When Chris says that lab haters are a minority, how right is he?

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Nizreb915 wrote:
I juse got the "get two enchantments" prophecy. Labrynth is awesome. I invite the haters to play some other game. Probably some P2W android arpg will be more their speed .


you're just shitposting here.all your arguments are like oh my i like lab, lab is great and shit.Ppl here and on other threads are telling constructive reasons why then dont like lab and it's game play,you dont say nothing,you're just shitposting.Enjoy your lab is scrubcore and stop shitposting.Also stop hideing your profile so we can see what you're achieved in this game,i guess lv 91 standard character like 99% of lab lovers shitposters on forums)
Last edited by And1111#6139 on Jun 8, 2016, 8:31:27 PM
love the rewards, hate the impact on the market
top kek
I hate doing labyrinth, but love the class' and the feeling of success after I complete labyrinth.

I don't like stressful situations and for some reason I'm playing HC, I feel I have mini heart attack each time a trap touches me...

(Also, I play HC the way I feel it's meant to be played, I don't log out when I'm in danger.)
IGN: Lil_Crimson
Last edited by Lil_Crimson#4281 on Jun 8, 2016, 11:35:19 PM
Nevermind got trolled
Last edited by Nizreb915#3583 on Jun 9, 2016, 2:20:38 AM
PC master race lol
lab and trials are painful. if they didn't give the ascendency buffs i'd never play this terrible content.
So…I know Old Thread is Old, and nobody knows/cares what gets said in here…but I figured I’d throw something out anyways.

I like the idea of the Labyrinth, and the things that the Ascendancy expansion introduced. Figuring out interesting ways to use the Ascendancy class abilities, having all that crazy power and specialization to look forward to, is a Big Deal. Leveling in Prophecies, I find myself really eager to get my crack at the Labyrinth and earn my next two points. The enchantments are a nice little bonus, if not one I find myself particularly slobbering over, and the idea of running this Death Gauntlet to earn all of this cool stuff is certainly viable.

But oh. My. God. I cannot tell you how much I hate the one-life-to-live aspect of it.

I’m a dedicated softcore player. I do not have the time or inclination to restart every single time I miss a Volatile mod, or get stunlocked by Rhoas, or get instagibbed by some jackass rogue exile, or fail to find a build with 400% life and an 8k health pool by level 53, or any of those other things Hardcore inflicts on people. For the exact same reason, I do not have the time to run the entire Labyrinth half a dozen times because of random mishaps, false starts, or getting candy-caned by my own golems on a blade trap.

It also prohibits edge-viable builds like Chaoscaster Shadow, or builds that require their Ascendancies to start performing (like that f***ing Flicker wannabe-Slayer I cannot get off the damn ground…) from grabbing their Ascendancy points, since a build needs to be able to not only survive the labyrinth, but also drop Izaro without any problems in order to Ascend. Yeah, sure, you can find some jaggoff selling Lab runs for twenty exalts a shot and just hop along for the ridiculously expensive ride, but that is lame. Even if I have to face-smash my way through it and zero out my experience bar doing so, I want to be able to earn my Ascendancies myself, not pay Skipper Dan to give me the Labyrinth Cruise Ride.

Can’t do that, though. Yeah, I know I can Just Keep Trying, or Git Gudder…but honestly I feel like the one-chance-only thing is an honest detractant from the appeal of the Labyrinth. People who want the Hardcore ‘dead is dead’ challenge can play Hardcore. I play PoE in off hours after work, inamongst several other games I enjoy, and the game already demands a greater share of my time than anything else I do if I want to get anywhere at all. Losing progress every time I turn around because I miss a trap, or because Izaro is literally two bosses with two heavy-duty attack sets stacked on top of each other, makes me feel pretty shit and has, in fact, gotten me to turn PoE off and go do something else.

Whether that just makes me a useless scrub, I can’t say. Probably. But useless scrubs still play PoE and pay for microtransacts, which they’re more willing to do when the game doesn’t spend all its time kicking them in the shins and telling them that only top-tier superbuilds get to have any fun in the Labyrinth. I feel like even something so simple as a six-portal system per attempt, like maps, would go a long, long way towards making the Labyrinth a much more fun place to play. Some sort of cushion against oh-hi-there-kitty-no-I-totally-wasn’t-using-that-hand-to-live-or-anything derps, or the &^%!ing Goddess of (In)Justice getting a lucky cluster of mortar hits, or whatever else manages to slag an otherwise perfectly good Labyrinth run and waste an hour of your time.

Until then…well, people will do the Labyrinth to get Ascendancies however they have to, but it’ll be a lot harder for at least some of the population to really enjoy it. Enjoying the payoff is a whole lot different than enjoying the Labyrinth itself – everybody loves the payoff, but I’m not sure how many softcore players really appreciate the disrespectful, time-wasting nature of the Labyrinth itself.
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Nizreb915 wrote:
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OldmanBlackdragon wrote:
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Casual_Ascent wrote:
Yes. Chris is correct.


At this point I don't think it matters if it is the minority or not. The simple fact is enough people loathe the labyrinth so much that GGG should consider providing alternate options to accomplish the same rewards.

But wait you say then people that like the lab will get screwed. No I'm not saying that they should just give away ascendancy points. Just come up with an alternative to it. Then lab lovers have their cake, and lab haters can at least pick a different poison.


Lab haters can fid another game or make their own. Labrynth is awesome and here to stay. Love it or hate it- get used to it or kick rocks.


That's a very destructive attitude for game developers to take. Your basically telling your fans hey we changed the game. You guys all gave it a chance and provided feedback on the changes. But regardless we are keeping the changes in the game even though it's a pretty big change in direction.

I would like to think that GGG likes there fan base a little more then you. Even if they don't they probably like the money. If they want to keep making money they better listen when changes don't go over well otherwise everyone will have to "fid another game or make their own."

Like I said there is an easy solution that will satisfy most of the lab haters and the lab lovers and everyone in between. Unless you have a real good reason not to provide both options I would hate to see GGG throw money out the door for no reason.
^ a bunch of feedback was given. I don't think anyone can put a straight face and say running the lab is rewarding... given that you get one random enchant out of 300+ it isn't feasible to run it as rewards. Many of us, me included, did it enough to get the points and/or complete the challenges and that was it. What did GGG do with all the feedback? Add another lab with even worse method of "attunement". That clearly shows GGG take feedback and wipe their crack with it. I saw a reddit thread say some guy spent over 230 maps to get all 6 of those trials... NOPE not gonna bother with this game until that is changed.

Doing the "minimum" to get all points before was not that big, but the "minimum" now is wayy wayyyy too much.

Thankfully, there's Overwatch to keep me busy until battlefield 1 where I will forget about this game for a long long time. Better luck with PoE 2 because the game engine in this game is done for. Every patch just brings more bugs and more duping... Was fun while it lasted, but it is time to let it go.
IGN: LessBow
End game lab is extremly viable IF you path very well AND It requires very precise builds to be effective tho. My char in prophecy can't even run merc one yet (even if I one shotted both normal and cruel as always)

What I dislike the most about lab is that it is stressfull, repetitive and extensive(runs ain't instant even if it is also not that long with proper pathing) content. It is punitive and unfun, it gates progression and is a source of grinding at the same time now(end game lab droping insanely well in chests imho)

Last edited by galuf#4435 on Jun 10, 2016, 6:11:10 AM

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