Over 430 threads discussing labyrinth problems with over 1040 posters in support DONE!!!!!

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LanPirot wrote:
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raics wrote:
The third one is a numeric statement, we would just need to confirm or deny that 50%+ of playerbase that ever completed lab likes it, but we have no data for it, unfortunately.


Just for science: the better pool is the playerbase that *entered* the lab. Choosing the people which *completed the lab*, will result in a (larger) bias toward the "lab lovers". Because players, which entered the lab, but not finished it, should belong in the majority to the "lab haters". Cutting them of the pool, would give the "lab lovers" a methodical unjustified advantage.

It goes two ways, a player that hasn't completed it might not know what he's talking about and some started to like it only after they did it a few times and got better. And then we got those that just paid for the run or got piggybacked which are... well, beats me what is their reason for playing games in the first place. Yeah, it's kinda hard getting any data worth the drive space.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on May 23, 2017, 6:32:32 AM
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raics wrote:
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LanPirot wrote:
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raics wrote:
The third one is a numeric statement, we would just need to confirm or deny that 50%+ of playerbase that ever completed lab likes it, but we have no data for it, unfortunately.


Just for science: the better pool is the playerbase that *entered* the lab. Choosing the people which *completed the lab*, will result in a (larger) bias toward the "lab lovers". Because players, which entered the lab, but not finished it, should belong in the majority to the "lab haters". Cutting them of the pool, would give the "lab lovers" a methodical unjustified advantage.

It goes two ways, a player that hasn't completed it might not know what he's talking about and some started to like it only after they did it a few times and got better. And then we got those that just paid for the run or got piggybacked which are... well, beats me what is their reason for playing games in the first place. Yeah, it's kinda hard getting any data worth the drive space.



Hm, I hear you, but Im not convinced :-).

Choosing the whole playerbase as pool will include people, which never experienced by themself the lab = so bad choice. Selecting player as pool, which entered at least the trials seems a bit better, but still: you havent expierenced the lab, only some teaser version.

But selecting only player, which have *completed* the lab seems to restrictive to me. You will lose those player, which experienced the lab, but not finished it. Since they have to do at least all the trials to enter lab, they know every kind of trap. They even know how to master this traps (in their single forms). So they have at least some sort of knowledge. And finaly you cant simply transform "starting how to handle the lab" in "starting to love the lab". Of course for some player this will stay true, but there are lot of people out there (like myself), which can handle most of the labs, but still hate the lab with fervour.

Ahm, but maybe I should stop on this point, because I dont want derail this thread. :-)

So, fuck the lab!
Last edited by LanPirot#0141 on May 23, 2017, 7:10:09 AM
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LanPirot wrote:
And finaly you cant simply transform "starting how to handle the lab" in "starting to love the lab".

Sure enough, I don't think it's terribly common either, it's just an example of an incomplete opinion becoming fully established with experience. The number of people that dislike something because they're bad at it isn't insignificant.

The group of players that entered the lab but never finished it is an imperfect sample, it has a potential bias so working with it is a bit shaky. Something like including people that only nibbled on haggis in a culinary survey, it's a food with a very strong acquired taste factor so you can't really do it justice without properly digging in, a few times.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on May 23, 2017, 7:41:01 AM
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raics wrote:
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LanPirot wrote:
And finaly you cant simply transform "starting how to handle the lab" in "starting to love the lab".

Sure enough, I don't think it's terribly common either, it's just an example of an incomplete opinion becoming fully established with experience. The number of people that dislike something because they're bad at it isn't insignificant.

The group of players that entered the lab but never finished it is an imperfect sample, it has a potential bias so working with it is a bit shaky. Something like including people that only nibbled on haggis in a culinary survey, it's a food with a very strong acquired taste factor so you can't really do it justice without properly digging in, a few times.


^ this.

There are no numbers but what we make for ourselves... thank you, Terminator... and thus this entire debate is like a dull sword. Pointless.

/thread
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
I've properly "dug in" numerous times.

Lab & trials are still a garbage can.
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Zaludoz wrote:


I either missed that or forgotten it. Well written and sharp. Kudos Zaludoz
Inundated with cockroaches, I am

https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions
Of course this list also conflates fundamental changes with the lab, and minor balance changes, also the list contains a lot of complaints about things that have been fixed, which should be pruned, after perusing the first 20 or so threads about half of them are no longer relevant, while a good few of them do complain about things that are not true (like traps not hurting monsters) many other complain about the lab taking too long, which is just a skill thing, I take a plodding pace through the lab and it's only 25 or so minutes, while a lot of people complain it take 2+ hours to complete. Finally many complain that it's not rewarding other than the points, because it's low level, but are making that complaint pre uber lab which is basically the highest packsize area outside of atziri, and breachstones. But really in order for this thread to mean anything it needs to be regularly pruned every lab update to only contain still relevant complaints, and separate them into some sort of category, at the minimum.

As for Zaludoz's reason why this thread should exist, there really aren't nearly as many people trying to silence lab dislike threads as you claim, it's more people disagreeing that the lab should be fundamentally changed. I haven't seen anyone who disagrees with a balance change here and there. Really the majority of trying to silence the other opinion has come from one person who shall not be named that just tries to bully people with other opinions while simultaneously saying nothing of substance and bullying others.
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j33bus wrote:
Of course this list also conflates fundamental changes with the lab, and minor balance changes, also the list contains a lot of complaints about things that have been fixed, which should be pruned, after perusing the first 20 or so threads about half of them are no longer relevant, while a good few of them do complain about things that are not true (like traps not hurting monsters) many other complain about the lab taking too long, which is just a skill thing, I take a plodding pace through the lab and it's only 25 or so minutes, while a lot of people complain it take 2+ hours to complete. Finally many complain that it's not rewarding other than the points, because it's low level, but are making that complaint pre uber lab which is basically the highest packsize area outside of atziri, and breachstones. But really in order for this thread to mean anything it needs to be regularly pruned every lab update to only contain still relevant complaints, and separate them into some sort of category, at the minimum.

As for Zaludoz's reason why this thread should exist, there really aren't nearly as many people trying to silence lab dislike threads as you claim, it's more people disagreeing that the lab should be fundamentally changed. I haven't seen anyone who disagrees with a balance change here and there. Really the majority of trying to silence the other opinion has come from one person who shall not be named that just tries to bully people with other opinions while simultaneously saying nothing of substance and bullying others.


It is very true that many of the problems complained about in the Labyrinth threads have been fixed. Thank you for reminding us, j33bus. This demonstrates that many many design and implementation bugs were introduced with the labyrinth release. GGG has really done a fairly decent job fixing labyrinth bugs, especially the implementation level bugs. Although there are still complaints about labyrinth client crashes so they might not all be fixed? Design bugs are usually harder to fix. GGG is still fixing design bugs in the horrible labyrinth with every release. For example, see Changes to the Labyrinth.

In support of Zaludoz's post that he linked to, it was so well done that I previously linked to it in the OP of this thread.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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j33bus wrote:
Of course this list also conflates fundamental changes with the lab, and minor balance changes, also the list contains a lot of complaints about things that have been fixed, which should be pruned, after perusing the first 20 or so threads about half of them are no longer relevant, while a good few of them do complain about things that are not true (like traps not hurting monsters) many other complain about the lab taking too long, which is just a skill thing, I take a plodding pace through the lab and it's only 25 or so minutes, while a lot of people complain it take 2+ hours to complete. Finally many complain that it's not rewarding other than the points, because it's low level, but are making that complaint pre uber lab which is basically the highest packsize area outside of atziri, and breachstones. But really in order for this thread to mean anything it needs to be regularly pruned every lab update to only contain still relevant complaints, and separate them into some sort of category, at the minimum.

As for Zaludoz's reason why this thread should exist, there really aren't nearly as many people trying to silence lab dislike threads as you claim, it's more people disagreeing that the lab should be fundamentally changed. I haven't seen anyone who disagrees with a balance change here and there. Really the majority of trying to silence the other opinion has come from one person who shall not be named that just tries to bully people with other opinions while simultaneously saying nothing of substance and bullying others.


I don't see the point of balance changes, it's like pouring good money into a lemon car. I would rather they make good content than fix a fundamentally flawed horrible concept that never conceptually worked to begin with.

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