When Chris says that lab haters are a minority, how right is he?
" How is shit ping only a problem in lab? |
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" Wow. That is an extremely stacked metric to use. First off, like you said Ascendancy points are just too important to ignore ("Optional," my ass. They're as "optional" as equipping gems. Maybe some people are happy nuzlocking this shit, but they're the real minority here). Secondly, the labyrinth is very easy to fail, and failure means you start over. So how many times, on average, do you think people step through the gates compared to how many times they actually complete it? Because if GGG is going to base their metrics on lab attempts rather than lab completions, then they're just being intentionally dishonest. This is a buff™
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He's delusional to say the least most likely misinterpreting the cause of people even running the lab at all , which is ofc for the ascendancy points .
Last edited by skaterboy80#3665 on Aug 11, 2016, 2:29:05 PM
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" Because you can roll the difficulty of the maps yourself / even choose specific maps whereas in the lab it's quite common to desync and die any time, either due to traps or Izaro phase 3 when you sometimes have so little space to maneuver, you will die for sure with shitty ping. "Wealth in a game is measured by the amount of fun, joy and entertainment you can get out of it".
-Mythabril |
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Let me just say that even though I dislike the lab, I'm sick and tired of these lab threads. I can't take them anymore, they're worse than the lab itself.
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I like the lab. I HATE THE FUCKING TRIALS. Seriously sadist bullshit. [Removed by Support]
My words are poetry and thus not subject to spellcheck or the laws of grammar. Last edited by Brittany_GGG#0000 on Aug 11, 2016, 4:09:46 PM
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Just died six times trying to complete trial of crippling grief, every single time because of no flask charges. Made two toons level 84 this league and I cant get any farther without frustration.
More annoyingly is the trading system and having to deal with so many people where there is always the mouth-breather... Sorry, just really burning out on this game. 2cents |
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" Don't confuse me with a lab lover, I'm not. I'm more of a anti-lab-hater. But, ok, here it goes: With leap slam, flame dash and whirling blades - and the possibility to avoid traps, running out of flask charges may be a sign that you're in too much of a hurry, not trying to avoid traps or just don't give a damn. But I tried to run the lab with a facebraker the other day. Pain. Had to equip an axe. Need leap slam. Beside from the traps, the lab is as dangerous as a butterfly. Change your aura to vitality, equip 5 health flasks and run. If your running out of charges with 5 health flasks, I can honestly say you're doing something wrong. And I do agree that the lab needs some work towards ES. I'm not trying to be a dick or something, but a lot of people fails to adapt. The lab is different, and needs a different approach. You can't just run through it, like the rest of the game (unless you build directly towards it). If that is a bad thing, I don't know. The ONE thing I don't like about the lab, is that GGG took the ONE thing everybody hates, and made it a huge piece of content: Backtracking. The traps? Don't mind. Izaro? Like. Argus? Like. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you. Last edited by Phrazz#3529 on Aug 11, 2016, 4:44:18 PM
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" Grief is totally the one that griefs u. The trials are more of a pain than lab sometimes as they are just huge trap areas that really show u how good ur frogger skillz are |
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Nothing changed.. still hate lab ^^
"Ta-Ta, not-a-cockroach"
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