When Chris says that lab haters are a minority, how right is he?

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Prebornfetus wrote:
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databeaver wrote:
How would you keep people playing the game for thousands of hours for the game itself and not the rewards it offers?


You asked so prepare to be amazed?! If you actually read all of this then kudos to you. Should I make these a new post?

Everything in the game should complement sucking players into the game and keeping them. If their are no loot/rewards then ofcoarse nobody is going to play. You cant design the game so that ppl play the game just for the game itself and not loot but u can design it at least so they dont quit over the game itself. The number 1 thing that has gotten POE into trouble is they are turning off players. The lab is terribad. EX nerf is terribad. 1 shotting everything as a player or being 1 shotted terribad. Standard has become forgotten. ect ect and so on and so on. You just need a winning formula to get players and then have those players make alts. POE has gotten away from its winning formula. To get to the next level it has to get back to the formula and then never look back. If it gets to the next level it starts competing with D3 and it could even become as legendary as the Diablo series. Here are 10 problems they should immediately look at to get on track.

1) Admit lab as currently made was a mistake. AT the very least remove ascendancy from it. AT most remove it completely from game. Tier 11-15 maps then would have a chance for en enchant shrine and boss to spawn in it. Ascend points u get 1 per 10 levels starting at 20 so u are finished at 90.

2) Revert XP nerf to maps. As mentioned in other thread the fatigue system is used. This greatly helps casuals gain xp and somewhat limits the most hardcore players to gain lv 100 but nothing like it is now.

3)Condense 3 difficulties into 1 run through game. Repeating the same content 3 times to get to mapping and whatnots wasnt fun for me and I imagine its the same for others. 1 time though is enough. Condense norms, cruel, merciless into one run though game. There has to be a way to make it work.

4)1 shotting is a problem. Either by the players to monsters or bosses on players. This is one of the hardest to fix. I have no idea how u address this amount of power creep. Ascendency and general player progress has made some ultra strong players that 1 shot entire screens. Giving some bosses the power to 1 shot the player isnt the answer howeever.

5) Standard is neglected. The goal of every temporary league should be to be added to standard in some way. More content to be played is always good. We have had several leagues now that have never been added to standard. Standard has gotten somewhat stale. You always got to be injecting life into this mode.

6)Unused gems need updates. Gems are one of the biggest cores of the game. The more gems you have that are totally outdated and sucky and the more builds that arnt being made. Fix this. Update gems that are not being used.

7)Performance is still a big issue. This is a huge one. This is definitely leading to players leaving. You just cant have massive lag spikes in game. New ppl see this and it could be leavesville for them. Players dont put up with this. Its terrisuperbad. I am not convinced your PC is at the heart of all these problems. POE has some sort of coding issue here. This is esp magnified when in lab/hardcore and you have to be in a certain spot to survive and u click there but ur character goes somewhere else and dies. If u want to see this issue at its worst get a femur of saints and cast vaal haste and vaal summon skeletons with regular haste aura up and cast flesh offering. You go back in time its so bad. Completely unacceptable.

8) Uniques could use some work. This goes without saying I am sure. Games like this will always have balance issues in uniques but that doesnt mean you cant start to tackle some of them. Most uniques in POE are trash and could use an update but some are completely over the top and invalidate entire crafting options and rare pick ups. I am looking at you Reach of the Council. The more valid unqiues you have at each gear spot the more builds that get made.

9)Trading super slow. This entire game is about trading. The premium tabs helped a bit but players are just afk most the time or too busy to care for that item you want for 1chaos or whatever. Its foolish to go self found as RNG is just to varied. You might not ever get what u want or need. You pretty much have to trade so embrace it. You can either go full tilt Auction House or go incremental and give us 10 Buys Orders and 10 Sell Orders at a time per account.

10)Ramp up mapping. No repeat tilesets on maps. ALL Maps each have a player friendly layout and theme. Everyone likes plateau and gorge because of layout. That is fine then. Run with it. Make all maps this way. I can think of tons of layouts that ppl would love. You could have a spiral inward leading in to a boss room. A spiral out going to boss room. A serious of portals on islands. An oldschool 1 room with 1 exit to another room and so on and so forth. Maybe some maps have more weak monsters, some have higher chance for strongboxes, some have more rare monsters, ect. Higher level maps should always be desired and would be balanced xp wise this way with perhaps even a slightly higher chance for uniques or something. Always have eye on encouraging players to progress. Perhaps tier 16-20 is needed as well for the most well geared players. Whatever draws u in there would be a map for it.

This is just 10 things they could fix. I bet others could add another 30 because we are passionate. We want POE to succeed and be great and GGG to make alot of money. We want POE to be great again.

Yes this is all very demanding and time consuming. We may never get them in POE. But at least for POE 2 they could make it happen or at least avoid some of these mistakes. Maybe somebody looks at it and gets inspired. I am trying to help POE cause I love it too....well at least I used to love it. Cheers - PBF



One of the best posts I've seen in a while.

Well said, sir. I've been saying this things for a looong time now + a looot more, such as the Masters problem.



"Wealth in a game is measured by the amount of fun, joy and entertainment you can get out of it".
-Mythabril
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Prebornfetus wrote:
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databeaver wrote:
H

4)1 shotting is a problem. Either by the players to monsters or bosses on players. This is one of the hardest to fix. I have no idea how u address this amount of power creep. Ascendency and general player progress has made some ultra strong players that 1 shot entire screens. Giving some bosses the power to 1 shot the player isnt the answer howeever.

1 shot mechanics are the only way players are going to die in HC, virtually all these mechanics either have a huge windup/indication, or are avoidable by players with enough game knowledge to know their build has no business doing them. Not checking devos for volitle when you are running double damage mods, running bosses you know you probably shouldn't be doing (museum etc...). I really miss leagues like invasion/beyond where you couldn't always avoid things, made HC a lot more fun.

5) Standard is neglected. The goal of every temporary league should be to be added to standard in some way. More content to be played is always good. We have had several leagues now that have never been added to standard. Standard has gotten somewhat stale. You always got to be injecting life into this mode.

Standard is referred to as dumpster league for a reason, no amount of additional content from temp leagues is gonna keep someone who refuses to play anything else but his lvl 100 or 9x shadow with mirrored tier gear and legacy items from getting bored for 1 shotting everything. I'd say new players could be in here to learn, but honestly there is no reason to play standard at all even for a completely new player I would recommend temp SC league over standard. And for people who only have a very limited time to play the game to the point where they won't make it to end game in a month or two... why even play a game like this?
Last edited by BossOfThisGym#2062 on Aug 10, 2016, 9:06:29 PM
Eff the labyrinth and the ape it rode in on.
I know this horse has been beaten to a pulp, so I'll say it only once.

I absolutely abhor lab, and everything about it. The traps are easy sometimes and next to impossible other times. As an ES character the lab is about 10x as hard as a life based one. So dumb that I can have 10k+ EHP and still die instantly to a trap if I desync or make a tiny misstep. So much fun when Izaro does his barrage attack, my fps drops to 2-3 and I can't get out the way and die. So much fun when a dart trap you can't even see because of the camera angle hits you and traps you on a roomba and you die. There are so many other reasons I hate lab but I'll stop there.

Inb4 flames -> it's my opinion folks, never said a word about lab before. Please don't go off on me, thanks.
There is one thing that this poll has shown us so far:

In the amount of time this thread has been active.

Only 2,242 votes have taken place. (at the time of this post)

There are on average 8-9k players on playing the game throughout a 3 month league.

You are missing roughly 75% of voting power.

Which makes this straw poll null and void.

The thing that this poll clearly does show, is that people that are unhappy with game content are more likely to visit the forums to voice there concerns.
Getting one shot by izaro in uber lab is just not very fun. It's his windslash.

It's really fucking frustrating to clearly avoid the shot entirely by leap slamming out of the way, and all the sudden you're dead, even though clearly the animation missed you.

Two problems here:
1) This move is just way too much damage, one shot mechanics are just not very fun. You can make it interesting or challenging in other ways...
2) If you move out of the way by the time windslash wizzes past you, IT SHOULD NOT KILL YOU. My understanding (after reading through forums) is that the damage is calculated at the start of the move.

Please tell me GGG, what's the point of making an unavoidable one shot mechanic that will still kill you EVEN IF YOU MOVE OUT OF THE WAY?
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1Chimosh wrote:
There is one thing that this poll has shown us so far:

In the amount of time this thread has been active.

Only 2,242 votes have taken place. (at the time of this post)

There are on average 8-9k players on playing the game throughout a 3 month league.

You are missing roughly 75% of voting power.

Which makes this straw poll null and void.

The thing that this poll clearly does show, is that people that are unhappy with game content are more likely to visit the forums to voice there concerns.


Actually, for statistical purposes a 25% population sample is pretty damn solid.

Regardless of the poll, GGG will have their own data showing them clearly how players interact with the Labyrinth. Obviously, the carrots placed at the end of the Lab provide sufficient incentive for most people to at least run through each difficulty once. Others run numerous times for the enchant lotto, while plenty of others can't be arsed.

If nothing else I think we can all agree that the Lab is a divisive element of PoE. Considering the prominence it has been given in the game, I don't think that's a very good result.
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Aldora_the_Summoner wrote:

If nothing else I think we can all agree that the Lab is a divisive element of PoE. Considering the prominence it has been given in the game, I don't think that's a very good result.


It's actually one of the least divisive elements. It unites a large portion of the population in hating it. Take any other aspect of the game, from something small like a popular unique to something large like the time required to hit lvl 100, and I'm willing to bet the players' opinions will be more evenly divided in two camps.

You have to be realistic about these things.
Logen Ninefingers
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dantven wrote:
Getting one shot by izaro in uber lab is just not very fun. It's his windslash.

It's really fucking frustrating to clearly avoid the shot entirely by leap slamming out of the way, and all the sudden you're dead, even though clearly the animation missed you.

Two problems here:
1) This move is just way too much damage, one shot mechanics are just not very fun. You can make it interesting or challenging in other ways...
2) If you move out of the way by the time windslash wizzes past you, IT SHOULD NOT KILL YOU. My understanding (after reading through forums) is that the damage is calculated at the start of the move.

Please tell me GGG, what's the point of making an unavoidable one shot mechanic that will still kill you EVEN IF YOU MOVE OUT OF THE WAY?


Far as I know (not tested myself) the animation for the slash is lying in 2 aspects:
1) The area of effect is far wider than the main part of the slash animation.
2) It hits instantly over the whole area. It does not "travel" as the animation implies.

It is not unavoidable. You just need to know that the animation does not represent the effect properly. In order to best avoid it you can try circling around him at close range.

Disclaimer: My post is not an attempted defense of GGG. IMO this is a major screwup by GGG.
No wonder it's lost, it's in the middle of the jungle!
I hate the lab, it's the worst thing GGG could done, when the lab was announced i was happy for it, when i meet this infernal, diabolical thing called labyrinth, I thought "ok, now GGG will fix this piece of shit in next patch or remove it from the game"
Instead that Chris Wilson said that lab haters are minority and lab it's their best achievement so far.

Well Mr. Wilson i´m not agree with that.
"This Is A Buff" (Bex_GGG august 30, 2016)

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