Over 430 threads discussing labyrinth problems with over 1040 posters in support DONE!!!!!
" This argument is flawed again. Your house is safe from any common danger. A meteor is not a common danger. If we take dangers into account that are unlikely like your meteor, then there are no safe spaces at all in the lab. Because I could stay in the sentry drone row, dodge the drones, but I get hit by random ice spell from an enemy out of screen, freeze for a millisecond and die to the trap. That's even more likely to happen then your meteor example. By that definition, my argument that there are trap sequences without safe spaces, is even more right then before. |
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" Sorry, TFH, you are lying. It is called a strawman argument to make up nonsense just so then you can tear it down in an argument. You are lying when you say that I've argued that Torchlight, D2 or PoE are no longer an ARPG. You are also lying when you say that I complain for a living. You are lying when you say we have never played a platformer. I'm probably older than you and suspect that I have played more games than you have since, I'm 64 years old and have been gaming since before Pong. You really need to have more respect for the truth. Truth is reality and when one lies so much then it shows a weak grasp on reality. Please stop lying. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Except i didnt.
Why are you arguing definitions when you use a fictitious definition created by social justice warriors. Do you think people are going to take you seriously when youre arguing with googled definitions of "Safe Space" ? Look up the definition of Safe, then look up the definition of Place. Then you have your answer. Its not rocket science or like you have to decipher some sort of hidden code. Harvest sucks! But look at my decked out gear two weeks in!
Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. |
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There is only one real definition of "Safe Space"
https://www.youtube.com/watch?v=sXQkXXBqj_U Last edited by IceDeal#5895 on Jul 24, 2016, 3:22:29 PM
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"Watch out people im clearly lying about everything even though you can go through Turtles post history, see that its full of complaints and you can even see in this one he directly disregards the games mentioned as "its a different genre". Turtle, youre literally just trolling at this point. All you do is paradoxically argue and bring the entire argument full circle repeatedly with your comments. Literally goes no where when arguing with you, you intentionally bring the argument full circle, like a dog chasing its own tail. Harvest sucks! But look at my decked out gear two weeks in! Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. Last edited by Tin_Foil_Hat#0111 on Jul 24, 2016, 3:24:26 PM
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" Ok, like I said: I go along with your definition thing: Definition of "Safe": "secure from liability to harm, injury, danger, or risk" Definition of "Place": "a particular portion of space, whether of definite or indefinite extent" Now lets merge these 2 together... Definition of "Safe Space": "A particular portion of space, wether of definite or indefinite extent, which is secure from liability to harm, injury, danger, or risk" Used this as source for definitions: http://www.dictionary.com/ " Funny. It's kinda how I define safe space: A place where you are not threatened by any danger (pictured as a small house in this video) Last edited by AceNightfire#0980 on Jul 24, 2016, 3:28:35 PM
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"No, its not lmao. "If i get hit by a spell off screen and get frozen for a millisecond and die to the trap". Except that wont happen because trapped areas like those have no monsters in them, you even said that yourself in a previous post. "The games about killing monsters, blah blah blah, not about going into an area with purely traps" something of that sort. Harvest sucks! But look at my decked out gear two weeks in!
Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. |
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"if you don't have an authoritive definition of what defines a genre and what invalidates it, then don't say things don't belong in the genre. Say you don't like something. but don't act like an authority on what belongs in somebody else's design. That's like telling Leonardo Da Vinci that his Mona Lisa painting should be changed because he painted it wrong. Guild Leader The Amazon Basin <BASIN> Play Nice and Show Some Class www.theamazonbasin.com Last edited by mark1030#3643 on Jul 24, 2016, 3:29:09 PM
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" We both know that monsters from side areas can indeed randomly walk into trap areas, but it's not like the monsters are all over the place in trap sequence areas. Like I said: These are the random things that can happen (even more likely then your meteor example). Good that you just agreed with me that there are no safe spaces in the lab, thanks for your understanding. Also: Dont forget to react on the definition of safe space you demanded so badly. I took your advice and searched for the definition of safe and space. But I'm a kind person and quote it, so you dont have to go back a page: " Last edited by AceNightfire#0980 on Jul 24, 2016, 3:33:03 PM
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^Lmao the classic delusional, "you just agreed with me because i can no longer argue against anything youve said" post.
"PoE and other aRPGs are all about killing monsters. Implementing obstacles like traps while doing that is perfectly ok! These traps are avoidable, but makes positioning harder. If you dodge an enemy attack, you might run into a trap if you are not careful. The difference is however, that in PoE there are sequences of traps that have nothing to do with killing stuff at all. Only traps, no monsters and even if there are monsters, it's mostly like 5 skeletons who randomly walked into a trap sequence. So the focus of the lab is shifted from killing monsters to dodging traps. It's a different genre, that has not much in common with your named aRPGs." Edit - Do you understand what INDEFINITE means ? Because that applies to safety hints why safety is never permanent. Harvest sucks! But look at my decked out gear two weeks in! Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. Last edited by Tin_Foil_Hat#0111 on Jul 24, 2016, 3:36:02 PM
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