SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

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Pyrokar wrote:

Not really. If we go by definition... What is love?

Well according to Tina Turner it's nothing but a second hand emotion. WHo needs a heart when a heart can be broken.
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Zalhan2 wrote:
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Pyrokar wrote:

Not really. If we go by definition... What is love?

Well according to Tina Turner it's nothing but a second hand emotion. WHo needs a heart when a heart can be broken.


Also, according to Sir Brian May, too much of it will kill you, just as sure as none at all. It'll drain the power that's in you, make you plead and scream and crawl. The pain will make you crazy, you're victim of your crime... too much love will kill you, everytime.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
Last edited by Xavathos#5130 on Jun 28, 2017, 10:46:20 AM
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Turtledove wrote:
[...]
You don't need to "jump" anywhere, unless you suck at it of course.
Try again.


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Xavathos wrote:
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Pyrokar wrote:

Not really. If we go by definition... What is love?
Baby, don't hurt me, no more.

That was definitely the best answer that you could have given there.
Good job!

Queen was also a beautiful answer tbh.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jun 28, 2017, 12:10:13 PM
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Fruz wrote:
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Turtledove wrote:
[...]
You don't need to "jump" anywhere, unless you suck at it of course.
Try again.



Still ignoring the facts. Even the the fact that jumping skills are almost universally suggested in the labyrinth. Your ignoring facts problem is getting even worse! Still whining about people giving feedback and suggestions in the Feedback and Suggestions forum. How long has that been going on now?
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Turtledove wrote:
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Fruz wrote:
"
Turtledove wrote:
[...]
You don't need to "jump" anywhere, unless you suck at it of course.
Try again.



Still ignoring the facts. Even the the fact that jumping skills are almost universally suggested in the labyrinth. Your ignoring facts problem is getting even worse! Still whining about people giving feedback and suggestions in the Feedback and Suggestions forum. How long has that been going on now?


I love people pleading to kill this thread. If they are that bored with us why read it?
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Turtledove wrote:
Even the the fact that jumping skills are almost universally suggested in the labyrinth.

I feel movement skills are a good way to get yourself killed on traps, I prefer running.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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raics wrote:
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Turtledove wrote:
Even the the fact that jumping skills are almost universally suggested in the labyrinth.

I feel movement skills are a good way to get yourself killed on traps, I prefer running.

It seems that phaserun + movespeed is the most used combination used from the best lab runners.

But you know, I'm "ignoring the facts" lol, people having no actual clue about it know better of course.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Still waiting for someone to point out the inherent jump button that would make it remotely platform-like. It's more of a gauntlet style obstacle course than anything else.

Also, saying it's not 'kill monster/get loot' is blatantly wrong. Unless you're running for top spot on the leaderboard, if you're not killing monsters and getting loot you're doing it completely wrong.

Going in at the appropriate level (for norm, cruel and merc) you get fantastic xp and great drops. It's very likely that no other zone in the game has anywhere near as big of a mob density. You can easily come out with 2+ levels more than you went in with and that's not from full clearing each area. You can do that by just killing anything that gets in your way to the doors.

Oh, and you can get so much loot they had to put in 3 rooms that have your stash in it. lol


Just a lowly standard player. May RNGesus be with you.
4 mandatory runs of the same content on every character to simply develop a character is a bit much. It would make more sense to at least just cut it to 2 runs for 3 ascendancy points per run. One of the main reasons we are seeing act expansions is to cut down on redundancy, and to force 4 runs of this on every character kind of goes against that whole mindset, does it not?
Maybe, maybe we'll get 4 different labs some day. Honestly though, if that's the problem the problem is just the leveling in the first place, and 10 acts will relieve that for the first few times and it will be back to the same, so it's not really a lab problem.

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