The Endgame Labyrinth
" It´s a great idea. Everyone should support this instead of complaining! I would say no "codex" but what about new master? And yeah .. he would collect even more recipes in the future (not just enchants from lab) ! Last edited by Rakiii#5559 on May 25, 2016, 12:31:20 PM
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i dont buy that vocal minority bullshit
none of my friendlist is in lab everytime i log in labrace numbers 2 ppl hc 12 ppl phc 39 psc would be awesome if this game had only 100 player you have 26 pages with 70% labhate each page thats never a small minority so stop using that argument https://poe-ssf.herokuapp.com/. Join the fun.
SSF HC Legacy Witch Lvl 53 |
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I never died in labs after I become familiar with the mechanics. IMO the lab itself is not that bad. 4000 life acro/phase acro is safe enough in most of the situations in merc lab (except Elemental Essence phase. He could easily one shot me at 5k life if any golems reach him. It's not that difficult to kill them before that if you are ranged and familiar with the fight, but good luck trying it if you are melee.)
I still think lab is a bad thing in PoE though. It's not about difficulty, it's about: 1. Efficiency; Lab is tedious compared to maps, if you died or d/c during the process, try again. Unlike killing monsters, dodging traps does not give loot. The enchantment is too RNG gated and most people cannot farm it as efficently as maps. 2. Risk vs Reward; You are never safe in the Lab since the traps will always one or two shot you. If Path of Exile is a single player game, then Lab is just a Sen's Fortress in Dark Souls. However, this is an online game, lag spikes and hiccups will be your undoing and it's nearly impossible to mitigate the risk. Since it's not rewarding, why bother doing it more than once for ascendancy points. Last edited by msj1990#1061 on May 25, 2016, 12:36:38 PM
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" Best idea so far. |
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" Just to keep this visible, they are reducing ES to be 60% of life, so you take less damage when ES is calculated into the equation. " But it's true, what are you basing your argument on? We'er basing it on GGGs numbers. They can see how many people do labs. |____________ G . L . O . W . Y . R . M ____________| < My PoE career highlight, Being beat by Throzz, hehe > ||||||\\\\\~ http://tinyurl.com/2ndPlaceToThrozz ~/////|||||| Last edited by Glowyrm#3324 on May 25, 2016, 12:43:12 PM
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Why are my ascendancy points gated behind the lab?
The labs would be nice optional content why are they forced on everyone? Last edited by stuf#0173 on May 25, 2016, 12:40:07 PM
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Hate the lab. In a game with desync and whatever the hell you call lagging in Lock-Stop Mode (stuttering and fast forwarding?) this is like the exact opposite of appropriate content.
This content update is turning out to be the worst so far... and 2.0 was pretty lame lol. Team Won
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So, if the fragment opens six portals, can I complete six lab runs, or do they disappear after the first successful run?
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How about give people free 6 points ascendancy and gated the last 2 behind endgame lab?.
[3.2]Muh Sprinkler - /view-thread/2117962
[3.2]Muh Poet's pen elementalist - /view-thread/2105455 [2.6]Unethical Voltaxic -6mans shaper - /view-thread/1882958 [2.4]LULFinder CocDischarge - /view-thread/1753207 (sucks now) [1.3]JustAnotherCritMjolner - /view-thread/1181110 (relics of the past) |
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" Amazing Idea !!!! |
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