SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

Kill-and-get-loot is the regular fun PoE game play. I don't like the wait for the floor to cool run across the cool floor activate lever. Wait for the floor to cool run back across the now cool floor to get back to where you came from. Wait for the floor to cool run to the next lever. Go through the now opened door and hope it is the trial end monument. Of course it's not the end instead it's another boring damn hot floor and a half dozen levers and a locked door. About this time the boring crap starts to morph into frustration and Burning Rage.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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gibbousmoon wrote:
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Pyrokar wrote:
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gibbousmoon wrote:

The reasons people find it boring today are, for many, the same reasons people found it boring back when traps still hit like a truck.


When did they reduce trap dmg? It's still percentage base except for for Ulab ones. Isn't it?


If I remember correctly, they reduced the damage to ES quite a bit (halved it?). I think they nerfed Izaro as well.


It was dealing way too much damage to life/es hybrid MoM/EB builds, basically one shotting them if you even touched a trap. This was fixed in 2.3.0 (June 3, 2016).

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Environmental traps in the labyrinth now calculate a player's life differently for determining damage. This was previously the total of a player's maximum life and Energy Shield. Now Energy Shield counts as 60% of its value for this purpose. Only Energy Shield covering life is counted. This was determined to be the best ratio applicable to the wide variety of Energy Shield based builds that exist.
Just a lowly standard player. May RNGesus be with you.
That was a long ass time ago. Thought you were talking about something more recent. My bad.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
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Pyrokar wrote:
That was a long ass time ago. Thought you were talking about something more recent. My bad.


I don't think there has been any significant damage reductions from traps since then? At least none that have been documented by GGG. This thread's basic theme has always been that the traps are not fun content, not that damage was too big. Regulator did a good job keeping the opening post up to date, documenting the discussion and all the suggestions to fix lab in the opening post.

Here's what this thread's opening post says is bad about Labyrinth. Contrary to Fruz's ridiculous harping on Izaro, Izaro has nothing to do with the complaints. Below I've underlined the Izaro topic which rightly indicates the opposite.

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I) For starters its the first time in an expansion that GGG gated such content. With "such" i mean immaterial content aka the ascendancy points that feel way too important, personal and flavourful for character customization, thus making the first non-optional expansion. After all this is an ARPG game where min-maxing and character creation/optimization matter a ton.

II) Even though gating is a dick move, its sometimes needed to make something feel more important. What is the problem though here is that GGG decided that the gate is a completely different game inside PoE. A series and combination of 80' arcade games with 90' action-adventure, aka Indiana Jones meet PoE meet Contra. This has the negative effect of alienating many players who feel excluded from this expansion because they do not find that - obviously different - playstyle fun and/or engaging. PoE can have experimental content, thats fine from and for everyone, but gating something so important behind that is a dumb move from the company

III) Guess what? there is more. GGG labeled the labyrinth as hard, difficult, skill-based content that will prove to be an alternate end-game. Well they couldnt be more wrong. First of all there is no difficulty issue whatsover, maybe some feel izaro is overtuned for his level but thats easily countered with overleveling or knowing the game mechanics. Second the only skill that someone needs, is to know how to press quicksilver pots or use movement skills. Wait, see pattern of the trap, quicksilver pull lever, and level cleared (just like playing hardcore mario).

IV) But it gets worse. In a game like PoE where the skill tree and character creation is the main attraction surely people's choices must be (and are) very important. Well... labyrinth and especially traps say TO HELL WITH YOUR CHOICES, if x person used 50points on his basic skill tree to get hp and armour while y player used 20 points for hp and armour, regarding traps the person with the less hp has actually an easier time in case he gets hit by a trap. WHAT???? How is that possible you may ask, well its easy, healing pots restore higher percentage to the player with the less flat hp pool. Yeah that happens, and its even worse for certain hybrid or pure ES characters. Ofcourse one's players damage and movement choices are unaffected by the labyrinth. So traps ignore and negate specific mechanics while they allow others to trivilize them.So yeah very well thought and fair system.. not.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Reading Regulator's criticisms of lab reminds me of how little has really changed about lab, in the end, and why it's still a boring and disappointing experience.

I used to like the Izaro fight because for a while I found it to be an interesting and challenging fight. I liked it even a bit more because it was a highlight in what was (and remains) a boring zone to run through to define my characters. But, the time when I found that fight challenging is long over at this point. Nowadays the Izaro fights just add to the overall feeling of boredom when running lab.

As one possible silver lining, perhaps GGG could market lab and Izaro as a cure for insomnia. That could turn into a completely new source of revenue.
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
Not gonna lie i stopped playing the game, but come back from time to time to chat with guildmates and see what new is in the game. And today when i came back i saw ton of unread messages and checked them, ofcourse they were about the lab and how shitty, out of place, horrible implemented etc it is. So those messages prompted me to write this one.

Recently one of them guildmates and dear friend made those videos showcasing high level content with unascended characters. Here are some examples :

Unascended Shadow vs lvl 82 Lich
Unascended Shadow vs Red Elder
Unascended shadow vs Four-way legion
Unascended Shadow vs Shaper
Unascended Shadow vs Uber Elder

Go on, check one or two out you wont be dissapointed. Have in mind while he is legit a very good player he is not the no-life gamer/streamer so any of those feats is doable by most experienced players

He demonstrates between other things (depending on each one's personal capabilities of critical thinking) that the game has become a big pile of shit where the damage is so abundant that the ascendancy classes dont even matter anymore.

When they first came out the game was in a much different state and and it worth fighting for, cause they actually mattered, nowdays they dont, maybe you are 10seconds faster in clearing a map if you have one or instead of 5k damages hits you take 4.5k but with the "progress" over the years they might as well put them behind uber elder plus a paywall and mandatory 100h of real time work and nobody will care cause of the millions of dps everybody can reach.

The valiant knights still make the shitty old statements i see and the few of "us" keeping the problem visible are even fewer nowdays i see. Dont expect a drastic change at this point, its costly even thinking about it for GGG, there must be a new round of bad press and vibe again for them to even talk about it, but since Tencent they are way more willing to do so as seen with various way less outspoken issues they rushed to fix (as if those were the majority of players and not 100people on reddit only)

Do what Pyrokar does, and dont ascend, seriously you can do all content, and most importantly when TencentGGG gathers info about classes more unascended ones will appear (as they progressively do in recent info announcemnts), its the only way if you truly desire change to achieve it.

Sincerely FUCK LAB :)
Inundated with cockroaches, I am

https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions
Interesting, Regulator. Thanks.

It bears mentioning though that an SSF League character doesn't have a chance in hell of getting very far into red maps without ascending or a LOT of luck and grinding.

Trading one evil for another is not so appealing for many players.
Wash your hands, Exile!
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gibbousmoon wrote:
...
Trading one evil for another is not so appealing for many players.


There has got to be a good pun in there someplace.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
"
Regulator wrote:
Not gonna lie i stopped playing the game, but come back from time to time to chat with guildmates and see what new is in the game. And today when i came back i saw ton of unread messages and checked them, ofcourse they were about the lab and how shitty, out of place, horrible implemented etc it is. So those messages prompted me to write this one.

Recently one of them guildmates and dear friend made those videos showcasing high level content with unascended characters. Here are some examples :

Unascended Shadow vs lvl 82 Lich
Unascended Shadow vs Red Elder
Unascended shadow vs Four-way legion
Unascended Shadow vs Shaper
Unascended Shadow vs Uber Elder

Go on, check one or two out you wont be dissapointed. Have in mind while he is legit a very good player he is not the no-life gamer/streamer so any of those feats is doable by most experienced players

He demonstrates between other things (depending on each one's personal capabilities of critical thinking) that the game has become a big pile of shit where the damage is so abundant that the ascendancy classes dont even matter anymore.

When they first came out the game was in a much different state and and it worth fighting for, cause they actually mattered, nowdays they dont, maybe you are 10seconds faster in clearing a map if you have one or instead of 5k damages hits you take 4.5k but with the "progress" over the years they might as well put them behind uber elder plus a paywall and mandatory 100h of real time work and nobody will care cause of the millions of dps everybody can reach.

The valiant knights still make the shitty old statements i see and the few of "us" keeping the problem visible are even fewer nowdays i see. Dont expect a drastic change at this point, its costly even thinking about it for GGG, there must be a new round of bad press and vibe again for them to even talk about it, but since Tencent they are way more willing to do so as seen with various way less outspoken issues they rushed to fix (as if those were the majority of players and not 100people on reddit only)

Do what Pyrokar does, and dont ascend, seriously you can do all content, and most importantly when TencentGGG gathers info about classes more unascended ones will appear (as they progressively do in recent info announcemnts), its the only way if you truly desire change to achieve it.

Sincerely FUCK LAB :)
GGG will probably change the process by which characters come to be defined, whether players ascend in the current iteration or not.

A lot of things have been changed that GGG publicly stated wouldn't change. Plus, threads packed with criticisms about lab have been near the top of the lists of threads in all relevant fora for years on end. Multiple streamers have publicly criticized lab. No other firm involved in the ARPG space seems remotely interested in creating a parallel to lab, which is not exactly a compliment about GGG's choice to make lab what it currently is in POE.

It's very clear that for *MANY* players their characters are defined through "low-to-negative enjoyment" gameplay. Add in lore that doesn't add up and a penchant by GGG for re-inventing major systems in the game and there's good reason to believe that prestige classes will receive a fresh look in the future.
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
The lab is like taking unpleasant medicine for me. I don't like it but if I want my character to be at it's maximum, it's necessary. I actually would like just a short lab that only grants ascension. Just kill Izaro and you can ascend. No drops, no keys, no enchants. Just let me ascend without running through the Frogger game. That's really the only part I hate. Finding my way through all that annoying crap. Not even deadly, dangerous, or challenging crap. Just plain fucking annoying crap.

But alas, never gonna happen. I've accepted that like many other things this is just the way Tencent wants to do things and they have no intention of changing so why waste energy on it? They stopped caring what the players thought about these bigger issues a long time ago. This is their game and they are making it for themselves and if we like it, great. If we don't then it seems their attitude is that we can all just fuck off.
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the courage to challenge any unbalanced content, and the wisdom to avoid the forums.
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