When Chris says that lab haters are a minority, how right is he?

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Zalkortis wrote:
Well, if only a minority of the players "don't like it", they should share lab statistics. I have looked for it but I can't find it. Even in perandus league there was no stats about how many players even finish merc lab.

We all know that won't happen. When 50% of all new players stop playing at Brutus normal, how many players would survive lab?

Most of the players doesn't even hit merc, but beat Izaro? LOL

I don't like the lab, most of my chars in perandus I've lost in lab to traps. I don't even think about doing endgame lab. I would need 20-25 minutes to fight against Izaro merc with my current build and it's really ridiculous to talk about build diversity when implementing such a crap like Izaro :D

Just my 2 cents...


I understand you play HC but why not just wait until more OP? I play SC mostly and wait until mid maps to even start labs. First to get them over quickly as possible. Less time in there the better. Second I don't like dying even in SC.
Git R Dun!
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Aikeen86 wrote:
Erm you can do that? A lot of Players offer to carry others through the lab for currency? So why not take one of those offers?


Why should the solution to the horrid experience of the lab be to pay some other player for a carry?
Because i simply replied to a player who wished he could pay to skip it and told him that he already can. And the Lab is really fun because it needs you to think not to brainafk grind maps.
I may be a "minority" but my vehement hatred for the labyrinth more than makes up for that.
I love those darksrines. I've been farming the heck out of ones that make the mobs drop currency or uniques.

I seriously don't understand why people would play a game they hate. I have a mental image of some kid playing POE with tears streaming down his face, crying "why oh god why!??!?!?"
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Nizreb915 wrote:
I love those darksrines. I've been farming the heck out of ones that make the mobs drop currency or uniques.

I seriously don't understand why people would play a game they hate. I have a mental image of some kid playing POE with tears streaming down his face, crying "why oh god why!??!?!?"


Its not the game we hate most of us really love PoE, its the freaking Lab we hate.
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rictiln wrote:
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Aikeen86 wrote:
Erm you can do that? A lot of Players offer to carry others through the lab for currency? So why not take one of those offers?


Why should the solution to the horrid experience of the lab be to pay some other player for a carry?


The lab experience isn't horrid. Some people just crumple up in a petulant little ball of misery when they can't succeed at the first try in a video game, and the Labyrinth gives that to people in spades. They died, and it clearly wasn't fair. It's just bad design, right?

In reality, the Labyrinth is well crafted and fitting in itself. It adds an additional layer to the game's combat -- it adds another factor to player decision-making other than just "maximum clear speed." It establishes a niche for specialized players to create specialized characters that do one thing very well, much like Atziri. Overall, it adds an additional segment to the player narrative, a step in the journey of each difficulty that puts the player and their character to a great test and trial, but rewards several entirely unique rewards when they overcome it (the Ascendancy class points and enchantments).


But it's different, and it's hard in a new way, and the best enchantments are hard to get.. so people get sad, and they throw fits, and they blame the game for bad design or not being fun. They find other voices and repeat their nonsense, and when GGG rightly does not acquiesce to their indolent demands, they manufacture outrage.

Try the Labyrinth again. Consider from the start that it's a part of the game, and you need to defeat it, not ignore it, to succeed. Don't expect what once worked to continue to work -- the game must change from time to time, after all. Adapt or leave.
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Tykero wrote:
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rictiln wrote:
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Aikeen86 wrote:
Erm you can do that? A lot of Players offer to carry others through the lab for currency? So why not take one of those offers?


Why should the solution to the horrid experience of the lab be to pay some other player for a carry?


The lab experience isn't horrid. Some people just crumple up in a petulant little ball of misery when they can't succeed at the first try in a video game, and the Labyrinth gives that to people in spades. They died, and it clearly wasn't fair. It's just bad design, right?

In reality, the Labyrinth is well crafted and fitting in itself. It adds an additional layer to the game's combat -- it adds another factor to player decision-making other than just "maximum clear speed." It establishes a niche for specialized players to create specialized characters that do one thing very well, much like Atziri. Overall, it adds an additional segment to the player narrative, a step in the journey of each difficulty that puts the player and their character to a great test and trial, but rewards several entirely unique rewards when they overcome it (the Ascendancy class points and enchantments).


But it's different, and it's hard in a new way, and the best enchantments are hard to get.. so people get sad, and they throw fits, and they blame the game for bad design or not being fun. They find other voices and repeat their nonsense, and when GGG rightly does not acquiesce to their indolent demands, they manufacture outrage.

Try the Labyrinth again. Consider from the start that it's a part of the game, and you need to defeat it, not ignore it, to succeed. Don't expect what once worked to continue to work -- the game must change from time to time, after all. Adapt or leave.


What gives you the right to decide whats fun for me? The lab has never been fun for me. It's tedious and a horrible experience each time I had to do it. The final one is the worst, because it limits builds, unless you are geared to the point that the rest of the game becomes trivial (at which point, there is no point in continuing that character), that can complete it successfully while being mandatory due to locking ascendancy points behind completing it. It is a bad enough experience that it sours the feel rest of the game, which is fun. Difficulty is fine, but it needs to be done in a way that feels good. The lab simply doesn't satisfy that requirement.

If I was inclined to do so, it is absolutely trivial to make a build that can clear the final lab without effort while getting every single key. But what if I don't want to play that kind of build? And what about every other build I would want to play?

The difference between Atziri and lab is that one is entirely optional, and one is not. One is something you make a character to farm efficiently, and one you need to do on every character. One is enjoyable to do, and one is not...

What is really telling is all those supporter tags under your name. You've spent 1,000s of dollars on this game. Clearly you like parts of it enough to do so, and that's fine. But having done so also clearly makes you unable to accept any criticism of your precious baby. After all, a game you've spent that much on can't be anything but absolutely perfect, right?

I'm done with the game until GGG admits that the lab sucks and fixes it.
Last edited by rictiln#4113 on Jun 10, 2016, 3:48:05 PM
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rictiln wrote:


I'm done with the game until GGG admits that the lab sucks and fixes it.


You know that's not going to happen right? lol

Chris already said that he is fine with people disliking the lab.
Dynamic Environment - Day/Night, Rain/Lightning - http://www.pathofexile.com/forum/view-thread/110100


GGG's design philosophy in three words:
Quantity over Quality.
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rictiln wrote:
The final one is the worst, because it limits builds

What exactly is the problem with it? Haven't gotten to trying it yet so you'll forgive me for not knowing what's so different about it.

Honestly, I was surprised we're getting two extra points, Scion did feel a bit unfinished with six to spend but the other classes made sense so I wrote it off as shoddy design at the time. Anyway, Chris did give off an impression that the final lab is an endgame alternative similar to Atziri and fairly optional. Indeed, for some of my builds I had nothing special to spend those points on, with this amount of power creep you'd be hard pressed to convince me your build will be trash without them.

It's very similar to planning your build with 107 points instead of 122 because pushing for level 100 is tedious and requires a fast and safe build. It would be kinda silly to ask them to make those final l5 passive points available for everyone regardless of build and playstyle.
Wish the armchair developers would go back to developing armchairs.

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