When Chris says that lab haters are a minority, how right is he?

The idea of starting again when you die is absolutely idiotic in a game that has hardcore and softcore leagues.
There's a reason why we don't want to play hardcore and making a part of the game revolve around that is what makes people hate it.

I don't want to have to restart on death, dc or because I want to go back to town and afk.
Get rid of that shit and the labyrinth wouldn't be anywhere near as aggravating to me.
Well, if only a minority of the players "don't like it", they should share lab statistics. I have looked for it but I can't find it. Even in perandus league there was no stats about how many players even finish merc lab.

We all know that won't happen. When 50% of all new players stop playing at Brutus normal, how many players would survive lab?

Most of the players doesn't even hit merc, but beat Izaro? LOL

I don't like the lab, most of my chars in perandus I've lost in lab to traps. I don't even think about doing endgame lab. I would need 20-25 minutes to fight against Izaro merc with my current build and it's really ridiculous to talk about build diversity when implementing such a crap like Izaro :D

Just my 2 cents...
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shaunus wrote:
The idea of starting again when you die is absolutely idiotic in a game that has hardcore and softcore leagues.
There's a reason why we don't want to play hardcore and making a part of the game revolve around that is what makes people hate it.

I don't want to have to restart on death, dc or because I want to go back to town and afk.
Get rid of that shit and the labyrinth wouldn't be anywhere near as aggravating to me.


I agree.
"
shaunus wrote:
The idea of starting again when you die is absolutely idiotic in a game that has hardcore


Stopped reading there. orly?
I dont know how anyone can say with a straight face lab is rewarding. Hell I dont even have enchants on end game uber killers. It's total a waste of time besides ascension. Seems to me a shit load of work and money went into an area that people only tread because they have to not because they want to.

I believe if they made enchanting more deterministic and level appropriate like you actually get exp it can be salvaged though. Uber lab goes 1/2 way exp wise there but since it only 75 and rarer than finding exalts I'm not sure it counts. Portals like real maps would help too e.g. an effective "pause" and "trade" key like all maps have so you're not tied down.

So instead of just being negative I propose

Merc lab is levled with you to 70 and stops.
Uber lab is leveled with you from 70 to 80 (map 13 equivalent) keeping drop rate same.
Give 3 choices on enchant and one being one you have.
Portals allowed in all areas but izaro.

I'd play that.
Git R Dun!
Last edited by Aim_Deep#3474 on Jun 10, 2016, 12:06:22 PM
Mhm
Last edited by VitaCola#6814 on Aug 5, 2016, 2:35:43 AM
Erm you can do that? A lot of Players offer to carry others through the lab for currency? So why not take one of those offers?
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Zalkortis wrote:
Well, if only a minority of the players "don't like it", they should share lab statistics. I have looked for it but I can't find it. Even in perandus league there was no stats about how many players even finish merc lab.

We all know that won't happen. When 50% of all new players stop playing at Brutus normal, how many players would survive lab?

Most of the players doesn't even hit merc, but beat Izaro? LOL

I don't like the lab, most of my chars in perandus I've lost in lab to traps. I don't even think about doing endgame lab. I would need 20-25 minutes to fight against Izaro merc with my current build and it's really ridiculous to talk about build diversity when implementing such a crap like Izaro :D

Just my 2 cents...


I understand you play HC but why not just wait until more OP? I play SC mostly and wait until mid maps to even start labs. First to get them over quickly as possible. Less time in there the better. Second I don't like dying even in SC.
Git R Dun!
"
Aikeen86 wrote:
Erm you can do that? A lot of Players offer to carry others through the lab for currency? So why not take one of those offers?


Why should the solution to the horrid experience of the lab be to pay some other player for a carry?
Because i simply replied to a player who wished he could pay to skip it and told him that he already can. And the Lab is really fun because it needs you to think not to brainafk grind maps.

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