SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]
" We're all someone's troll. Can you guys solve your issue in PM please? I hardly see how this is adding anything to this thread apart from wastes which make hard to read it. Maybe it is intentional... I'm done with this thread. |
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" Yes, that's why I don't really see it as a definitive argument, though ultraconservatives like to use it that way, which is probably what triggered you, understandably enough. It's useful as a signpost of sorts, saying to watch your step, slippery slope might not be valid as an universal concept, but there are risky moves, there are consequences, there are chain reactions and if one keeps going in the same direction you get your slope. The thing about live games like this one is they're naturally slippery, you give your consumers a finger and they ask for the entire arm, and we've had a history of getting what we want if enough people start screaming. You know, like the power creep in recent years, devs release a reasonable unique or a well balanced skill/passive and nobody gets excited, some even start bashing the game and the incompetent bunch of limpbiscuits behind it, so they keep sliding to keep people hyped. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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im personally very very disapointed that the lab remains mandatory to do
I hate the lab
SET FREE THE ASCENDANCY POINTS https://www.pathofexile.com/forum/view-thread/1609216 |
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" Wow, some people are spoiled. Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more. 'Cause it's a bitter sweet symphony this league. Try to make maps meet, you're a slave to the meta, then you leave. |
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"apart from the fact that we don't really want to drop a labyrinth"
Hehe, this just keeps getting better and better. The fail crusade takes another devastating loss. 4 labs, 2 points each. on a plus note for the whiners though , the easiest iteration will be a little shorter :D. Free the ascendancy points, or the game will fail...hehehe. |
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Damn, game haven't failed yet. Somethin gotta be wrong.
I heard Lab will kill PoE, tho. durr durr. D: On a serious note, GGG should really take this issue more seriously. I mean, there are tons of people who don't like Lab, for one reason or another. It wouldn't hurt at all to give more options. Not to mention this thread doesn't look very good with 400+ pages of shit on it, lol. Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. https://joeduncan123.imgur.com https://joeduncan1234.imgur.com | |
" It does hurt to give more options, do you not remember the podcast that GGG said they were NOT ok watering down content in order to make it appeal to a larger set of players, until everyone was just "ok" with it. No matter what, there will be a best option, if that best option is not outside the lab, then people here that have complained will continue to complain until its changed even more. But you know what, there is more options, they have the option to quit the game if it so pisses them off that much, they have the option to skip the lab, lets be honest GGG hasn't "balanced" around AC classes at all, the have the option to suck it up and run normal, cruel and merciless ones in a total of 1 hour, including the trials if necessary, yet its far better use of their time to complain and cry over and over and over and over and over and over again. Its one of the only aspects of the game that is true to the nature of the game that was originally designed (hardcore by nature). Instead we can't have it because it doesn't fit peoples ideas that avoiding traps should be a thing, people that complain about traps here should be far more concerned with the elemental traps called "bearers" or the melee traps called "volitile blood", instead they rather complain about something that takes a fraction of any characters playtime because "they don't want to do it" Its 400 pages and I can assure you that 90% of the post are from the same dozen people. Its just a massive circle jerk from both sides with "lab is bad" or "lab is fine", with almost nothing of merit in-between. That being said people that put well thought out and in depth feedback is among the shitpost, they get buried quickly amongts people that just shitpost throughout this thread. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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Why though? what issues is the lab causing the game? (December 2016 being the highest average players ever recorded for steam) The game is more popular now than it's been in a long time. There is no evidence that the lab is effecting player retention in any significant way.
There is nothing to fix here. It's just a few people, as the numbers clearly show. There is no compelling reason for GGG to spend the money to change what works for the vast majority of people. |
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Lab is too punishing for Hardcore. I don't see it as a problem for Softcore, but for hardcore it's unbearable. The feeling is crushing when you spend 60hrs on a character and then have to risk losing it in a few seconds some frogger type challenge. I lost 2 chars to the lab and it was very demoralizing and made me quit the game. This is an ARPG where you should be able to farm/gear up to overcome certain obstacles. It takes away from the game when you have to risk your lvl 60 char to some spinning offscreen blades in normal difficulty. I love the game, but i only want to play HC and lab is not balanced for Hardcore. Every once in a while i check back in hoping to see if there has been some rework on lab for HC but that doesn't seem to be the direction the creators want to go. Sucks.
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" Unrelated to the lab, I find this kinda funny. By definition, people play hardcore because it's more exciting and then they do everything in their power to never face any kind of risk if they don't really have to. Hardcore players will often tell you that they can't shake the feeling that devs are lately moving away from hardcore, they made some questionable decisions you can really feel in HC server population. Some say PoE became more like other online games, and other online games don't often have a hardcore mode, some took the console release as a definite prof of it. Anyhoo, the way I see it, the hardcore argument will be unlikely to sway anyone in the office. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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