The Ascendency Labyrinth - My Conclusions so far and how to solve the Problem!
" And in my view it's the exact same game play. Still an aRPG... Agree to disagree I suppose, because you and I have already been round and round with this issue. No need to continue it. Just a lowly standard player. May RNGesus be with you.
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" Your friends quit game in aweking expansion?because of new act,new areas,new bosses,new maps?lel.Bullshit.Many ppl despise frogger game,especially in HC,beacuse your defences and char build means shit aganist traps,it's such bad design. Last edited by And1111#6139 on Jun 14, 2016, 5:03:22 AM
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" Nope, not bullshit. I also almost quit along with them, even sent some feedback to GGG regarding it. The overtuned boss encounters + super linear areas were (and still are) a major turn-off. In fact, a majority of my f-list didn't ever come back after Awakening. You can call bullshit all you want but it doesn't make it any less true. Just a lowly standard player. May RNGesus be with you.
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" Eh, it's not? That's not even an opinion, traps are objectively a gameplay that's different from killing mobs. |
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" Agreed on that, the gameplay around dodging traps and doing the puzzles is definitely different from killing mobs. Can't kill traps (except some uber traps, but they come back anyway), the traps are specifically made to ignore a lot of character stats while making some others entirely nullify the traps. Sure there are action platformers and puzzle games, but platforming and puzzles feel very out of place in Path of Exile. If PoE is going to do some sort of puzzle or platforming, it should be the monster encounters themselves where you're jumping around dodging attacks and spells and finding the right balance and tactical and frenzied trying to stay alive. The first time I did Olmec's Sanctum for example I was undergeared and once I got to Olmec I didn't have any portals left (due to going back to sell/stored picked up stuff, which was a mistake for sure) and I was definitely jumping around trying to stay alive, killing stuff for flask charges, and so on. That was a nice thrill. |
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" When you're "killing mobs" you manually avoid attacks that can mean certain death yes? The same applies to the very short section of traps in the laby, if your build can't mitigate them then you're going to avoid them. A maximum of a few hours of gameplay + traps out of the many days of playing you're going to do on that character doesn't change the core genre, not even for the few moments you're in the laby. And of course it's an opinion, you saying it isn't doesn't make it not one. :) Avoiding a few traps doesn't make the gameplay anything like a platformer in the least bit btw. Adventuresque perhaps, but definetly not a platformer. Just a lowly standard player. May RNGesus be with you.
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" This would be right if the labyrinth would really be optional. But since it has the AC points, which are needed for current meta character customization, it isn't and therefore changes the core genre. Outside of the lab, PoE is ofc still the same, but as soon as you enter the Lab, you play a different game. There are parts with short trap sequences, but there are also big room filled with traps you have to pass. I wouldn't mind those things if I could control my character with a Controler. But doing plattforming with mouse/keyboard is just a plain hell to me. It doesn't feel right and it's hard for me to get the feeling for good mouse control when trying to dodge traps. It doesn't feel as accurate for me as playing with a controler. So you can guess there are people who are good at PoE and can easily kill even the hardest bosses with good positioning etc., but still suck at the lab traps. So those "few moments" are just a pain for me, because lab is boring for me, I dont like to play it with mouse/keyboard and I still h ave to do it to get the most out of my character. |
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" I agree that darts coming out of the walls or some patches of desecrated ground or something does not make it trap game play. The only people I've heard make that argument are people arguing that trap game play is the same as the PoE game play that we all love. When people say that the traps in labyrinth is platformer game play, they mean that to them the trap game play in labyrinth has the same feeling to them as when they play platformer games. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" Then I guess it's a good thing that's something we don't have to deal with in PoE. Did you even read the definition of a platform game? :) Just a lowly standard player. May RNGesus be with you.
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" When people say "doing plattforming with mouse/keyboard is just a plain hell to me", they mean that to them the trap game play in labyrinth has the same feeling to them as when they play platformer games and that the lack of control that they are used to when playing a platformer with a gaming controller and then trying to play what feels like the same kind of game play is very frustrating when dealing with the labyrinth traps. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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