The Labyrinth has a poor risk-to-reward structure.
" DCs are not an urban legend bro. Most of my guild quit the game because they lost their characters to disconnect deaths. This is LITERALLY the only game I have connection problems with and the times I do lag out or DC I die. |
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I would like to have a bit more encouragment towards getting the silver caches and the optional lab parts also, however sometimes the loot is really nice ( like mostly jewelery for example ).
So I'm not sure, I like to spend timem looking for stuff sometimes, and it does feel rewarding to me. Maybe I need less carrots and stick and am more able to enjoy the content for what it is than other people too, idk. Abou DCs, only GGG knows exactly how many people are getting disconnected ( or logging out in some cases ) and how many are not, so we cannot be sure. However, seeing all the streamers be succesful, many people saying that they do not have problems, and considering the fact that people having problems are much much more likely to come on the forum and say it ..... I would think that the GGG's server's stability is at least mostly fine. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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"If by "know what they are doing" you mean "playing meta builds" then yes. I can't beat merci lab by lvl 70 MO totemist 3rd day in a row. Because 3rd day in a row there are fucking conduits, for which you can't adjust as a totemist - Izaro is always at 10+ charges at the end of first fight, and rips me in 2nd or 3rd. Almost 4k damage in one wave hit, about 3k with melee hit... it is impossible to refill my flasks fast enough lol. And that's when I'm not making any mistakes(gameplay-wise), now add to this connection issues and you have a recipe for disaster. PS. inb4: No, sometimes you CANNOT run away from him fast enough to not be hit. And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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" Wow! That's a lot of made up information and assumptions you have going on there. GGG has admitted themselves that they have A LOT of server and netcode problems to solve. |
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" In beta ? Sure, there was a lot more to do than there is now. At the beginning of the league you mean ? sure they did, because there were a lot of issues, with everybody. Now is different. Of course they still have to improve the netcode, and they always say that they are working on it. But if you are not confident about your connection or don't trust the GGG's netcode, you should use lockstep. Now if you have a recent source from GGG saying that they have "A LOT of server and netcode problems to solve", please ... If the netcode was as bad as you ( and some other pretends ), top players could not reach 100 in HC within 2 weeks like they do. Now it obviously ( because I'm anticipating the potential stupid post coming after ) does not mean that noone has problems of any kind. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Jul 21, 2016, 1:35:10 AM
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The OP made a ton of excellent points, and most of the objections here have been of the self flagellating, "I can do it, therefore it's fine." type (which is off topic in the first place).
Honestly, it doesn't even need to be explained why the currently Labyrinth has a lot of problems. There is no debate on this among people who think from a game development standpoint. |
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" Just wanted to point out that you come claiming stuff while bringing absolutely nothing, your message leads me to think that you don't know what game development means and implies, honestly. Like, you would have arguments, interesting elements / points etc .... but no. Just pointing that out. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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OP is troll post - Labyrinth is the ONLY content, that rewards player for risk!!!
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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" This is seconding the points made by the OP. " Thinking "like a game developer" usually means something a simple as "thinking scientifically" about additions to the game. For example, everything that was added to (or changed with) a game was presumably done with some purpose in mind, in other words, some hypothesis as to how players will react. Things don't always have to go perfectly, but part of being a good developer is always looking at what people actually do (the experiment) and not just what you intended them to do (the hypothesis). A lot of times, you see people make claims like "Y is fine because is does X" and then ending the argument without being empirical about whether Y actually causes X. They never move beyond the hypothesis stage. In the case of the Labyrinth, everything in it had some intent behind it, but what matters at the end of the day is what players actually do. |
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" You can't skip mandatory lab content. you can take the short way for less loot, or the long way for more loot, but certain areas must be done at a minimum. The choice is yours. I will also say this, The vast majority of uniques and high level currency I have procured from the lab, has been when I was doing a key run. |
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