Some Ascendancy Statistics

The problem whit labyrinth i see is that it takes time away that you could run higher maps.

I wish we could choose the enchantantments, even if they had to be less powerfull that way .

But right now if it wasen`t for trying to enchant for the challeng i would not bother trying it more than once a day. Its a shame since i like the labirinth and the inside tilesett.
Last week there was a merciless layout that had no golden doors. I ran it like 50 times that day. In short fuck golden doors...
IGN: Tesael
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Alunchuk_2 wrote:
can you reduce the damage and life of merciless izaro? i know he should be really strong and be really rewarding but just think about it.. when you first go to act 3 in around level 63-67 he is impposible.. i have a flame totem magic find build and not only that i do almost no damage but also he is really close to kill me in one hit every time.. with EVERY attack, and my charecter is level 83.. i saw people have problems surviving he's attacks with 7K.. and 4k-6k could get oneshot.. why should he be hard to level 90 charecters when you get access to merciless labyrinth in level 63-67? what if you DONT want to be max hp charecter? what if these 2 extra ascendancy points would complete your defenses? he is too strong for new players and for most of the builds anyway.. i can fight hem for longer time, that's challenging but be aware of everything he is doing? that's too much. and what about these super-fast waves he is sending? i can't react to these and they are doing so much damage.. nerf hem please.


And people are surprised that Champion Fortify is "OP". People are simply using it because they wany to survive... I fought cruel Izaro on HC and almost ripped several times due to:

1. Player Fatigue
2. Game Performance
3. Lack of Izaro game mechanics knowlege
4. Death Traps in Phase 3

I still have faith GGG will do the right thing.
GGG listens to its fans!!! Thank you!
The labyrinth is too long. Supporting play that is detrimental to the health of your players is immoral.
I found out that you can't over level content that you really hate doing. If you don't like it you are going to have a bad time doing labyrinth.
Pathfinder Pride Boiz
Lab on Merci is just crazy. Its pretty hard to level up on this stage of game, and actually without good gear, high amount of hp and high level you will just RIP. Cant understand people complaining that it is so hard on SC - actually game is so easy on SC league, that i cant even imagine how can be possible to complain about Lab there. but for HC its a way too hard. And so bad rewarding.. I just dont go there again because i see no real rewards for that risk (traps are not that hard actually, but there's always some 10-15% chance of RIP)

this game need some high-level content. maps are fun, but only for few days. Lab is ok to do it once or twice, but without good rewards- its just bad idea to go there. Im just getting too bored when i get level 70+, because leveling is pretty slow and the only goal for me after that is to get some nice gear.
ign : IWokeUpInTheCar, ForgetDecember
Lel, pathfinder almost nonexistent. So much meaningless hype
6% labyrinth.. Well - I really love the labyrinth but.. I can't get perandus encounters, I don't find getting right helmet enchantment a realistic goal for me. I find the labyrinth being rewarding for quite limited number of runs.
Would be interested in a SC/HC breakdown. Might fan a few flames, but I hope GGG takes note of the difference even if they choose not to publish it.

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