SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]
" Except they are totally different. PoE doesn't accept donations, it sells virtual points used in purchasing microtransactions, sometimes in the form of a supporter packs, which holds extra goodies as thanks for your generous support. The updates on a mod are driven by player interest, while for PoE it is a company, a team, a business. That goes paired with a lot more obligations than a mod. A mod could cease updates immediately and no one, not even the donators could do anything about it. With PoE that's not quite the case. I could go into more detail, but like I said, apples and oranges. Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more. 'Cause it's a bitter sweet symphony this league. Try to make maps meet, you're a slave to the meta, then you leave. |
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There are examples on both sides of the fence regarding prestige classes or epic levels or <insert name here>. Sometimes devs adopt the "Ya Gotta Earn it" perspective, sometimes it's folded in with regular gameplay through a more seamless approach, with little to no added fuss.
For example, your first paragon point pops up almost before you blink in D3, after reaching level 70. And, the difference between 0 paragon points and as little as 1000 paragon points, for character power, is not minor matter. In Grim Dawn you get your second mastery as a matter of course at level 10, which offers a big spike in possibilities and, depending on the build, the power of your build. You're not even out of act 1 normal before this happens, in general. Given GGG's need (and history of aiming) to pump up each new content release into something of galactic proportions, it was pretty much a foregone conclusion that they'd choose the most dramatic way of positioning their new content. I don't see offering a large spike in power as inherently right or wrong, based on either just leveling up or based on somehow earning it. That's a trivial issue, in my view. What really matters is that content you need to do to progress in a game and to develop your character is actually fun. Dressing up "Ya Gotta Earn it" with annoying and/or boring gameplay and then implying that's the only legitimate and appropriate way to get a power spike in a game is quite a novel point of view, if you look at the larger universe of games. Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes? Last edited by EnjoyTheJourney#0109 on Jul 6, 2017, 8:25:21 AM
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" Setting player psychology aside as we're hardly qualified to make a reliable statement on that, we can notice the most aggressive content stretching in games that sell any kind of ingame doodads, and doing that is hardly limited to f2p games these days. Obviously enough, to sell more you want to keep people playing as long as possible and there's a limit to how much content you can squeeze into one game before the development process gets too expensive. Yup, it's cheaper to stretch out what you have, so we got grinding, pointless fetch quests, unnecessary backtracking, tacked on multiplayer and so on. Is it becoming a golden standard in the industry even if the game doesn't sell anything so it has no real need for it? Maybe, there's a minimum of content expected from a full priced title these days and cheating a bit to meet it is certainly tempting. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" You mean like GGG does on each and every patch? I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
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" Exactly. But a full priced released game is on a different level as a F2P aRPG. The value proposition is pretty much universally set for a game at the price of 60 dollars. But where do you set this value in PoE? Some folks spend nothing and their value is through the roof. Others quickly spend (much) more than the average full priced 60 dollar game. Is PoE that much bigger or better? Does it have that much better or more content? What is the value proposition of a game like this? It varies so much you can't really pin it to a standard. And so in order to evaluate this content we must first set a standard, otherwise we end up with a full spectrum and no directions. Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more. 'Cause it's a bitter sweet symphony this league. Try to make maps meet, you're a slave to the meta, then you leave. |
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" Just a small correction here Poe does not get donations. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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Small correction: GGG takes donations.
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Xavathos & raics,
Here's the crux of the issue. For over a year lab defenders have been crying foul over whatever seems like an effort to dilute the difficulty associated with earning POE's version of prestige classes. The bigger issue of having a challenging game matters. And, I get that some believe standing up for keeping challenge in the game in this forum and/or on reddit makes a positive difference by counteracting a steady drumbeat of "nerf the difficulty!" from some players. But, the particular issue of whether prestige class skills are something given as a natural part of character progression or as something earned was never a key issue. Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes? Last edited by EnjoyTheJourney#0109 on Jul 6, 2017, 10:04:07 AM
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" Is it that big of a deal to spend less then an hour per character (at least for subsequent characters) to unlock your classes potential? Even if you find the content less enjoyable its still effectively free power that given proper preparation can be pretty strait forward to get. One of the real reasons why people dislike the lab is they know they can fuck up and die, unlike most cases in roll your face on keyboard and do shaped strands 1000 times. https://youtu.be/T9kygXtkh10?t=285 FeelsBadMan Remove MF from POE, make juiced map the new MF. Last edited by goetzjam#3084 on Jul 6, 2017, 10:11:15 AM
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People "crying" aren't the "lab defenders" here lol.
" Can't help being antagonizing / toxic I see, heh ? " That is definitely one of the biggest reasons, no doubt, the fact that it can't just be zerged is the big thing, and I hope that it's not going anywhere, which everything seems to indicate. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Jul 6, 2017, 10:19:19 AM
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