Over 430 threads discussing labyrinth problems with over 1040 posters in support DONE!!!!!
Lab still bringing the quality down.
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Given the degree of attention they paid to player feedback regarding sulphite in Delve I'm sure they're working on fixing Lab as we speak.
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" That's fucking golden. Made my day. xD Just a lowly standard player. May RNGesus be with you.
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" They have made changes to the lab. you just suck at it and want easy mode. go play hello kitty online. |
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" I'm keeping away from those joke of threads now, but I'm glad I gave a look here, cause it's pretty funny lol. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" See, these threads do have a point. Comedy value. :P Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more. 'Cause it's a bitter sweet symphony this league. Try to make maps meet, you're a slave to the meta, then you leave. |
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Spoiler
Carry on my waypoint son, there'll be peace when maps are done. Lay your portal gem to rest, don't you die no more. 'Cause it's a bitter sweet symphony this league. Try to make maps meet, you're a slave to the meta, then you leave. Last edited by Xavathos#5130 on Sep 21, 2018, 5:05:05 AM
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I'm not sure if reaching 1000 posters discussing labyrinth problems should be celebrated or not (although my guess is "not"). Still, it's a milestone of one kind of another when something like this happens for a single section of the game.
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
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OK. How about PvP labyrinths to be added to game content? Two PvP teams at opposite sections of Labyrinth, doing a big hunt, only for PvP fun? Oh, wait. Would also be there a lot of neutral monsters, hostile for both teams, to allow those PvPers also grind them?
Well... |
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Please rework helmet enchantment.
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