SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

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Phrazz wrote:
A boss would be designed pretty badly if it wouldn't offer a more interesting challenge than a series of traps.

Then all bosses before 3.0.0 outside of maps and special areas have been badly designed, since you can just overlevel them and smash them, bypassing all of their mechanics.

That's to me the big difference with traps.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jul 10, 2017, 8:39:55 AM
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Fruz wrote:
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Phrazz wrote:
A boss would be designed pretty badly if it wouldn't offer a more interesting challenge than a series of traps.

Then all bosses before 3.0.0 outside of maps and special areas have been badly designed, since you can just overlevel them and smash them, bypassing all of their mechanics.

That's to me the big difference with traps.


How are they different in that regard?

Yet they're STILL more interesting. Says it all. You still fight them. You're still using your gear, choices and skills to beat them. Traps? You overlevel them and run. Fun? Naah. Rewarding? Naah. We can keep comparing traps and bosses for hours, but they will keep being two different things, and in my eyes; one of them belongs in this game, hell, this genre is built around it. The other one? Not so much.

But hey, you like it, I don't. We know that already. You feel it offers the game something valuable, I don't. You thrive by the thought of running over sawblades, I don't. We are ALL different, that's why a game needs (should) adjust by giving players options, especially regarding "different content", word used by the devs when the lab came.

Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
Last edited by Phrazz#3529 on Jul 10, 2017, 8:52:59 AM
They are not a challenge, there is nothing challenging in stepping on an ant.

And you statement was "an interesting challenge".

overlevel trap ?? What is this new fantasy ? Traps don't care about your level ...
If you have a very specific build, levels could allow you to unlock some uniques that might help you, or get a bit more regen I guess, but compared to anything else, it's nothing like "over-leveling", the impact of your leveling is close to none regarding traps.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Traps can also be completely trivialized as a challenge, if you work towards it.

The strawman arguments of yours are disturbing. Your appearance in this thread is disturbing as well, Fruz.
This is a buff © 2016

The Experts ™ 2017
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Fruz wrote:
They are not a challenge, there is nothing challenging in stepping on an ant.

And you statement was "an interesting challenge".

overlevel trap ?? What is this new fantasy ? Traps don't care about your level ...
If you have a very specific build, levels could allow you to unlock some uniques that might help you, or get a bit more regen I guess, but compared to anything else, it's nothing like "over-leveling", the impact of your leveling is close to none regarding traps.


But they are still interesting, in design, skills they use, theme and so on. While some still remains a challenge for certain builds.

About the "overlevel traps"-part, higher levels = more points. More points = more health. More health = more regen. And more points = more options to build for traps. Come on, don't try and make it sound like you don't have a huge advantage by overleveling it.

And it's not the boss' design fault that the game doesn't offer bosses at higher level for you to run. At a certain level, you overlevel everything.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
Last edited by Phrazz#3529 on Jul 10, 2017, 9:07:59 AM
Provide proof then to disprove his points, instead of insulting him.

The way I see it, traps only care about one thing. HP pool. Be it ES or life, they will deal 50% plus a portion in a bleed over time. It doesn't care if you're level 10 with 400 life or 100 with 30k ES. It will hurt your bar exactly the same amount.

The level 10 in this example may even have the advantage with regen/flasks, if anything.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
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torturo wrote:
Traps can also be completely trivialized as a challenge, if you work towards it.

The strawman arguments of yours are disturbing. Your appearance in this thread is disturbing as well, Fruz.

No they can't, not completely.
But you can instantly kill everything during the storyline (pre 3.0.0) and completely ignore all of their mechanics.
Your lack of knowledge is disturbing.
Or is it bad faith ?
Which one I wonder.

But I would lack that there was more to prevent the couple of cheezing situations, which requires a really specific builds, but are still miles away from just instantly blowing up something and threat him as any other monster in the game.

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Phrazz wrote:
But they are still interesting, in design, skills they use, theme and so on. While some still remains a challenge for certain builds.

They could be interesting, but not a challenge, that's only what I was saying.
Although I hardly how something that you blow up not to have to deal with is anything like interesting once you're doing that.

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Phrazz wrote:
About the "overlevel traps"-part, higher levels = more points. More points = more health. More health = more regen.

More health regen does literally nothing if traps deal you more damage from it, which sawblades and roomba do.
There are even people that went the extra miles and did show that increasing your life would reduce the amount of damage mitigation from armour regarding spike traps, and reduce the impact of flasks as well, which makes it potentially just less good that not over-leveling them - regarding this -.
So no, "more life" does not help against most of the traps, it's the opposite if anything.


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Phrazz wrote:

And it's not the boss' design fault that the game doesn't offer bosses at higher level for you to run. At a certain level, you overlevel everything.

But that is of little relevance, since that's what people do at the end.
Do people deal with mechanics even in endgame fights ?
Not really, min maxers blow up most bosses and that's it.
That's what matters, what people can do, and what they do.



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Xavathos wrote:
Provide proof then to disprove his points, instead of insulting him.

That would be a surprising change.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jul 10, 2017, 9:21:32 AM
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Fruz wrote:

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Xavathos wrote:
Provide proof then to disprove his points, instead of insulting him.

That would be a surprising change.


That would be a welcome change. Long overdue. This thread is suffering from a severe lack of respect and direction as a direct result of that.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
"
Phrazz wrote:
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goetzjam wrote:

Furthermore, as I've already indicated the changes to me indicates that GGG is unwilling to separate the lab and AC points, so your mighty quest is all for nothing. How does it feel to waste over a year of your life compiling a massive list, all for nothing?


TO YOU it seems that way, yet you spew out a sentence about wasting his time? Why should HE feel like he's wasted his time, just because YOU believe these changes are more about 3.0 than changing the lab itself?

I'm sorry, you just have this dick-like, arrogant way of debating.

Should I write "how does it feel to have wasted one year of YOUR time defending the lab as it is, only to have it shortened, cutted and changed"?


The purpose of me posting isn't as much defending the lab as is, its about keeping the lab and AC points tied together.


As I said many many pages ago on this discussion I would rather focus on what people don't enjoy and look at how to improve that, rather then give the points away for free.

Nothing GGG has done in 3.0 beta so far, nor their manf post has lead me to believe that my time here has been wasted, as 3.0 will eventually come and pass and the lab will still remain the only way to get the AC points.


In terms of wasting time, I'm not referring to everyone that post here, only ones that go as far as to compile a massive list and "demand" that GGG remove the AC points from lab and well that list of people is really short.

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That would be a welcome change. Long overdue. This thread is suffering from a severe lack of respect and direction as a direct result of that.



Much like how I asked anyone that dislikes the lab so much to provide proof of them running the lab and trivializing it or any of the other times I asked them to actually provide anything other then empty words?
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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Xavathos wrote:
Provide proof then to disprove his points, instead of insulting him.


The respect had its place. There were different suggestions coming out of people staying at both sides of the fence. Constructive discussions.
[Removed by Support]
Past a certain point it became unbearable.
I lost any desire to type anything in this thread anymore. It will get drowned in his lack of understanding and inability to get into and understand others' points of view, along with their arguments.

He's a massive troll. Not that it's new.
I know how to fight trolls. I hit them with a shovel up to the point they stop moving.

It's a kind of motivational though, to make me stay in this thread.
This is a buff © 2016

The Experts ™ 2017
Last edited by Stacey_GGG#0000 on Jul 10, 2017, 11:25:56 AM

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