The Endgame Labyrinth

As a rogue like lover and lab speed runner I am REALLY disapointed by the fact that you can't chain run the Uber lab and that it is RNG gated. I didn't mind the trial in maps but I was hoping that it would unlock the uber lab permanently.

Also the fact that the trials only spawn in lower map is bullshit, made them spawn in ANY maps so at least whe can stash lab key while leveling and not just speed run all our trash tier map in hope of a trial spawn.
Making the Enchantments as consumable + tradeable items is great idea! But, it should be then still as "blank" enchant, so still you need RNG blessing. Simply because, several enchantments will be extra expensive, some just medium and most will be trash. Leaving them as "enchantment to use" will have a stable price and better will fit the current economy.

Also, to make a Labyrinth more interesting, Perandus Chest (higher item lv +IIQ+IIR) and maybe even Cadiro itself could be inside. Coins simply vanish after leaving, like keys etc, but Cadiro could still sells past league items.

No one force you to finish Lab as soon as possible, I even had to wait for lv 80 to do the Merciless one, but therefore it was just a cakewalk. I did Lab run several times, but time spend inside is not so rewarded as mapping. That one should be improved (may as I mentioned above).
Prophecy inside Lab? Damnt, hope so but looking for good reward from it.


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Nerlin wrote:
Actually, I think this game lost something unique that it had.
It was really exciting to play it even before maps but now you should do completely annoying labyrinth for ascendancy points and then infinitely repeat this process until you will get enchants for your build. And your level and gear doesn't matter at all, three traps will just kill you if you won't use your heal potions no matter how geared and leveled you are (say "hi" to energy shield). And without doing labyrinth you can't be effective in a map cleaning now so this makes it mandatory for all players.

Ascendancy classes significantly reduced builds flexibility and made this game look more like others ARPGs. When I told my friends about this game I always said that characters in this game can be actually anyone: Marauder can be a caster, Witch can be a melee and so on but now it doesn't feel the same.

I guess GGG just ran off new ideas.


In this point, you are totally wrong. Ascendancy classes gave you even more build variability. Caster Berserk with Aspect of Carnage and War Bringer or melee Occultist with Wicked Ward and Profane Bloom. Ofc, you can say "no way", but true is, that only your imagination limits the build flexibility.
I wish the back of "Build of the Week" series =D
Last edited by _Aldheart_#0589 on May 25, 2016, 7:43:48 AM
for the love of dominus can anyone tell me what RNG means? :D

"
Nerlin wrote:
Actually, I think this game lost something unique that it had.
It was really exciting to play it even before maps but now you should do completely annoying labyrinth for ascendancy points and then infinitely repeat this process until you will get enchants for your build. And your level and gear doesn't matter at all, three traps will just kill you if you won't use your heal potions no matter how geared and leveled you are (say "hi" to energy shield). And without doing labyrinth you can't be effective in a map cleaning now so this makes it mandatory for all players.

Ascendancy classes significantly reduced builds flexibility and made this game look more like others ARPGs. When I told my friends about this game I always said that characters in this game can be actually anyone: Marauder can be a caster, Witch can be a melee and so on but now it doesn't feel the same.

I guess GGG just ran off new ideas.

as someone said above, u totally wrong. Ascendancy classes opened a whole world of new options to create builds / characters. Flame totems can be played with marauder ( chieftain ), templar, witch. In the past was only witch. Witch occultist can be a melee character and etc etc etc ... If you think the possibilities are limited now I can tell you u're totally wrong. The only thing that can be limited here is urself and ur imagination to create builds.
My end, it justifies my means,
All I ever do is delay,
My every attempt to evade,
The end of the road
And my end....
Last edited by imLuCaSsS#6273 on May 25, 2016, 7:53:31 AM
"
lucas_zabeu wrote:
for the love of dominus can anyone tell me what RNG means? :D


Random Numbers Generation, basically everything controlled by a virtual dice roll.
Last edited by IceDeal#5895 on May 25, 2016, 7:52:26 AM
I will be running map labs enough times to get my 2 ascension points and then selling the frags(or whatever they end up being) for currency. Lab is to tedious and unrewarding to grind myself. My reasons why lab isnt worth runing: Enchants are to rare to make the grind worth it, I don't need more power for builds or the power they provide is not necessary for any build, no map drops, and high risk of dying and losing xp/characters and monster xp/hr is no where near what basic maps provide.
But, it is still a good addition to the game and will be fun for many, just not me.
Lab is 0 fun. Free the ascension points from lab
"
lucas_zabeu wrote:
for the love of dominus can anyone tell me what RNG means? :D


Random Number Generator. The God you should pray to, to get cool stuff.
"
Jieret wrote:
"
lucas_zabeu wrote:
for the love of dominus can anyone tell me what RNG means? :D


Random Number Generator. The God you should pray to, to get cool stuff.

Better God than Dominus? :D

ok thank u.
My end, it justifies my means,
All I ever do is delay,
My every attempt to evade,
The end of the road
And my end....
Last edited by imLuCaSsS#6273 on May 25, 2016, 7:55:01 AM
"
Pewzor wrote:
"
fasknifer wrote:
What's the end labyrinth's monsters and items level?


The T4 enchants are listed as level 75, therefore T4 labs should be anywhere around Lv75 to Lv77.

Merciles lab is level 68 so the level 74/75 ( what I also believe it will be ) must be not so different from the current merc lab.

Can't see a reason of why this is being added to the game.

The whole lab feedback is like 90% "boring and i don't like it" and others 10% that somehow thinks its fun. Unfortunately ggg listening to those 10% and for some reason they also think lab is a lot more fun than what it actually is: crashing your game on your 3rd izaro's fight to make you run it over and over again and being bored as f!#@.
My end, it justifies my means,
All I ever do is delay,
My every attempt to evade,
The end of the road
And my end....
Last edited by imLuCaSsS#6273 on May 25, 2016, 7:59:35 AM
can't wait to play this!
Time to post about the Labyrinth,

No fun in general:
Spoiler
I like the ascendancy points but never received an enchantment that was useful. Also the ones I wanted was not available to buy or just to costly 15Ex for example. I like monsters no more traps please.

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