SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

Thank you for proving my point.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
It's what I said before, traps were something that Path of Exile was bound to get sooner or later, the game had to continue evolving and variants of content they can put in it is finite. As the process continues it's likely we will see more and more content that isn't traditionally found in Diablo clones and might have only a tentative connection to the genre.

You were in love with an incomplete game, which is unfortunate but there isn't much you or any of us can do about it and it wasn't possible to prevent it either, I think it would take nothing less than a mass player exodus now and the lab isn't nearly bad enough for that.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
raics wrote:
It's what I said before, traps were something that Path of Exile was bound to get sooner or later, the game had to continue evolving and variants of content they can put in it is finite. As the process continues it's likely we will see more and more content that isn't traditionally found in Diablo clones and might have only a tentative connection to the genre.

You were in love with an incomplete game, which is unfortunate but there isn't much you or any of us can do about it and it wasn't possible to prevent it either, I think it would take nothing less than a mass player exodus now and the lab isn't nearly bad enough for that.
Some poisons act quickly, while others take time to do their job.

Lab won't kill the game all at once. Some have left already over Lab (plus some other issues in at least some cases, varies by player), but most have not. What lab will do, though, is slow down alt generation among those who find playing through it banal or frustrating. It will lead to more caveats in recommendations to friends. To the extent that lab is seen as boring and/or frustrating content, player patience ends up being reduced for other mediocre / bad content that GGG produces. Switching to other games will look more appealing more quickly, for many, with Lab in the mix.

These factors will work together to shorten retention times for many players and shorten the life cycle of the game.

One huge help to GGG is that no developer has produced a really strong ARPG in a number of years*. It's a lot easier to do well in the marketplace when your competitors are mostly mediocre. There's no guarantee the bad run of the past few years will continue, though.

* For me, Grim Dawn comes very close. But Crate doesn't do marketing particularly well so a lot of what's good about their game needs to be discovered by players being willing to invest time in the game.
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
Last edited by EnjoyTheJourney#0109 on May 25, 2017, 8:36:53 AM
And some more baseless silly assumptions, again.

The steam charts don't lie, PoE is getting more and more popular, with the lab in it, and Xbox is definitely going to push that farther.

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on May 25, 2017, 9:17:51 AM
"
EnjoyTheJourney wrote:
Some poisons act quickly, while others take time to do their job.

You know, the reason slow acting poison is so dangerous is because you don't even know you're poisoned until it's too late, if it's a good poison of course.

So, what's the best way to prevent that? It's kinda simple and yet complicated - you just have to eliminate everything that has any chance to be poisoned. So, in this case it means that GGG should only play it safe and take zero risks with the content they introduce to the game. Sometimes they do that and FoO is a good example, can't remember seeing a single comment that is unhappy about not having to repeat the same thing three times.

But they also take risks, sometimes it works out great and sometimes not so much. I like that about them and wouldn't want it to change.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on May 25, 2017, 9:36:04 AM
"
raics wrote:
It's what I said before, traps were something that Path of Exile was bound to get sooner or later, the game had to continue evolving and variants of content they can put in it is finite. As the process continues it's likely we will see more and more content that isn't traditionally found in Diablo clones and might have only a tentative connection to the genre.

You were in love with an incomplete game, which is unfortunate but there isn't much you or any of us can do about it and it wasn't possible to prevent it either, I think it would take nothing less than a mass player exodus now and the lab isn't nearly bad enough for that.


That makes as much sense as saying they were bound to get insanity points or 20 man raids. There are tons of stupid things to add they havent yet.
"
Zalhan2 wrote:
That makes as much sense as saying they were bound to get insanity points or 20 man raids. There are tons of stupid things to add they havent yet.

Sure, once you start running out of things that make a lot of sense you move to those that make a bit less and so on, this time it was traps, next time - who knows. It's the fate of online games in general and maybe it's a good thing, somebody has to try something new now and then, so why not GGG.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
raics wrote:
"
Zalhan2 wrote:
That makes as much sense as saying they were bound to get insanity points or 20 man raids. There are tons of stupid things to add they havent yet.

Sure, once you start running out of things that make a lot of sense you move to those that make a bit less and so on, this time it was traps, next time - who knows. It's the fate of online games in general and maybe it's a good thing, somebody has to try something new now and then, so why not GGG.


If its optional content sure. But imagine you went to Ben and Jerry's and were told you have to order bacon with your ice cream and when asked why you're told "Everyone likes bacon".

You say you just want ice cream and are forced listen to the virtues of bacon which is not the point.

Whether the Lab is world breaking great content, it's not Arpg content.

To put it simply if I want to order fucking bacon I will order bacon. If I want ice cream I will order that.
Last edited by Zalhan2#1986 on May 26, 2017, 7:20:55 PM
Too bad, Path of Exile is an action based role playing video game and that's exactly what it is about, all of it, period.

Deal with it.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on May 26, 2017, 10:00:44 PM
And that's the bottom line, 'cause stone cold fuzz said so?

Report Forum Post

Report Account:

Report Type

Additional Info