SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

Lab should give you six portals, just like a map.
"
Shaboom wrote:
Lab should give you six portals, just like a map.


Wouldn't be much of a trial then.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
"
Xavathos wrote:
Wouldn't be much of a trial then.

You now, about that saves, checkpoints and continues thingy...

Never realized I was actually missing the restriction that much, when Andromeda came out that lack of saving at will during main storyline seems a bit strange at first but it clicks after a while. It forced me to play better because who knows how long of a segment I'll need to replay if I die and on higher difficulty settings it's very easy to mess up. It wasn't a very good game overall but that's one thing I ended up liking a lot.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Jul 17, 2017, 1:13:41 PM
"
Saltygames wrote:


From their news announcements it woulld seem they have some more changes in store. Old content won't be in the focus for 3.0, naturally.

I think if we keep muttering it will happen sooner or later.

Fucking checkpoints man! Don't waste my time rerunning because some stupid disconnect or whatever. Thats the worst, when you feel the game is wasting your time. Because when you have fun, it doesnt feel like a waste



Did you read what you wrote? Old content isn't the focus for 3.0? I'd argue its basically the only focus, from streamlining a few things in acts even more to streamlining leveling to not repeating acts. A good portion of the focus is indeed on leveling and progression until maps, which believe it or not includes the trials and the lab, which they've made various changes to.


Mutter all you want, GGG does what the hell they want. Can you point to an idea in this thread they've implemented? I know I cant.


While its annoying to lose progress to a disconnect, it prevents abuse. If GGG was able to snap shot your location, your flask charges, ect and put you back where you were on a disconnect then perhaps I would not be opposed to it. MAYBE it would be ok if you were put back at the start of the zone, although I think that can be abuseable as well.

Regardless of what you think about the content, they designed it to be completed in 1 go and its possible as such, for that reason alone the content provides more challenge then the rest of the game that can be cheesed with portals out or just throwing your body at it.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
raics wrote:
"
Xavathos wrote:
Wouldn't be much of a trial then.

You now, about that saves, checkpoints and continues thingy...

Never realized I was actually missing the restriction that much, when Andromeda came out that lack of saving at will during main storyline seems a bit strange at first but it clicks after a while. It forced me to play better because who knows how long of a segment I'll need to replay if I die and on higher difficulty settings it's very easy to mess up. It wasn't a very good game overall but that's one thing I ended up liking a lot.


The difference through is that we're talking of single-player versus multiplayer and POE is also notorious for having lag spikes and d/c can happen as well. Now granted some might say it's my internet but ironically POE is the only game with such situations (not to mention they do not have servers in many countries, which is one of my issues.)
"
andreicde wrote:
The difference through is that we're talking of single-player versus multiplayer and POE is also notorious for having lag spikes and d/c can happen as well. Now granted some might say it's my internet but ironically POE is the only game with such situations (not to mention they do not have servers in many countries, which is one of my issues.)

I see you never played Andromeda, it's buggier than a Bethesda game on release day.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
goetzjam wrote:
Did you read what you wrote? Old content isn't the focus for 3.0?


So 6 new acts isn't new content. Ok.

Fact is they simplified lab in normal according to reports. it's basically linear now.

They will do more, mark my words

The Hyperbomber for 2.6: https://www.pathofexile.com/forum/view-thread/1879383
"
Saltygames wrote:
"
goetzjam wrote:
Did you read what you wrote? Old content isn't the focus for 3.0?


So 6 new acts isn't new content. Ok.

Fact is they simplified lab in normal according to reports. it's basically linear now.

They will do more, mark my words



They've listened to over a year of complaints about the lab and all they are doing is making it so you have to do a few less trials (which were once per league anyway) and making normal and cruel shorter, while probably increasing the time it takes to do merc and uber lab? Its effectively just moving around the rooms in such a way that you would be crippling yourself by not getting the lab done at the appropriate time, which allows GGG to actually balance the leveling content to have additional power from AC bonuses.

I think normal might be too quick, but then again its normal, as long as merc remains around the same length (for enchantment purposes) and uber is similar or even slightly longer its fine with me.

Quite a few people here just want to make sure the lab is the only way you get the AC points, because they should be earned.



According to someone they said its a turd, he wouldn't run the lab in freaking merc and finish it or run the uber because "i already tasted it and it taste like shit" or something like that. So GGG is polishing the turd, do you think they are going to remove the AC points from the lab after doing any work in there? Especially when they absolutely could of separated the two during the design of 3.0, which would be logical time if they were going to?

I don't mind various changes to the lab, [Removed by Support]

My hopes is that GGG releases another post about the lab stating this is the extent of the changes we have planned for the lab....although they kind of already did that with the manf post they did already.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Last edited by West_GGG#0000 on Jul 17, 2017, 3:27:47 PM
"
Saltygames wrote:
"
goetzjam wrote:
Did you read what you wrote? Old content isn't the focus for 3.0?


So 6 new acts isn't new content. Ok.

Fact is they simplified lab in normal according to reports. it's basically linear now.

They will do more, mark my words



Actually GGG announced that just the normal lab would be simplified.
"
Much of the feedback we've received since the Labyrinth was added focused on the length and difficulty of the Labyrinth itself, so for the first Labyrinth we are removing some of the areas in the leadup to each fight with Izaro.

Changes to the Labyrinth.


The thread opened a floodgate of labyrinth hate outpouring from the player base. It was so amazing I decided to make an exception and do the analysis of new players posting labyrinth dislike in a thread outside the Feedback and Suggestions forum. There were about 117 new names added to the list. Over 330 threads discussing labyrinth problems with over 910 posters in support The GGG response was to apparently cut back the first two labs to just bare bones labyrinths in the beta instead of just the first one.

GGG was apparently still unsure how hated the labyrinth was and followed up with this thread. Labyrinth Changes in Beta Feedback The first question asked was
"
What is your opinion of the current Normal and Cruel versions of the Labyrinth? How does it compare to 3.0.0 Beta?


The overwhelming response was along the lines of "much better". The less crappy content the better.

edit: P.S. [Removed by Support]

Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Last edited by West_GGG#0000 on Jul 17, 2017, 3:05:49 PM
"
he GGG response was to apparently cut back the first two labs to just bare bones labyrinths in the beta instead of just the first one.


They actually originally talked about this in podcast a long time ago. 3.0 is the perfect time to make such a change so they did. Its not like your feedback or your massive "shitlist" had anything to do with them shortening the lab, nor does this thread, because I don't think its even in the OP (unless he edit it in recently)

GGG had the idea long before they implemented it.


"
The overwhelming response was along the lines of "much better". The less crappy content the better.


It makes more sense to streamline it so you get it when leveling so they can balance for it, instead of people waiting until merc and doing 2 or 3 of them back to back.

I guess you are ignoring the part where the endgame lab is longer, but thats fine you've still likely never done it so you wouldn't know the difference.

https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.

Report Forum Post

Report Account:

Report Type

Additional Info