The Endgame Labyrinth

Interesting decision making. I hope it is not a step down towards listening to the laud crowd, rather than going with own design now to make the game harder.
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
This is the only part I am not huge fan of, as I dont like the lab, and adding more and streaming the trials didnt fix the problem.
I cant even play merciless difficulty izaro is too much OP
Playing marauder @ Hardcore leagues

did you finally "balanced" ES based characters in labs? or still gonna take like 10 attempts to end lab with over 12k ES just because 1 trap can take like entire ES and kill you so you need to do the lab again? :S
nice!
I am absolutely hyped for prophecies. That sounds great.

But please make a way to get the ascendancy points without running the lab.

I actually like the fights against Izaro. But the way to that fight? Not a bit.

A map with traps and Izaro as its boss would be cool. But not that maze of zones
and the need to run the whole thing again, when you die.

Didn't even pay attention to the enchants tbh. Maybe I am too casual for that.

I bought the prophecy supporter pack because I am hyped about prophecies,
please don't take it as appreciation for the lab stuff as it is today.
"
Souleus wrote:
Can we please, please adjust lab levels to make farming more enticing:

Normal = level 35 (drop 5s items)
Cruel = level 60 (farm chaos)
Merciless = level 75 (farm regal)
Endgame = level 83 (farm bases)


this
"
Kagari wrote:
I wasn't a big fan of the lab but this one seems to add an enormous RNG layer just to access it, which i'm afraid will be as bad as atziri access.
Just thinking that i'll have to let the RNG decide for all my chars to be able to get the last 2 points makes me sick already.

RNG to enter, then a stupid RNG wall for enchants.

Every time we roll an enchant it should be stored in a codex or something in our hideout then puting an helmet/glove/boot inside this book let us select the enchant we want among all those we unlocked.

We would still need to run this chore 300+ times but at least if we change build we can change the enchant without having to think about this tedious enchant any more.


+1 for the Enchantments Codex idea
When was it that GGG stop listening to players? Have all the complains about Labirint being boring and traps doing too much damage fall into a bottomless basquet??

Ascendancy = Great

Prophesy = Great

Ascendancy Trials = Annoying having to complete them in every difficulty. They are suposed to introduce traps to players, that is already achieved in Normal. I see no point in re doing them in Cruel and Merc.

Labirint = Lame, boring and not worth the risk runing it more than once.

Enchantmets = Way too many to be gated behind RNG. Its imposible to get anything usefull unless you run the shit like 300 times untill you die of boredoom.

Last edited by Nelkael#7124 on May 25, 2016, 11:05:10 AM
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TheDeathX wrote:
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Catchafire2000 wrote:
Lab is probably the main reason driving me to play softcore instead of hardcore. Me playing sc means that Ill be playing this game a lot less than normal.

Mission accomplished.


damn right. same here


yup. think i gonna try scrubcore for the first time.

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