SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

I'll just say it's good thing that's an idiom, even a dead animal would get up by now to say a few :)
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
I just read the reddit thread about the recent lab "changes" manifesto. Not surprised by the insane amount of negative comments there too, but whelp ggg just wont listen.

Anyway, scrolling through the comments i saw an interesting suggestion that made me think about it a bit, and even if it doesn't directly improve the lab experience combined with waypoints inside lab could make it a lot less tedious and frustrating.

From the reddit user xXYOLOTeemoSWAGXx : "cough Disable HC in trials cough"

Made me think, what if lab and trials are treated the same way as pvp, where if you die you don't permanently (HC) or lose experience (SC). This coupled with waypoints inside lab in the 'buffer' zone of the Aspirant's Trial area could immensely help not only to learn the lab experience but also negate dc and pc problems.

Since it doesn't fit the purpose of this thread (and personally i don't think that's the right approach for the game-though it will definitely help with those legitimately claiming forced HC experience for sc players) it wont be making the lists in the OP. I just wanted for it to gain a bit of visibility cause people are still coming up with solutions to a problematic content.

(this thread doesnt need to be frozen, it only needs people to stop derailing or polluting it, since it clearly has still a lot to provide with suggestions)
Inundated with cockroaches, I am

https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions
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Regulator wrote:
Made me think, what if lab and trials are treated the same way as pvp, where if you die you don't permanently (HC) or lose experience (SC). This coupled with waypoints inside lab in the 'buffer' zone of the Aspirant's Trial area could immensely help not only to learn the lab experience but also negate dc and pc problems.

Nah, I mean sure, why not if it gets the full PvP treatment - no experience, no drops. But that likely isn't what the quoted gentleman had in mind and devs would definitely want to keep it as a farming ground too. I'd advise distancing yourself from people like him, it only makes you look like a bunch of ninnies, no offense.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
I am not changing anything except removing the need to force teribad content on innocent arpg players lured into playing this game, then bait and switching to a platform on them.
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Zalhan2 wrote:
I am not changing anything except removing the need to force teribad content on innocent arpg players lured into playing this game, then bait and switching to a platform on them.


Oh my god, you're going to bring XBOX into this now too?

[Removed by Support]
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
Last edited by Jesse_GGG#0000 on May 23, 2017, 6:52:46 PM
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Xavathos wrote:
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Zalhan2 wrote:
I am not changing anything except removing the need to force teribad content on innocent arpg players lured into playing this game, then bait and switching to a platform on them.


Oh my god, you're going to bring XBOX into this now too?

[Removed by Support]


The secret console move was shady, without doubt. But the dirtiest of all was shoehorning a poorly done prince of frogger minigame in as a character development gate with no other option available.

Amateur game development at best. Hopefully by the time GGG finally acknowledges and corrects the flaw, it's not too late.
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Xavathos wrote:
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Zalhan2 wrote:
I am not changing anything except removing the need to force teribad content on innocent arpg players lured into playing this game, then bait and switching to a platform on them.


Oh my god, you're going to bring XBOX into this now too?

[Removed by Support]


(I think he meant switching to a platform game from ARPG, not PC to xbox)
They go EMO when I call it Frogger and they do not know what a platform game is.
Sigh
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Xavathos wrote:
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Zalhan2 wrote:
The problem is a fundamental oner about the soul of POE. Is it the successor to Diablo2 or Prince of Persia?

Making it easier or faster is not solving the issue about what the hell was it doing there at all since it's bizarre off brand content.


Go play D2 then. This is Path of Exile. As you may have noticed, it is neither of the above two games.


Exactly, but they don't get it ...
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Fruz wrote:
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Xavathos wrote:
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Zalhan2 wrote:
The problem is a fundamental oner about the soul of POE. Is it the successor to Diablo2 or Prince of Persia?

Making it easier or faster is not solving the issue about what the hell was it doing there at all since it's bizarre off brand content.


Go play D2 then. This is Path of Exile. As you may have noticed, it is neither of the above two games.


Exactly, but they don't get it ...


We like Path of Exile. We do not like Path of frogger.

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