After thousen of hours and dollars, i now feel like quiting
I use the space bar to move in poe, movement in this game is kind of sloppy to be honest. Was never an issue until the lab.
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" What exactly does it prove that no multi diamond supporter has spoken negatively about 2.2? That the people that matter did not disapprove it? You are basicly putting away the zero to mid tier supporters as useless. And their opinion is less important then for example your own. On another note. Just because the playerbase and revenues have increased, does this prove 2.2 is a succes? Or is GGG simply catering to casuals, wich are alot larger in numbers then the original playerbase. |
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Your numbers are exactly like the naysayers completely fictional. I would find it extremely disturbing that any real fan of this game has no issues with what 2.2 and for that matter 2.0 till now has brought. GGG has done alot of good work, i don't think anyone denies that. However for every piece of good work they did, something else came outta the closet that wasn't for the good.
Simply disregarding these posts based on their contribution (And for you that counts you can disregard anyone's opinion) is hilarious quite frankly. In the end it will be GGG only to make up the balance. Seeing my 50man guild being reduced to 5 active members within a week worries me though. Even though i am not silly enough to pretend that my small sample pool actually matters in the big picture. |
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I wasn't trying to imply that you said anything of the sort. Not sure why you would think that. It was as general as general comments go.
Fact remains though you can't tell someone that his opinion is irrelevant because its a f2p game (While being condescending because he didn't spent as much as you and other multi diamond supporters did. ). And then the next post claim people that have contributed the most have a voice because they spent alot. That's abit contradicting don't you think? |
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" I will say this. Seeing this attitude on the forums without staff making any corrections/etc or at least lessening the trivialization certainly makes me less likely to buy the supporter pack I've been considering. You're effectively saying "Only the rich who happen to throw money at PoE matter, even if the entirety of the rest of the fanbase disagrees only the multi-diamond supporters themselves matter, anyone else doesn't matter, guild masters don't matter, people who bring new players into the game by word of mouth don't matter, even the youtubers don't matter unless they happen to be multi-Diamonds." And that is, well, offensive, and also pretty much completely devalues any lesser contribution whatsoever. If that isn't what you mean, feel free to clarify exactly what you DO mean relative to all of the above instead of just playing the "don't put words in my mouth" card. And if it doesn't matter, why should I bother giving GGG money, shouldn't I just continue to play it purely F2P since it doesn't matter anyways and my opinion is irrelevant? Don't go saying "yeah but you actually don't matter because you still haven't given any money to GGG," either, "still" is only a few weeks in my case, invalidating that particular argument. I'm one of the many who joined around the time the expansion hit. I am judging how much the game is worth investing in for the coming months and years. And I am figuring everything I experience into that, including reading this thread. I doubt I'm the only one. There may very well be prospective future multi-Diamond supporters out there in the same boat, but we'll of course never find out if they're dismissed and leave before they would otherwise contribute. People who don't like the Labyrinth are not a minority: Be heard - say you don't like it in your signature. Don't leave complaining about lab to others - GGG needs to see how many people dislike it. Ascendancy must be gated on true ARPG content, not a poorly-crafted internet Legend of Zelda wannabe.
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" To be honest, seeing ANYTHING like this from you on the Labyrinth is horrifically rich. " I've a sneaking suspicion of why. Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster Last edited by ACGIFT#1167 on Mar 18, 2016, 10:46:28 PM
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Qarl had a post up stating that their feedback indicated a pretty much equal split in opinion for those that liked/disliked the labyrinth.
Can't imagine they are happy that half their user base loathes it. Telling the folks that don't like it to leave or just suck it up isn't a great solution, do you really want half the user base gone? |
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" However, there's a difference between wishful thinking and actually demonstrating a will to work on it. It's all fine and dandy for GGG to not like that half of the userbase hates the labyrinth, but it doesn't make a difference on its own for those players still forced to be stuck through it. It'd be different if they'd gone a step beyond simply reporting a fact, and instead, say, noted that the response had dictated a change in their direction... e.g, that they would be moving to make substantial changes to address those concerns, perhaps even accelerating to not wait until 2.3, since that half of the userbase is not liable to be inclined to wait around another month just in hopes of the CHANCE the game might become playable again. Sure, GGG definitely looks in here. However, lurking doesn't really assuage any concern, and their conspicuous lack of a response instead speaks volumes, whether those volumes are the message GGG wanted to convey or just the opposite. Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster Last edited by ACGIFT#1167 on Mar 18, 2016, 11:47:27 PM
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" This. " And this. Just because someone spends $20 only on this game doesn't mean their opinion is shit. Small supporters are very important for this game. Personally, I don't blame the OP for wanting to quit. Labyrinth SUCKS. I was already bored after 1 week. No way in hell I'm running lab for a month. On top of that lab is laggy and some areas result in ridiculously low fps which is not great for an area where if you die you start all over again. It doesn't help I play LS which on top of all that has its own fps problems that GGG refuses to fix. I'm also not a hamster - I don't want to be FORCED to do something in a certain way. I feel like GGG is forcing me to be a hamster and run this maze in a certain way: you can't use TP! Nuh uh - no Vaal Skills here! Spend some time running around looking for keys! WTF? Fk that. On top of that the Enchantments have been made so rare that I just don't care about getting the one I need anymore. This is easily the worst expansion of PoE - and seeing countless threads about the Lab makes me believe this is not a minority. Last edited by Ceryneian#3541 on Mar 19, 2016, 12:35:15 AM
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" To be honest, that's a broader problem with GGG's choice of direction... That I do feel has already caused irreversible damage to the game already. (Sure, Ascendancy's release day saw a new record high of players and influx of new players... But how many were disappointed enough by Day 1 that they never returned?) Simply put, they need to replace the video (and probably audio) engines; currently they're trying to force modern-day effects be loaded onto engines using technology from a previous decade. And yet in spite of everyone clearly recalling how amazing 2.0's end to Desync was, (and how it pretty much brought every departed player back to the game) GGG somehow doesn't seem to consider backend engine improvements as not worthwhile in terms of securing playerbase growth and retention. But yeah, that means for the meantime, LS is one of a few universally-viable skills on paper... But renders the game absolutely unplayable, or at least, far less enjoyable. Trudged through Talisman with that. " A lot of this, to me, feels like missed potential. Supposedly, it was to REWARD players for exploring... Now it's kind of a forced roaming, with some predictable twists and turns; secret passages, so far, have been pretty meaningless, and it just gets repetitive. Rarely has it turned out well when a developer took a game that encouraged experimentation and open-ended gameplay, and then introduced content where they tried to force the player to go through it "the right way." Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster Last edited by ACGIFT#1167 on Mar 19, 2016, 1:05:21 AM
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