SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

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Pyrokar wrote:
So let me ask you this. Should my 95 char that i mentioned before be dying to normal dominus? Why should normal lab be any different?

Because you're supposed to put in the minimum amount of effort and concentration to get your ascendancy regardless of your level. If you work for it hard they can be neutralized but it won't happen incidentally. Isn't it obvious that it's a piece of content designed to be done as soon as you're able? Because you aren't gaining much by postponing it, similar to what they did with those low level essences and tried to do with prophecies.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Aug 9, 2017, 5:26:04 AM
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Pyrokar wrote:
And yes overleveling content is something that should exist in an arpg content

You don't get to choose what PoE "should" or not be.

It does make sense, whatever your boots are, a huge sawblade will cut through it, and you cannot overlevel such a mechanic.

Here is a fact :
If you're fighting a guardian, Atziri or the shaper and get a huge spike of lag, it's a more dangerous thing that anything else in the lab ( except maybe uber Izaro for some ).
Connection issues are a problem for the whole HC content, period.
Lab is not relevant regarding this, if your connection sucks, then it's too bad, but that's not coming from GGG.
GGG didn't design the game to be played around a 500ms ping, and ( thankfully ) is not going to tune the whole game around somebody playing with a wooden routeur and connection.

ggg's technical issues are another problem however, that need to be fixed, but these seem to be basically non existent there now .... ( regarding the lab of course ).




And if you are not playing HC for the thrill ( at least somewhat ), then it probably means that all you care about is the bragging rights, in which case ..... well, "git gud" is probably a good enough answer.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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raics wrote:
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Pyrokar wrote:
So let me ask you this. Should my 95 char that i mentioned before be dying to normal dominus? Why should normal lab be any different?

Because you're supposed to put in the minimum amount of effort and concentration to get your ascendancy regardless of your level. If you work for it hard they can be neutralized but it won't happen incidentally. Isn't it obvious that it's a piece of content designed to be done as soon as you're able? Because you aren't gaining much by postponing it, similar to what they did with those low level essences and tried to do with prophecies.

This doesn't really answer my question.

Here is another one.

Being a life build and wearing a kaom's heart why is it not wise to take it off when fighting normal monsters but it is when going through traps?

How is it a good hc design when actually having less defensive stats make it easier?

It isn't. It's bad hc design and all your assumptions and opinions aren't gonna change that.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
Wearing Kaom's heart or not changes almost nothing, it's close to insignificant.
I'm pretty sure that the fact that life flasks become less good against traps the more life you have, is just an oversight from GGG, and since its impact is negligible at best ... whatever.



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Pyrokar wrote:

It isn't. It's bad hc design and all your assumptions and opinions aren't gonna change that.

Which is merely your opinion, and thankfully GGG does not agree with it.
And whatever you say, it won't change that.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
I had to use examples of what i am saying in order to get you to see what's wrong and you still do not. Even when i am like fucking jesus and use mario allegories you do not.

I sincerely hope tha GGG aren't as daft as you people are.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
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Pyrokar wrote:
Being a life build and wearing a kaom's heart why is it not wise to take it off when fighting normal monsters but it is when going through traps?

Because armor formula is, by public opinion, ass. Fortunately, no armor required for traps, so it's a non-issue, or at least I never heard of anyone taking off his kaom for trap segments. Have you?

But which are your questions anyway? "Why does the inability to trivialize something with no direct effort involved upsets me so much?" Hell if I know, I honestly don't understand where you're coming from, you should probably seek your answers at the heart of the battle, not here.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Trap damage is % based. Armor has no effect on many traps (reduced dart trap damage iirc). This makes no sense in a game of this type, especially for hardcore.
The Hyperbomber for 2.6: https://www.pathofexile.com/forum/view-thread/1879383
Lol. I guess fruz is actually closer to understanding than you raics. Anyway there is a difference between wanting to trivialise content with no direct effort and try to survive in hardcore.

You wanted to know why lab is a shitty hc design and you got your answers. Sry you don't like them but it's true. Mario should never have only one life.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
Last edited by Pyrokar#6587 on Aug 9, 2017, 8:10:16 AM
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Saltygames wrote:
Trap damage is % based. Armor has no effect on many traps (reduced dart trap damage iirc). This makes no sense in a game of this type, especially for hardcore.


Another baseless assumption.
It does make sense, as much as the armour formula makes sense.


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Pyrokar wrote:
I had to use examples of what i am saying in order to get you to see what's wrong and you still do not

Riiight, you don't even realize how biased your opinion ( because trying to state them as fact does not change that those are merely opinions ) is.
What about you try to see what's wrong with what you said before ?

I don't need to refer to [Removed by Fruz] mario analogies.
I'm running the lab as it's part of PoE, for the interesting piece of content that it is, and am having my fun, without issues.


You can survive it, only it takes a bit more than just build planning.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Aug 9, 2017, 7:44:00 AM
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Pyrokar wrote:
You wanted to know why lab is a shitty hc design and you got your answers. Sry you don't like them but it's true. Mario should never have only one life.

Except you provided none, you seem to think that the ability to overlevel content to non-threatening levels is for some reason crucial to HC success and failed to explain why do you think that is so. Your aversion to the idea of static threat seems to be conceptual more than realistic, that's why I can't accept it.

Personally, I think PoE fails as a HC game in general, to have fun in HC it has to maintain a level of vigilance for me and PoE usually kills you in your sleep. It probably isn't possible to maintain your focus the whole time with the amount of enemies and stuff happening on screen. Very similar to using a targeted skill without multistrike, you can do it for five maps, ten, twenty and then you just can't bring yourself to do it anymore because it requires more input from you than you can handle longterm.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►

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