SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

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Zalhan2 wrote:
We also know most people dislike the lab or they would show numbers to the contrary. They are happy to post good things.


We know most people love trade otherwise they would post numbers to the contrary right

Get fucking real dude
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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goetzjam wrote:
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Zalhan2 wrote:
We also know most people dislike the lab or they would show numbers to the contrary. They are happy to post good things.


We know most people love trade otherwise they would post numbers to the contrary right

Get fucking real dude


This doesn't make much sense.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
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Turtledove wrote:
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mezmery wrote:
great success. you gathered 917 opinions.
for reference - legacy launch concurrent online was 150k users and 1st days unique player count somewhat closer to million.
also POE has about 20mil registred accounts.

so, at best, you represent a marginal sample that is orders of magnitude lesser than standart error for this amount of players.

I wonder how actually delusional you should be.


You have lots of great information on user numbers! Where did you get it? What is the percentage of active player accounts that have posted to the forum in the year and a half or so?

The only use that I have of the 917 account name list was fully satisfied long ago.

if you actually played a game, not only this retarded forum thread' you'd knew. Also it is requiered to register here to play the game, so 100% of community visited this site at least once, and 913 means nothing.

you cant possibly know they are satisfied or no.

No rest for the wicked
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mezmery wrote:
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Turtledove wrote:
"
mezmery wrote:
great success. you gathered 917 opinions.
for reference - legacy launch concurrent online was 150k users and 1st days unique player count somewhat closer to million.
also POE has about 20mil registred accounts.

so, at best, you represent a marginal sample that is orders of magnitude lesser than standart error for this amount of players.

I wonder how actually delusional you should be.


You have lots of great information on user numbers! Where did you get it? What is the percentage of active player accounts that have posted to the forum in the year and a half or so?

The only use that I have of the 917 account name list was fully satisfied long ago.

if you actually played a game, not only this retarded forum thread' you'd knew. Also it is requiered to register here to play the game, so 100% of community visited this site at least once, and 913 means nothing.

you cant possibly know they are satisfied or no.



I have played the game and don't know where you received your fountain of knowledge from so I guess there's at least one very minor point where you're incorrect.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Zaludoz wrote:
[...]

I just want to point out :
- traps never one shot ( I have not tried with a ridiculously low buffer in endgame, darts might have fixed damage, so that might one shot somebody with an extremely low buffer, idk, but then the problem is different )
- Izaro spanw adds, to refill your flasks if you need


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Kellog wrote:
[...]

Just because you throw a "I covered this" does not mean that you have.
It can mean however that you think that you understood and answered ... but in fact you haven't, you keep rambling and completely missing most of what's going on ( and you do seem to have troubles understanding what causailty means ).
And it's all about "projecting" of course, that makes it easier for you than just trying to actually udnerstand something .... sigh.
Whatever.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jul 28, 2017, 6:11:59 AM
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Turtledove wrote:


I have played the game and don't know where you received your fountain of knowledge from so I guess there's at least one very minor point where you're incorrect.

https://www.pcgamesn.com/path-of-exile/path-of-exile-player-growth-version-260

steam only

also, poestats tells me you havent played this game for a very long time. but you still keep your pityful crusade.
No rest for the wicked
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Fruz wrote:

Just because you throw a "I covered this" does not mean that you have.


You're starting to sound like a broken record.

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It can mean however that you think that you understood and answered ... but in fact you haven't


I have, several times.

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you keep rambling and completely missing most of what's going on


LOL! Projecting again!

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( and you do seem to have troubles understanding what causailty means ).


TopMind of PoE decides to lecture about logic!

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And it's all about "projecting" of course, that makes it easier for you than just trying to actually udnerstand something .... sigh.
Whatever.


LOL! Okay, you found me out. LOL!

By they way, is this response simple enough for you?
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Kellog wrote:
[...]

"broken record" fits perfectly here!
Since you have no arguments or anything, there is nothing to "discuss" with you, it's completely empty at this point.
Have fun continuing like this.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jul 28, 2017, 7:19:44 AM
To Fruz: at the risk of getting into one of your "does not, does to, does not, does to" debates...

I thought I adequately prefaced all of my comments to avoid those anticipated comebacks but... I guess not, so...

My overall post was about the entire game in general, only pointing out where the Labyrinth exacerbates those trends and makes it all the more apparent, where it's just creeping into the rest of the game like boiling a frog one degree at a time.

Traps/one-shots: "One-shots or near one-shots" I know most traps don't one-shot you... hardly anything does, but the things that do are horrible IMO, even if they're "telegraphed" like the Vaal Construct's ball arm slam... there is no indication of how far you need to be to avoid damage, or that "this attack will kill you if you let it hit you." aside from maybe how long the boss is in a certain pose? I'm usually more concerned with where I am, and where enemies are on the screen compared to where I am, and how much HP and MP I have, and how many flask charges I have, than on what animation the boss is doing (and from the top-down angle, very few boss charge up animations have sufficiently distinct body positions for their silhouette to determine at a glance, what's going on in a fast-paced environment, for me. Maybe it's my 40+yr old eye sight and reaction time, but I do fine in other games. Give these charge up poses some fancy light-show of gathering energy, and some indication of the area that will receive the damage. It doesn't have to light up the ground in red like Elder Scrolls Online or WOW, or Star Wars: TOR (there are a lot of games that come to mind that use this ground highlighting method), but there is literally no indication of what action needs to be taken on your part, aside from "run away, the boss is doing something different." (Flameblasts are easy enough to avoid, but they're blatant, and I don't think all attacks need that sort of in-your-face tell, but maybe they should... if it means death to stand there, as opposed to flameblast that you can mitigate and live though.)

Happily, stuff like Volatile blood is being changed (hurray), but there are plenty of times where the damage comes in maybe two or three rapid hits in under a second (this counts as a "one shot or near one-shot"), or instances where my life drains out rapidly like some super-poison and I never see what killed me (not corrupting blood, or reflect, maybe a poison cloud or something, but as I said, never saw what killed me, and there's no log to learn from.)

Also, I tried to put "one-shots (or near one-shots)" every time, just to avoid that comeback... and it's not only directed at the Labyrinth, but at the game in general, primarily with bosses, as a trend I don't like one bit. (especially the act 5 mid-boss shooting those arcade-shooter-style fiery pinwheel pattern dodge/hide or die bursts, that's one or two hits-dead junk from the videos I've seen.)

Izaro/flasks: Again, this isn't aimed at the Izaro fight in particular, but he has plenty of one-shot conditions under certain circumstances, some attacks even being off-screen one-shots... but this point about flasks was about the game in general and the case of running out of flasks between trap gauntlets with no enemies around to refill, which results in my experience, that the flask mechanic feels clunky & annoying and while it usually works fine for clearing maps, becomes a major negative in fights where there aren't adds (not that I think bosses SHOULD have adds... I think it dilutes the experience of fighting one big bad guy that's enough to take you down on his own... not needing minions, and reduces the utility of strong single-target skills that should shine at being boss-killers, letting AoE be for trash. The trend of adding adds to boss fights really diluted the feeling of the Brutus fight, for instance.)


So yeah, trends I hate to see, and they're emphasized greatly in the Labyrinth and Izaro's fight too.
Well, now that volatiles re going, one shot are basically not an issue any more as almost everything is telegraphed, considering a character well enough built.
I still find that DD totems do have aw too high range, and that in extreme case it might lead to a one shot, but apart from that ...

Now if you find that some telegraphs are not obvious enough ... it is another concern imho.
Fully buffed Izaro (or just with the speed gargoyle, or charges) will have a really quikc telegrah, the normal version has a moderately quick one though.
"Some telegraphs are too quick, not obvious enough considering the damage it dishes" is a much more valid concern than just "This game sucks, one shots everywhere !!!" that we can see often around here, imho.

Personally, I like that the game has some "you should run" moments, even if it's not very clear, it fits the unforgiving (supposedly) nature of wraeclast, imo.

Now, situation leading to near to "instantly-killed" scenarios can be avoided, it boils down to how much your character can handle, what can be a threat, the game does need threats, don't you agree ?


About flasks ... different opinions I guess then.
I don't like the whole design of flasks that much (when I started PoE, I decided to go ES partly because I didn't like the fact that the character would drink a potion to survive in the very middle of a fight .... I know, a bit ironic considering flasks right now lol ), but they're an important part of the game, a very important one.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jul 28, 2017, 8:58:53 AM

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