[2.6] The Curse Whisperer - Tri-Curse CI Whispering Ice Elementalist - Viable for Everything

THis My Char
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powerfulember wrote:
Hi kelv, I think we can improve the skill tree a little bit. Since we no longer need deep thoughts. We can drop the four int points under deep thoughts and grab the str point under elemental overload. In this case, we lost 40 int, got 3 free points and 10 str. So we can finish our skill tree 3 levels earlier. And we can always use the 3 points to get something better than 40 int. Such as 3 points the way to trickery(30 int, 10 dex, 20 damage) Am I right?

And then how do you connect the right half of the tree?


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Grimstarz wrote:
Got a question though, the guide says having a second staff for bosses with culling strike, atm i have a 5l staff, i wonder why he only has the 5l for the bosses, and he uses a 2x3l for mobs? Wouldnt it be better to have life leech and other supports also connected to scorching ray? Having 2x 5l staffs would also work right?

SR does not hit, so none of the gems that work on hit (such as LL or FP) work with it. SR only needs to be linked with CwC. I have 5L in the swap staff just for mull_gubben in HoGM (see the Boss Guide). It's not necessary, but I just like frying that guy because he has killed me so many times in the past ))


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kunglao wrote:
So i am lvl 51 right now and freezemelting through the campaign, great...and fun!

but i wonder how the tooltip damage is calculated. to me it seems that it doesn't show the ice damage per int. in path of builing it shows 1.1k avg dmg, but the icestorm tooltip only shows 630 avg dmg, so almost 50% less. am i right that something isn't calculated in the tooltip or am i missing something?

The tooltip has been 100% accurate. If Path of Building shows you a different number then you probably just have wrong data there, checked some buff option that you don't actually have, or something like that. Or maybe Path of Building is not calculating your Int properly.

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Ziakah wrote:
Does this build work without sco. ray and cast while channeling ? like manually cast the icestorm ?

Or is it way worse ?

It was self-cast before SR and CwC were introduced in 2.5, and it still works fine without SR-CwC. See the Templar version for the gems to use. You will need to use Enlighten and take Deep Thoughts, i.e. you need to be 2 levels higher to be roughly in the same place as the current SR-CwC version.
Last edited by Kelvynn#6607 on Apr 7, 2017, 6:11:52 PM
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wickster92 wrote:
Clearly I can upgrade my belt but will a 1ex belt be a bang for the buck??

If you can find a Crystal Belt with 46+ Int and 2 good resist mods for 1 ex, that would be about the same as making one yourself with average luck (buy any Crystal Belt and apply Shrieking Essence of Spite until you get 2 res mods).

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My chest is at 500 ES but good int. Will getting a 700ish chest for a +200 es item upgrade be a good 1ex+ investment and/or make a big difference?

Yes. 200 ES upgrade will make a big difference in T15-16 and is definitely worth 1 ex. As long as it still has very high Int.
Last edited by Kelvynn#6607 on Apr 7, 2017, 6:18:30 PM
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Kelvynn wrote:
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powerfulember wrote:
Hi kelv, I think we can improve the skill tree a little bit. Since we no longer need deep thoughts. We can drop the four int points under deep thoughts and grab the str point under elemental overload. In this case, we lost 40 int, got 3 free points and 10 str. So we can finish our skill tree 3 levels earlier. And we can always use the 3 points to get something better than 40 int. Such as 3 points the way to trickery(30 int, 10 dex, 20 damage) Am I right?

And then how do you connect the right half of the tree?


You could use the 2 minion nodes and you would get 1 extra point - don't think one extra point will ever be as good as 40 int though.
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Levirael wrote:
You could use the 2 minion nodes and you would get 1 extra point - don't think one extra point will ever be as good as 40 int though.

That would be replacing 4 x 10 Int nodes with 3 completely useless nodes. The 1 node freed by this would need to give you more than 40 Int, i.e. it must be a jewel socket. But when you are 1 level away from the next socket you can temporarily drop something else that doesn't cost you 40 Int.
Last edited by Kelvynn#6607 on Apr 7, 2017, 7:05:55 PM
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VGLance wrote:

Overall the build is solid, but doesn't come close to my golem build in ease of survivability and clear speed. There are way too many map mod combos that will result in you getting one shot even if you have 15k ES. By being forced to stop to cast AND be close enough to leech creates a flaw in the design. With golem and totem builds, you are free to focus entirely on making sure you don't get in range of being one shot.

Sounds weird, i've never had problems with almost any map mod combos except mb something horrible like "hexproof/cannot leech + vulnerability + different monster/boss damage mods". Depends on gear i guess. Anyway, we have to avoid attacks that are supposed to one-shot us, no matter which kind of build we're using, right? And WM... Many encounters MAKE us stay in melee range and cast, that's why it is so helful, but who says we have to stay close to enemies everytime? We still have LL gem and it's enough for many mod combos and bosses (until T16).
But i cannot disagree that totem/golem/trap builds are quite more reliable and comfortable for end-game bosses farming. The only disadvantage is that u may get bored with summoner build quickly, minions do all the dirty job for you :P
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Kelvynn wrote:
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kunglao wrote:
So i am lvl 51 right now and freezemelting through the campaign, great...and fun!
but i wonder how the tooltip damage is calculated. to me it seems that it doesn't show the ice damage per int. in path of builing it shows 1.1k avg dmg, but the icestorm tooltip only shows 630 avg dmg, so almost 50% less. am i right that something isn't calculated in the tooltip or am i missing something?

The tooltip has been 100% accurate. If Path of Building shows you a different number then you probably just have wrong data there, checked some buff option that you don't actually have, or something like that. Or maybe Path of Building is not calculating your Int properly.


The thing is, in the character window, where you can select the skills separately and see how much damage of which element they deal, how much they leech etc. it shows
"Spell total combined damage: 300-900 and Spell Fire damage: 300-900. This should be accurate because i have the cold to fire gem and avatar of fire. BUT, if i take out the cold to fire gem (tooltip should now also show cold damage because only 50% is converted) it says total combined spelldamage 140-400, spell fire damage: 140-400.
So it still doesnt show any cold damage, although 50% isnt converted and should be shown. it seems as if the tooltip no matter how only shows the converted fire damage, no cold damage at all even if there is cold damage.

This made me think that the inherent cold damage per int isnt shown at all in the tooltip and only calculated whe n you cast it (or something like that). the much higher damage number in path of building (i only imported my character, didnt change any buff settings or so) made me think that ingame in the tooltip something must be missing.
Last edited by kunglao#1969 on Apr 8, 2017, 12:10:47 PM
Hi Kelvynn first i want to say thank you so much for this awesome build and guide, iam currently lvl 74 and still going but im concernign about the dual golem CWDT setup fire and ice golem , my cwdt only summon fire golem , i havent seen an ice golem yet in my lvling process hmm? what should i do ? is there any otehr option or did i do something wrong please help thanks..
Did you get the ascendancy point "Liege of the Primordial" for two golems? You can usually only have 1 golem.

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