After thousen of hours and dollars, i now feel like quiting
Even Kripp hated the lab. Suprised it got through without his approval seeing how he is the devs fave player.
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"Kripp hates on the game all the time. Who cares about him anyway? |
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" Way more than 1K. But I will not contribute another cent if I cant play the game. I do love this game and GGG :) GGG listens to its fans!!! Thank you!
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" Ye this is actually more important then most realize. It's not financial blackmail or any of the sort either. People simply will not pay another cent unless they feel like the game deserves it. Likewise for me i have not contributed for a while. Because i don't like the way the game is going. Will i ever support again? Probably!. Did i regret the amount i have supported so far? Not even once. Critique is what thrives GGG to make this game better for all of us. |
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" I can relate to this. I hate labyrinths. I hated Hedge Maze ever since I saw it. I hate waiting for traps to open the way so I can pass. I just want to kill stuff. I don't like waiting in an ARPG, I have no patience for this. |
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" LOL I just REALLY don't understand this mindset. -VG- Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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" That's why I put the "+" there, since all I could rule out was that it wasn't LESS than 1k. " Part of my (very legitimate) worry is that GGG will forget the whole point of their monetization model, and slip towards the assumptions that drive almost every other F2P business model, of "we'll still secure the whales and fool 'em." GGG intentionally started with a NON-pay-to-win model, that better mimicked a "perpetual kickstarter" of sorts; they provide the game for no upfront charge, and through supporter packs, let people pay what it's worth to them. All these threads and comments are simply a warning that the game's worth to people has gone DOWN with Ascension. Hopefully GGG recognizes what the meaning of that is, because I know there's an all-too-strong temptation for a developer to say "screw them, we'll just monetize the more loyal fans more!" and that mentality is what paves the road to pay-2-win Freemium. Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
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" They already may have started going down that road with the Pay2Trade stash tabs. -VG- Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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" I will admit; I can't fully argue against that; it HAS contributed to my concern here. And full confession: ALL of my stash tabs (34 permanent tabs, at last count) are premium, and I have gotten a bit lazy with getting the updated Procurement, and just kept with using their built-in feature for the time being. That doesn't mean I'm pleased with it, though. Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
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