[2.6] The Curse Whisperer - Tri-Curse CI Whispering Ice Elementalist - Viable for Everything

im such a dipshit. paid 35c for a 5 link W.I and i dont need to link em what a fail
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Rickeye wrote:
i read a few pages of this thread and havnt seen my question. at the start of the tree you go around the spell damage and take the int nodes. why is that wouldnt you get more spell damage off the nodes that the 20 or 30 int?


20 int + 2 passives points is better than 42% spell damage for 4 passive points. in the endgame, there is always an easy option to get more than 10 int or 10% inc damage out of a passive point. for example all the spots on the tree where you can grab 40 int for 3 passives.
Got question, should i prefer izaros turmoil or rare jewels? if resists is not an issue, and if i should get rare jewel, then which ones u suggest? :) other than dat, the build is AWESOME !
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Moyahz wrote:
Got question, should i prefer izaros turmoil or rare jewels? if resists is not an issue, and if i should get rare jewel, then which ones u suggest? :) other than dat, the build is AWESOME !
A rare jewel with 25% spell power(Normal spell power + spell power while whielding a staff) is already as good as a perfect turmoil and you still have space for 2 other useful mods like int and area damage.
Last edited by Purdurabo12#2497 on Mar 18, 2017, 6:14:29 AM
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Purdurabo12 wrote:
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Moyahz wrote:
Got question, should i prefer izaros turmoil or rare jewels? if resists is not an issue, and if i should get rare jewel, then which ones u suggest? :) other than dat, the build is AWESOME !
A rare jewel with 25% spell power(Normal spell power + spell power while whielding a staff) is already as good as a perfect turmoil and you still have space for 2 other useful mods like int and area damage.

izaros also have 25% cold dmg. so isn't it 50% total?
How does the Bismuth Flask work with same amounth of resist?
I have 129% Fire resist and 130% Cold and Lightning Resist.
That is bad, as I dont get Fire Penetration so I buy a jewel that gives more Fire Resistance.

Then I would have 20% Fire Penetration and 10% reduced lighning and Cold Damage?
Last edited by Messiah_sin_x#2947 on Mar 18, 2017, 6:43:33 AM
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Kelvynn wrote:
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Iampurezz wrote:
Hi again, i'll try once more since last time you told me my characters were not public.
I'm struggling with End Game content such as Shaper (even doing minotaur deathless). If you have the time, could you please take a look at my gear/char and tell me why my damage is so incredibly low? I even have more int than some of your screenshots and still have nowhere near enough damage and therefore sustain.

Best Regards and thanks for taking the time.

You seem to be missing 2 or 3 skill points somewhere. At lv 89 you should already have the Witch area socket and Catalyse and be on your way to the Shadow area socket. Check your quests (U), make sure you didn't skip any quests that give skill points (see the start of the Leveling Guide), and that you did the Bandits correctly too (see Bandits).

Your boots have only 22 Int. But your other items are excellent. You want to upgrade the boots eventually, but that's not the reason your damage is low.

Izaro's Turmoil with 42 value could use upgrading. For some reason, Izaro's are still pretty expensive in this league. I found better rares for cheaper myself, and they are ones with Int too. Check poe.trade.

So what is your damage? It shouldn't be 'extremely low' with that gear. A little lower than mine, but not much. What's your Int and Icestorm tooltip?

Maybe you are just forgetting to pop Orb of Storms? It lasts only 8.7 sec now after the duration nerf in 2.6. But you should always pop it every 10 sec to keep Mastermind of Discord going anyway. Remember to Fortify too. It's very easy to keep Fortify up all the time now with VS (see the update above).

Or maybe your no-speed boots are getting you in trouble. If you walk to the Minotaur slowly, he may decide to use his Burrow attack and 1-shot you if you don't dodge it. The Shaper is also harder without speed, and if you bring Quicksilver flasks to him you sacrifice some other more useful flasks for it.


Thanks a lot for the detailed post. I wish there was some other way to show my gratitude than to simply say it but still. It means a lot to us that you take so much time to answer questions and solve issues.

I will look into replacing my boots with a pair with higher int. I've started to focus on leveling. I had missed 3 points from quests as you mentioned so i'm on my way to do them right as i post this. I will try the VS instead of Fortify and give update in a couple of days with higher level, proper boots, jewels and skill points. Thanks again.

Best regards
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The ideal setup requires coloring one item RRRG to use Ice Golem. Doing that in the gloves or boots can take over 1k chroms. However, you can just use the helmet for it and pass on the +1 lv bonus for Discipline. Alternatively, you can use Chaos Golem instead of Ice for slightly less DPS and slightly more defense.


What do people think about using Lightning golem as it grants cast speed, which means leech (staying alive and faster application of damage) rather than Ice Golem which provides crit chance (not something this build focuses on) ?

RRRB is easier to roll as well
Last edited by ninjaxus#7016 on Mar 18, 2017, 8:45:18 AM
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ninjaxus wrote:
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The ideal setup requires coloring one item RRRG to use Ice Golem. Doing that in the gloves or boots can take over 1k chroms. However, you can just use the helmet for it and pass on the +1 lv bonus for Discipline. Alternatively, you can use Chaos Golem instead of Ice for slightly less DPS and slightly more defense.


What do people think about using Lightning golem as it grants cast speed, which means leech (staying alive and faster application of damage) rather than Ice Golem which provides crit chance (not something this build focuses on) ?

RRRB is easier to roll as well

This is not about crit chance, Ice golem provides 40% damage if u play elementalist ofc. Cast speed is useless if u use CwC, told many times in this thread.
Last edited by Windgaming#5308 on Mar 18, 2017, 9:09:55 AM
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ScottEvill wrote:
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Purdurabo12 wrote:
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Moyahz wrote:
Got question, should i prefer izaros turmoil or rare jewels? if resists is not an issue, and if i should get rare jewel, then which ones u suggest? :) other than dat, the build is AWESOME !
A rare jewel with 25% spell power(Normal spell power + spell power while whielding a staff) is already as good as a perfect turmoil and you still have space for 2 other useful mods like int and area damage.

izaros also have 25% cold dmg. so isn't it 50% total?


Yes, you would need at least 50% damage to be comparable to max damage turmoil.

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