Over 430 threads discussing labyrinth problems with over 1040 posters in support DONE!!!!!

"
srogi_kotek wrote:
@up
I don't have any big problems with lab. Eventually, I can finish eternal lab with all my characters. During this league I finish eternal lab with 2 chars, both on lvl 75. Died 3 or 4 times on traps, was disconnected couple of times but finally did it. Problem is that I did it without any joy or fun. It was just very annoying, unwelcome and tiring... duty. I was forced to finish "lab" because I like endgame fights and my favoured build requires full ascendancy. And game shold be fun, and not forcing players to visit certain locations, which can be easily skipped. Would you enjoy, if at the end of lab was Eradicator instead of Izaro?



i dont have a problem with that boss either ofc if he has izaro buffs he could be a big problem but that boss wasnt designt to work with those kinds of buffs.
the dcs are y problem you should fix instead of complaining about it and with fix i mean go in the tech support part of the forum and ask ppl for help. its simply not normal to have so many dcs i.e. i i cant even remember when i had my last dc it was prior to the 10act thing.

i´m not saying you have to enjoy lab,but all games can have a part that you dont enojoy and as long as you only have to do them once (per charr in this case) its totaly fine.
there arent many layouts for trap areas if you take your time,prepare before you enter lab (checking poelab is a good idea if your build cant handle all of his mods, yes waiting 1-3 days isnt a bad thing if you dont enjoy lab and are bad at running it), pick the right movementskill for your build and never blindly spam movementskills if youarent used to traplayous.

wb,leapslam ans shieldcharge might be op for mapping but charged dash,lightning warp and blink arrow are king in lab.
"
ciel289 wrote:
"
srogi_kotek wrote:
@up
I don't have any big problems with lab. Eventually, I can finish eternal lab with all my characters. During this league I finish eternal lab with 2 chars, both on lvl 75. Died 3 or 4 times on traps, was disconnected couple of times but finally did it. Problem is that I did it without any joy or fun. It was just very annoying, unwelcome and tiring... duty. I was forced to finish "lab" because I like endgame fights and my favoured build requires full ascendancy. And game shold be fun, and not forcing players to visit certain locations, which can be easily skipped. Would you enjoy, if at the end of lab was Eradicator instead of Izaro?



i dont have a problem with that boss either ofc if he has izaro buffs he could be a big problem but that boss wasnt designt to work with those kinds of buffs.
the dcs are y problem you should fix instead of complaining about it and with fix i mean go in the tech support part of the forum and ask ppl for help. its simply not normal to have so many dcs i.e. i i cant even remember when i had my last dc it was prior to the 10act thing.

i´m not saying you have to enjoy lab,but all games can have a part that you dont enojoy and as long as you only have to do them once (per charr in this case) its totaly fine.
there arent many layouts for trap areas if you take your time,prepare before you enter lab (checking poelab is a good idea if your build cant handle all of his mods, yes waiting 1-3 days isnt a bad thing if you dont enjoy lab and are bad at running it), pick the right movementskill for your build and never blindly spam movementskills if youarent used to traplayous.

wb,leapslam ans shieldcharge might be op for mapping but charged dash,lightning warp and blink arrow are king in lab.


DC's are extra crappy in labyrinth. This is because all progress is lost, also costing an Offering when it happens in endgame labyrinth. Your assertion that DC's were srogi_kotek's fault is not necessarily true. I have to assume that you should know this but just choose to ignore it?

Regarding your assertion that evasion builds work fine in labyrinth, my assertion and srogi_kotek's assertion was that labyrinth is trivial with many builds. Whereas other builds it is much more difficult. I thought this was a universally understood truth. Apparently you either don't agree or just choose to ignore it?

Labyrinth is horrible crappy content. When it was originally released, it was advertised and hyped as a different kind of beast. The assertion that all games have less fun content ignores the fact that labyrinth is separate and different. Bestiary was not added to the core game in part for this reason, according to GGG. I didn't play Bestiary but, I will guess that it is less different from the core game than labyrinth?

Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Last edited by Turtledove#4014 on May 9, 2018, 6:33:42 PM
"
Turtledove wrote:
"
ciel289 wrote:
"
srogi_kotek wrote:
@up
I don't have any big problems with lab. Eventually, I can finish eternal lab with all my characters. During this league I finish eternal lab with 2 chars, both on lvl 75. Died 3 or 4 times on traps, was disconnected couple of times but finally did it. Problem is that I did it without any joy or fun. It was just very annoying, unwelcome and tiring... duty. I was forced to finish "lab" because I like endgame fights and my favoured build requires full ascendancy. And game shold be fun, and not forcing players to visit certain locations, which can be easily skipped. Would you enjoy, if at the end of lab was Eradicator instead of Izaro?



i dont have a problem with that boss either ofc if he has izaro buffs he could be a big problem but that boss wasnt designt to work with those kinds of buffs.
the dcs are y problem you should fix instead of complaining about it and with fix i mean go in the tech support part of the forum and ask ppl for help. its simply not normal to have so many dcs i.e. i i cant even remember when i had my last dc it was prior to the 10act thing.

i´m not saying you have to enjoy lab,but all games can have a part that you dont enojoy and as long as you only have to do them once (per charr in this case) its totaly fine.
there arent many layouts for trap areas if you take your time,prepare before you enter lab (checking poelab is a good idea if your build cant handle all of his mods, yes waiting 1-3 days isnt a bad thing if you dont enjoy lab and are bad at running it), pick the right movementskill for your build and never blindly spam movementskills if youarent used to traplayous.

wb,leapslam ans shieldcharge might be op for mapping but charged dash,lightning warp and blink arrow are king in lab.


DC's are extra crappy in labyrinth. This is because all progress is lost, also costing an Offering when it happens in endgame labyrinth. Your assertion that DC's were srogi_kotek's fault is not necessarily true. I have to assume that you should know this but just choose to ignore it?

Regarding your assertion that evasion builds work fine in labyrinth, my assertion and srogi_kotek's assertion was that labyrinth is trivial with many builds. Whereas other builds it is much more difficult. I thought this was a universally understood truth. Apparently you either don't agree or just choose to ignore it?

Labyrinth is horrible crappy content. When it was originally released, it was advertised and hyped as a different kind of beast. The assertion that all games have less fun content ignores the fact that labyrinth is separate and different. Bestiary was not added to the core game in part for this reason, according to GGG. I didn't play Bestiary but, I will guess that it is less different from the core game than labyrinth?




atop putting words into other ppl posts that arent there.
i said DCs are bad and ofc they suck in lab,but ppl complain that they constantly dc in lab is their fault. its not their fault that they happen,but its their fault they arent fixing it. they dont have to fix them theirself but there is a Forumpart for tech issues where you can get help.
complaining without providing the appropriate information isnt possible
get over it.

no eva builds have no problem with lab traps,i´m mostly running builds that have their defences mainly based on curses or acrobatics,somtimes both.(gues what curses dont effect traps)
if you dont blindly rush into traps there is no problem i even use the curse blight charr to farm uberlab with a build that has neinter meaningfull armor nor eva.

lab is the only totally predictable content in endgame if you checked izaro mods,but we are talking about traps here.
you can hate it if you want,but stop with that nonsense of many builds (especially eva once) haveing a problem with traps.
there is only 1 way to die to traps and that is if you fail,its not the build ity simply your skill that is lacking

yes i had to write it in such a unfriendly way,because you constantly fail to understand these simply facs out of your blind hatred for lab that is bases on not enjoying a certain playstyle

i will say it once more "you dont have to like or enjoy lab, you can even hate it if you want, you only have to run it once every charr and it is very doable with any build if you prepare right"

the lab is very hard for new players that is the only that is true,but there are so many other things in this game that are equally horrible for new players. i.B. some bossfights,where its hard to tell what is even going on when you havent seen it before or some nasty combinations of mapmods
Actually, I like the labyrinth and enjoy the challenge with every character.
However, I don't get, why there is so much arguing against those who have their issues with the labyrinth. Whould it hurt that much, enabling more player doing the labyrinth? What do I miss?
Let's explore new playstyles - Play it your own way, not just like the others.
Quality management is one of the most underrated success factors in every business...
"
ciel289 wrote:


atop putting words into other ppl posts that arent there.
i said DCs are bad and ofc they suck in lab,but ppl complain that they constantly dc in lab is their fault. its not their fault that they happen,but its their fault they arent fixing it. they dont have to fix them theirself but there is a Forumpart for tech issues where you can get help.
complaining without providing the appropriate information isnt possible
get over it.

no eva builds have no problem with lab traps,i´m mostly running builds that have their defences mainly based on curses or acrobatics,somtimes both.(gues what curses dont effect traps)
if you dont blindly rush into traps there is no problem i even use the curse blight charr to farm uberlab with a build that has neinter meaningfull armor nor eva.

lab is the only totally predictable content in endgame if you checked izaro mods,but we are talking about traps here.
you can hate it if you want,but stop with that nonsense of many builds (especially eva once) haveing a problem with traps.
there is only 1 way to die to traps and that is if you fail,its not the build ity simply your skill that is lacking

yes i had to write it in such a unfriendly way,because you constantly fail to understand these simply facs out of your blind hatred for lab that is bases on not enjoying a certain playstyle

i will say it once more "you dont have to like or enjoy lab, you can even hate it if you want, you only have to run it once every charr and it is very doable with any build if you prepare right"

the lab is very hard for new players that is the only that is true,but there are so many other things in this game that are equally horrible for new players. i.B. some bossfights,where its hard to tell what is even going on when you havent seen it before or some nasty combinations of mapmods


You're still putting words in my mouth! I didn't say labyrinth was hard to complete with evasion builds. It was said by multiple people that labyrinth is significantly harder for evasion builds compared to trivial builds like high life regen builds. Labyrinth is a different kind of game play. Learning this different kind of game play is boring because it is crap content. However, once that different kind of game play is learned it is not hard. So you can get off your silly high horse. Since you don't believe that labyrinth treats evasion builds much more harshly than high life regen builds then I have to conclude that you're not really the expert that you think you are.

Stop with the nonsense that Labyrinth is the same game play just because boss fights are hard for new players. GGG has even stated that labyrinth is a different kind of game play from the rest of the game. So, go argue with GGG about that, not me.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
"
Turtledove wrote:
"
ciel289 wrote:


atop putting words into other ppl posts that arent there.
i said DCs are bad and ofc they suck in lab,but ppl complain that they constantly dc in lab is their fault. its not their fault that they happen,but its their fault they arent fixing it. they dont have to fix them theirself but there is a Forumpart for tech issues where you can get help.
complaining without providing the appropriate information isnt possible
get over it.

no eva builds have no problem with lab traps,i´m mostly running builds that have their defences mainly based on curses or acrobatics,somtimes both.(gues what curses dont effect traps)
if you dont blindly rush into traps there is no problem i even use the curse blight charr to farm uberlab with a build that has neinter meaningfull armor nor eva.

lab is the only totally predictable content in endgame if you checked izaro mods,but we are talking about traps here.
you can hate it if you want,but stop with that nonsense of many builds (especially eva once) haveing a problem with traps.
there is only 1 way to die to traps and that is if you fail,its not the build ity simply your skill that is lacking

yes i had to write it in such a unfriendly way,because you constantly fail to understand these simply facs out of your blind hatred for lab that is bases on not enjoying a certain playstyle

i will say it once more "you dont have to like or enjoy lab, you can even hate it if you want, you only have to run it once every charr and it is very doable with any build if you prepare right"

the lab is very hard for new players that is the only that is true,but there are so many other things in this game that are equally horrible for new players. i.B. some bossfights,where its hard to tell what is even going on when you havent seen it before or some nasty combinations of mapmods


You're still putting words in my mouth! I didn't say labyrinth was hard to complete with evasion builds. It was said by multiple people that labyrinth is significantly harder for evasion builds compared to trivial builds like high life regen builds. Labyrinth is a different kind of game play. Learning this different kind of game play is boring because it is crap content. However, once that different kind of game play is learned it is not hard. So you can get off your silly high horse. Since you don't believe that labyrinth treats evasion builds much more harshly than high life regen builds then I have to conclude that you're not really the expert that you think you are.

Stop with the nonsense that Labyrinth is the same game play just because boss fights are hard for new players. GGG has even stated that labyrinth is a different kind of game play from the rest of the game. So, go argue with GGG about that, not me.


i gues you dont even read what you are wrting yourself?

"
egarding your assertion that evasion builds work fine in labyrinth, my assertion and srogi_kotek's assertion was that labyrinth is trivial with many builds. Whereas other builds it is much more difficult. I thought this was a universally understood truth. Apparently you either don't agree or just choose to ignore it?


you are bringen up eva builds and complain tha they arent fine in lab. you are contradicting yourself.
at no point i ever said that there arent builds designed to run lab,that completely trivialize traps and izaro. its a normal thing that builds are good at the thing they were designed for,its not like lab builds have no weaknesses.

"
Labyrinth is horrible crappy content. When it was originally released, it was advertised and hyped as a different kind of beast. The assertion that all games have less fun content ignores the fact that labyrinth is separate and different. Bestiary was not added to the core game in part for this reason, according to GGG. I didn't play Bestiary but, I will guess that it is less different from the core game than labyrinth?


i stated in both my posts that lab is differrent than the normal game,but its neither too hard nor impossible for every build that has the right gear (caped resi,big enough ehp pool and thats a reqirement for every "lategame" option) and prepares for lab.

you dont have to like lab was written in all my posts, the time you spent in lab is so short compared to the total game that it is meaningless.
you dont have to like every part or aspect of a game.

lab and uberlab is doable witout any problems on any build in 1 try even though you might not enjoy lab.
if you have to do it more than once,its your fault for either playing bad or if you constantly get dcs not fixing the problem wit the help that is offered herein the forum.

"
You're still putting words in my mouth! I didn't say labyrinth was hard to complete with evasion builds. It was said by multiple people that labyrinth is significantly harder for evasion builds compared to trivial builds like high life regen builds. Labyrinth is a different kind of game play. Learning this different kind of game play is boring because it is crap content. However, once that different kind of game play is learned it is not hard. So you can get off your silly high horse. Since you don't believe that labyrinth treats evasion builds much more harshly than high life regen builds then I have to conclude that you're not really the expert that you think you are


this is the typical nonsense you are wrting all the time,while putting words into other ppl posts.
youa re mixing up "not liking" with "its to hard for some builds".
yes you are complaining again how "unfair" lab is for some builds (especially eva ones),there was absolutly no point in bringing eva builds up again and now you are saying "it is not hard, but its different and boring"
you can have that opinion,i dont care about that at all.

its totaly normal that that builds that arent build for content x have a harder time than builds that are build for content x
noone will ever deny that, however that is true for all parts of the game. there are builds for lab,magic find,supporting with auras,bosskilling and just beening fast in general.
lab is easy with any build if you know what you are doing and all of these builds can do it (yes even aurrabots can solo it,its just not that much fun,but thats not the point here)
they simply have to adjust heir flasks/pnatheonto do so.

if you would stop your false argument "lab is so unfair to some builds since they can run it as easy as builds designed or more suited to do it", your complain wouldnt be as invalid as it is in its current f
"
LiberAlley wrote:
"
Turtledove wrote:
"
ampdecay wrote:
I still hate doing lab fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu


While the first two labyrinths have been significantly improved, the last two labs and the endgame trials are still just as boring, tedious, irritating, and unfun.

Ampdecay, I've added a "&" to your name in the account name list meaning that it's now officially recorded that you "still hate doing lab" even after GGG cut way back on the loathsome lab content required in release 3.0.


The first two labyrinths have not been improved, they have been nerfed and ruined and they re now a complete joke.
I hope uber lab at least will stay interesting and rewarding and FUN as it is.

Make the lab great again.


I actually agree with this.

The changes to the first two Labyrinths were not an acknowledgement of its specific faults but rather an admission that it was a bad experience coupled with a defrayal: "Tolerate this bad experience, and we'll make it shorter for you! There, that wasn't so bad, was it?"

This is the WRONG approach to fixing problems in this game. Any problems. In fact the opposite would be better: Make it even longer and/or more painful, gather up the inevitable feedback, and then implement fixes based on that exact feedback.

The "fixes" made to the earlier Labyrinths feel more like admissions of guilt than anything else. The real fixes made to the later Labs demonstrate that GGG can do this at the earlier stages as well, if they want to.

Dear GGG,

Please don't shorten bad experiences. Instead, please fix them, and leave them as long as they were originally.

Love,
A Loyal PoE Fan
Wash your hands, Exile!
"
ciel289 wrote:
"
Turtledove wrote:
"
ciel289 wrote:


atop putting words into other ppl posts that arent there.
i said DCs are bad and ofc they suck in lab,but ppl complain that they constantly dc in lab is their fault. its not their fault that they happen,but its their fault they arent fixing it. they dont have to fix them theirself but there is a Forumpart for tech issues where you can get help.
complaining without providing the appropriate information isnt possible
get over it.

no eva builds have no problem with lab traps,i´m mostly running builds that have their defences mainly based on curses or acrobatics,somtimes both.(gues what curses dont effect traps)
if you dont blindly rush into traps there is no problem i even use the curse blight charr to farm uberlab with a build that has neinter meaningfull armor nor eva.

lab is the only totally predictable content in endgame if you checked izaro mods,but we are talking about traps here.
you can hate it if you want,but stop with that nonsense of many builds (especially eva once) haveing a problem with traps.
there is only 1 way to die to traps and that is if you fail,its not the build ity simply your skill that is lacking

yes i had to write it in such a unfriendly way,because you constantly fail to understand these simply facs out of your blind hatred for lab that is bases on not enjoying a certain playstyle

i will say it once more "you dont have to like or enjoy lab, you can even hate it if you want, you only have to run it once every charr and it is very doable with any build if you prepare right"

the lab is very hard for new players that is the only that is true,but there are so many other things in this game that are equally horrible for new players. i.B. some bossfights,where its hard to tell what is even going on when you havent seen it before or some nasty combinations of mapmods


You're still putting words in my mouth! I didn't say labyrinth was hard to complete with evasion builds. It was said by multiple people that labyrinth is significantly harder for evasion builds compared to trivial builds like high life regen builds. Labyrinth is a different kind of game play. Learning this different kind of game play is boring because it is crap content. However, once that different kind of game play is learned it is not hard. So you can get off your silly high horse. Since you don't believe that labyrinth treats evasion builds much more harshly than high life regen builds then I have to conclude that you're not really the expert that you think you are.

Stop with the nonsense that Labyrinth is the same game play just because boss fights are hard for new players. GGG has even stated that labyrinth is a different kind of game play from the rest of the game. So, go argue with GGG about that, not me.


i gues you dont even read what you are wrting yourself?

"
egarding your assertion that evasion builds work fine in labyrinth, my assertion and srogi_kotek's assertion was that labyrinth is trivial with many builds. Whereas other builds it is much more difficult. I thought this was a universally understood truth. Apparently you either don't agree or just choose to ignore it?


you are bringen up eva builds and complain tha they arent fine in lab. you are contradicting yourself.
at no point i ever said that there arent builds designed to run lab,that completely trivialize traps and izaro. its a normal thing that builds are good at the thing they were designed for,its not like lab builds have no weaknesses.

"
Labyrinth is horrible crappy content. When it was originally released, it was advertised and hyped as a different kind of beast. The assertion that all games have less fun content ignores the fact that labyrinth is separate and different. Bestiary was not added to the core game in part for this reason, according to GGG. I didn't play Bestiary but, I will guess that it is less different from the core game than labyrinth?


i stated in both my posts that lab is differrent than the normal game,but its neither too hard nor impossible for every build that has the right gear (caped resi,big enough ehp pool and thats a reqirement for every "lategame" option) and prepares for lab.

you dont have to like lab was written in all my posts, the time you spent in lab is so short compared to the total game that it is meaningless.
you dont have to like every part or aspect of a game.

lab and uberlab is doable witout any problems on any build in 1 try even though you might not enjoy lab.
if you have to do it more than once,its your fault for either playing bad or if you constantly get dcs not fixing the problem wit the help that is offered herein the forum.

"
You're still putting words in my mouth! I didn't say labyrinth was hard to complete with evasion builds. It was said by multiple people that labyrinth is significantly harder for evasion builds compared to trivial builds like high life regen builds. Labyrinth is a different kind of game play. Learning this different kind of game play is boring because it is crap content. However, once that different kind of game play is learned it is not hard. So you can get off your silly high horse. Since you don't believe that labyrinth treats evasion builds much more harshly than high life regen builds then I have to conclude that you're not really the expert that you think you are


this is the typical nonsense you are wrting all the time,while putting words into other ppl posts.
youa re mixing up "not liking" with "its to hard for some builds".
yes you are complaining again how "unfair" lab is for some builds (especially eva ones),there was absolutly no point in bringing eva builds up again and now you are saying "it is not hard, but its different and boring"
you can have that opinion,i dont care about that at all.

its totaly normal that that builds that arent build for content x have a harder time than builds that are build for content x
noone will ever deny that, however that is true for all parts of the game. there are builds for lab,magic find,supporting with auras,bosskilling and just beening fast in general.
lab is easy with any build if you know what you are doing and all of these builds can do it (yes even aurrabots can solo it,its just not that much fun,but thats not the point here)
they simply have to adjust heir flasks/pnatheonto do so.

if you would stop your false argument "lab is so unfair to some builds since they can run it as easy as builds designed or more suited to do it", your complain wouldnt be as invalid as it is in its current f


You are writing nonsense. I never made the argument you claim. I said that lab is crap not fun content. I have just stated that someone can run lab with a high life regen character and not have any problems but still not be good at the labyrinth game play. It is totally trivial running labyrinth with this type character. They then try to run labyrinth with a vaal pact evasion character and it is very difficult until they better learn the different game play required in labyrinth.

Perhaps I stated or implied that this is an example of bad design on GGG's part and that is what is really bothering you? Let me be clear then, my opinion is that GGG employed crap design all over lab. Labyrinth was a clusterfuck of horrible decisions and mistakes; the different kind of game play that many people that enjoy regular PoE game play don't enjoy, the boring trials that GGG had to reduce significantly, the energy shield fiasco that GGG eventually repaired, the horrible visibility, the boring lab itself that eventually GGG removed most of the required trap gauntlets in the first two labs (because GGG can't spend the time making crap not fun content fun so instead just reduce the crap content), different rules in lab for damage compared to the rest of the game, etc. etc.

My opinion is that the two most important things left for GGG to fix in Labyrinth are:
1. Make completing the endgame trials more predictable.
2. Make some kind of checkpoint or way-point or portal so that one can participate in trades or recover from a DC when doing labyrinth.
Or alternatively, make the ascendancy points available without having to go into labyrinth.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
We are now up to over 400 threads discussing Labyrinth problems with over 1000 posters in support. See the OP for details.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
If you look around the forums right now you'll see what the actual dissatisfaction of a majority of the playerbase looks like.

2 years and still counting though huh? Keep up the good fight. :)
Just a lowly standard player. May RNGesus be with you.

Report Forum Post

Report Account:

Report Type

Additional Info