fruz wrote:

Turn by turn combat happening at completely random times in the old FF series.
Sometimes it could be pretty annoying, want to go somewhere ? but 5 or 10 pointless fights happen at the same time. Forgot something ? Well here you go again.

But it's part of what made the game awesome in the first place ( then you can get a piece ring or whatever, an item that is only worth because you had that mechanism ).


Hope they will add something like the Moogle charm in FF6(Disables all random encounters). :)

Or the peace ring later.
But joke aside, that system also allowed such items to be there, it's interesting as a whole.

[Removed by Support]
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Aug 9, 2016, 1:37:16 AM
I agree with the OP.
I quit month ago together with some friends to go back to D3. (Yeah, and I never wanted to). All because of the frustrating experience of the Lab.

And just to clarify: I played long enough POE to sum up some hundred Exalts, all the important 6links and so on. I have 10 toons all in the 90s ....
Looks like my entire post was removed for being too negative. I will dial it back and just say to Fruz I am done talking to you. Have a good one bro.
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Prebornfetus wrote:

So to sum up do something you find completely annoying over and over to get something nice and shiny at the end. So the annoying is acceptable if u get loot at end. Fruz Logic 2.0 2016.

Guess what? I dont accept that. Fix the annoying. Fix the lab by removing ascendancy points from it. If you cant do that then tell us and we can move on.


Apparently being pragmatic regarding users can be too much, so just this :

You do not seem to understand how game design work, like really.
Therefore I don't think that your opinion has any relevance regarding those subjects.

Plus I never said that loot was the entire point of the lab, you missed something there.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

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