SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]
" It is an extremely rare exception for people to come to the forum and use their first post ever to the forum to voice their dislike of labyrinth. In hundreds of cases it has only happened once or twice. Captain Obvious was pushing a not so obvious thing after all was he? :-) Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
|
![]() |
"When is anything really new done, though? Lab is a mashup of "trial by combat" (to decide the next king) and the "mad wizard's tower" (which gates untold power behind a maze, minions, puzzles, and traps). The notion of ascension is also not exactly new. The trial by combat part of lab fits well inside an ARPG. It's the best part of lab. The mad wizard's tower fits poorly in POE for many reasons, including but not limited to mediocre execution and ridiculous lore. Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes? Last edited by EnjoyTheJourney#0109 on Jul 22, 2017, 11:49:57 AM
|
![]() |
" Nowadays? Very rarely, it takes something like a chubby Korean dude doing a pony riding impression to turn people's heads. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
![]() |
"I think I found your guy! I'm not certain I view him as the pinnacle of creativity in any field of entertainment, but to each their own. Back on topic, if something isn't terribly creative, then how bold can it really be? I get a sense that some of the leads in GGG had some very good experiences when platform gaming, as you can see that sensibility coming through in act 4 (not coincidentally, the least liked act by common consensus), as well as lab. Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes? Last edited by EnjoyTheJourney#0109 on Jul 22, 2017, 12:03:20 PM
|
![]() |
" My point exactly, sometimes it's enough to try something else and pull a Remy Gaillard. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
![]() |
" Did the guy that said this even try kung fu-chess-monopoly? I bet he couldn't even pass the first level or he took too long to do it, or else he'd find it "not a mess". Kung fu-chess-monopoly is awesome! I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
|
![]() |
" It got ignored because it's a positively jurassic way of thinking, DotA is a good example and it started an entire subgenre. Or a first person looter like Borderlands, I'm no huge fan of shooters and I've played the stuffing out of all three games in the series. If the game is done well, it will have a good chance to draw on the outliers from multiple camps so it's usually enough even if it can't quite hit the most hardcore crowd, which is what the quoted part is about. The trouble with genre-spanning games is they're harder to get right, you don't have a plethora of older titles to draw upon and don't have as good of an idea of how players will react to something. Yeah, the risk is higher so it's harder to persuade the investors to put serious money behind such projects and they often end up as a low budget and consequently low effort titles. It's probably the future of gaming, only a matter of time before tired old formulas become a hard sell and genre restrictions lose their meaning. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Jul 22, 2017, 1:26:44 PM
|
![]() |
" I agree here. If an idea is good and is executed well, a game can thrive on elements from several "genres". You bring up an example; MOBA, while we can also name Battle Royale games, which has also made it as a completely new subgenre. And the keys here, are the two bold out words; A good idea done well. And by all means, if GGG still believes that the lab was a good idea, and was executed well, and sit on numbers, graphs and statistics that shows that the community shares their view, share them. Let us know that it was a success. Let us see that "we" are a minority. Because I am a human being, with empathy, and can swallow a ton of camels if it's for the greater good. I'm just having a hard time believing, experiencing and seeing that the lab is "vastly liked". And no, it's not based on this thread :) Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
|
![]() |
" Of course not, but I don't think it's as "vastly hated" as some claim, it has been portrayed as PoE enemy number one and the game has bigger issues than that. If 25% like it, 25% hate it and 50% are somewhere in between that's probably good enough for gatekeeper content. I don't think many players truly enjoy hunting for every single map boss in atlas all over again every league to rack up the bonus, but hey, the reward is well worth the time spent and it isn't TOO much of a hassle. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
![]() |
" The atlas thing is also the core gameplay of PoE, not experimental stuff. In FFX, gaining the ultimate weapons that could break the damage limit per hit, were each gated behind mini-games. I hated dodging lightning strikes, Blitzball..., dodging butterflies along a nearly 2-dimensional path where you couldn't easily see where on the path the butterflies were, dodging birds in a chocobo race, ... but then you had Yuna and Auron's capture monsters with hunting weapons and Yuna's defeat summoned monsters in battles... these were fun. Did I do the Celestial weapon quests? Yes. Did I like them all? A big no. In fact, on replays of the game, I simply crafted my own "break damage limit" weapons instead of obtaining the respective celestial weapons with mini-games I hated, even though that was a much more challenging task to collect the ingredients. |
![]() |