[2.6] The Curse Whisperer - Tri-Curse CI Whispering Ice Elementalist - Viable for Everything

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Levirael wrote:
@Kelvynn When you update the guide, will there be any changes to gear/gems/passives (aside from enlighten and the golem)? I'm not sure if I should wait till you update or just start now :P

Edit: I tested the Ice golem and I get around 300 extra damage on Icestorm from that. Since cast speed doesn't work with Channeling, I guess that's the new golem?

Edit 2: Will we still use Item Rarity Support?

Edit 3: Damn with these edits lol, I tested SR+CwC and my average damage went up. I replaced Spell Echo and Item Rarity, so it's not by much. I can also remove enlighten and add any skill (you couldn't have any extra skill before so +1 to that), and if I replace Lightning Golem with Ice Golem my damage also goes up quite a bit. I'm at 4300 (4900 with Ascendancy buff) on my hideout, no Elemental Overload, quite bad gear, and not 20/20 gems (my SR is lvl 9 lol). So I should call this a pretty good buff.

Edit 4: So getting 3R+1G for the setup on the gloves will take me an average of 1000 chromatics. So I think it's way better to get 10c on chromatics, use Vorici 3R, get an almost guaranteed blue socket to put whatever blue gem you want, and get 1B 2G 1R on the helmet, which is way easier.

Nothing changes except for no need for Enlighten anymore and a different golem instead of Lightning (Ice for more damage, Chaos for more defense).

You can still use IR instead of CE/CD for trash clearing. You trade some clear speed for some drop quality.

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old_nihilist wrote:
Oh my goodness, I've just collected all items for this build and now I recognized that it is not relevenat anymore, niiiice )

Nothing changes about the items used by this build. They are still the same.

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bridgeburner wrote:

That's fine. Linking Scorching Ray to some of the gems can give it more damage but the damage from scorching ray isn't really important. Your main damage is coming from whispering ice. I don't even bother to aim SR, I just put my cursor where I want the WI to fall. Also, remove spell echo and replace it with one of the other damage gems suggested by the build. You don't need cast speed with this setup at all. Here's my staff for reference.


You can easily re-color that to have the 4 linked sockets blue and the 2 unlinked red.
Last edited by Kelvynn#6607 on Jan 5, 2017, 1:03:50 PM
The problem I have with Chaos Golem is that for some reason it keeps dying way faster than either Lightning or Flame golem, as if it didn't get the elemental resistances of Liege of the Primordial.

And to use Ice Golem should I recolor my helmet to 1B 2G 1R? And then just keep an extra blue socket on my gloves.
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old_nihilist wrote:
Oh my goodness, I've just collected all items for this build and now I recognized that it is not relevenat anymore, niiiice )


Wait what? Even if you play the "new" version of Kelvynn's build, the items don't change... not to mention that the build as it was before CWC still works insanely well. I have done all Guardians+Shaper with the "old" build this league. The CWC version has some benefits I guess, but is NOT necessary...
U MAD?
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Levirael wrote:
The problem I have with Chaos Golem is that for some reason it keeps dying way faster than either Lightning or Flame golem, as if it didn't get the elemental resistances of Liege of the Primordial.

And to use Ice Golem should I recolor my helmet to 1B 2G 1R? And then just keep an extra blue socket on my gloves.


Chaos golem is not an Elemental golem IIRC.
U MAD?
Last edited by Docbp87#4179 on Jan 5, 2017, 1:28:37 PM
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Docbp87 wrote:
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Levirael wrote:
The problem I have with Chaos Golem is that for some reason it keeps dying way faster than either Lightning or Flame golem, as if it didn't get the elemental resistances of Liege of the Primordial.

And to use Ice Golem should I recolor my helmet to 1B 2G 1R? And then just keep an extra blue socket on my gloves.


Chaos golem is not an Elemental golem IIRC.


Indeed, he effectively doesn't get that bonus. I'll go with Ice Golem anyways, more damage is better I think.
Hey Kelvynn,

have you tested the new jewel "The Green Dream". Is it worth to get one for my WI-char in standard?
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Levirael wrote:
I'll go with Ice Golem anyways, more damage is better I think.

But coloring "blue" gloves or boots in RRRG... It's pain, about 1000Chr, depends on Vorici Chromatic Calculator :(
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Cornelius968 wrote:
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Levirael wrote:
I'll go with Ice Golem anyways, more damage is better I think.

But coloring "blue" gloves or boots in RRRG... It's pain, about 1000Chr, depends on Vorici Chromatic Calculator :(


I posted the answer before, make your helmet 1B (blasphemy) 2G (ice golem and arctic armour) 1R (warlord's mark), and use Vorici 3R on your gloves (or boots) so you have an extra socket.
Noob here, in the CWC SR version of this build. Do u still take mastermind of discord? When im clearing i dont rlly use orb of storms and i dont use lightningwarp. Should i opt into Shaper of desolation or is it meh?. I could remove Pyre from my rings for mastermind or is Pyre a MUST ? Im unsure atm... thanks in advance for the reply!
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Delphicc wrote:
Noob here, in the CWC SR version of this build. Do u still take mastermind of discord? When im clearing i dont rlly use orb of storms and i dont use lightningwarp. Should i opt into Shaper of desolation or is it meh?. I could remove Pyre from my rings for mastermind or is Pyre a MUST ? Im unsure atm... thanks in advance for the reply!


Pyre is completely necessary, else you basically cripple the build. Your chest should have the curse on hit with a lightning spell, and you should use orb of storms.

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