Path of Exile Community Designed Unique - Part 3 - Select the special property
What should the secondary special property of the unique be?
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Be reasonable, prevent eye cancer..... don't vote double charge generation~ =P
You have Onslaught while Fortified, 15% chance to gain Fortify on Melee Stun. Is my pick for most build enabling option. Last edited by KojiBear#0157 on Jun 26, 2016, 9:47:49 PM
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" nice explanation |
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Ok based on the understanding this is being designed around a duelist, let me persuade you to choose option A.
Option A> " Taunts from a warcry give us 10% reduced damage taken and now 10% dodge. that's great! the only dodge is Acro and Phase Acro for nodes and a few uniques. dodge is another layer of defense to add. Maim is a 30% slow. That's as slow as a level 21 temp chains. Another great added defense. Life leech is synergistic with all 3 ascendancies. overall top choice Option B> " Onslaught: We have silver flasks which can be 100% onslaught. not to mention slayer already has a onslaught mechanic or you can pick up graceful assault. What are the benefits. 20% increased attack, cast, and movement speed. The gladiator, Champion, and Slayer all have increases to attack speed. 15% chance to gain fortify on stun? 15%?. Fortify can be 100% on stun or perma fortify from Ascendancy. This option "sounds" good since u read onslaught and fortify but it's just a mind trick. Option C> " Currently only the Gladiator makes use of bleeding and they already have a 50% chance to cause bleeding on attacks. the blind is a 4sec debuff that reduces the chance to be hit. doesn't mean you can't be hit. I'd rather use a stibnite for the blind and 100% evasion. Option D> " this option is okay for duelist. it means you'll get to max charges faster and they'll last about 20secs. on the other hand I ask myself "do I ever have problems attaining charges" not really. It's not a huge gain. instead one charge per hit you'll get 2. TL:DR don't be that guy that chooses something because it was the shortest and easiest description to read. Pick A Last edited by Madhatter0#5715 on Jun 26, 2016, 9:56:23 PM
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"20% chance to blind Bleeding Enemies on hit, Attacks have a 20% chance to cause bleeding" is terrible. You'd need to hit an enemy an average of 10 times before blinding them, and that's only if you hit fast enough to blind them before their bleeding runs out.
GGG, please stop making, thinking of, suggesting, or doing anything except ruthlessly crushing the idea of skills and items that rely on a chain of effects to work well, each with a small % to activate. In practice they never work, and even in theory they are terrible. The chances multiply each other into obscurity. -------------------- I can't understand how this made it through to a final list for 4 options. Unless it is like a secret campaign to find out which players don't understand basic probability, so GGG can target them with advertising for mystery boxes. :) " Face it, all of your suggestions are worse than this idea: http://www.pathofexile.com/forum/view-thread/657756 Last edited by dudiobugtron#4663 on Jun 26, 2016, 10:10:48 PM
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" You're joking right? Do you not see the value in an extra flask slot? Please be trolling, otherwise you may be the one that needs to use said brains. |
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" +1 |
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I prefer the option of blind on bleed... For one, it will help getting a little back on the Bleed option of the game.... Not as use as chaos. Two, it help other type of play and not just duelist, but it is not as powerful as perma Onslauth.
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Double the number of Frenzy is too strong, but increased duration will be nice option.
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I think that getting fortify on melee stun is probably 100% uptime (while fighting trash) with most melee builds. It further make the game "use 1 skill and clear" meta IMHO.
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I think that getting fortify on melee stun is probably 100% uptime (while fighting trash) with most melee builds. It further make the game "use 1 skill and clear" meta IMHO.
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