SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]
" Yeah thats easy to say. The poster before me is incorrect with what they read reread everything and try again. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" Thank you for you continued bump support! |
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" Technically moving on again would be going from not playing to to playing umm no thanks. |
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" Fun alternative facts in your post with no data backing them up. |
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" went to an anti-trump protest. felt about as useless as trying to get labyrinth changed. [s]only mindless sheep think labyrinth is OK to have in PoE.[/s]
okay nevermind labyrinth, fix dx9 blackscreen instead... |
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" Honestly with out the not so silent minority proving that every one loves the lab (except 2 people with hundreds of accounts made years ago with thousands of dollars to super prove they were made up) this would be a boring thread. |
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I see the love/hate of the labyrinth stemming from the fundamental fact that PoE is an online game fraught with major performance issues. Because of the poor server/client performance it makes the traps of the Lab frustrating at low exile levels as trying to dodge the traps and getting lag killed is bad. Then at some point you get tanky enough to not care that you are getting damaged by the traps and at that point the Lab becomes trivial and boring.
For me and my level 90 exile it is much more boring than Zana dailies as I don't get as much XP as Zana map and I can just ignore the lag inducing traps and WB right through them all. The gold key hunt side zones are very repetitive and hence tedious to go through just to advance to the next zone. Since there is no monster scaling to match the exile level once my exile is a few levels beyond the Lab level then all monsters are just boring annoyances to dispatch to get through to the next Izaro battle. And let's face it, the only reason to run it at all is for the ascendancy points. Some of the enchantments are nice but most are not so dozens or 100s of lab runs just in the hope that the rng will be favorable and I get a useful enchant is not enjoyable either. I've always wished that the content difficulty of mobs and traps be tuned to match the exile level so that the content challenge would be a better match at any exile level above the base 32/55/68 lab levels. "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
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" Yes, I do! And successfully, at that. GGG, for example, in this one game they once created. I think it was called Path of Exile. And I've seen countless other good examples. People are happy to grind, so long as the fundamental gameplay is enjoyable. I feel that that is perhaps the most common appeal of ARPGs, though it is obviously not the only one. My theory is that that is why "You don't respect my time" has been such a rare criticism of this game, despite the insane grind. Many don't like the exp penalties/nerfs after lvl 90, sure, but their criticism is almost always couched differently than "You don't respect my time." It is significant that I've seen that identical criticism pop up dozens of times in reference to the lab, despite its (ostensible) short time commitment, compared to other aspects of the game. Now, you may not agree with that criticism, and I can respect that. We all have different tastes and therefore different opinions. But the frequency with which it is raised would (and should) give any game designer pause. " I posted an open letter to Chris Wilson last year that you can look at if you are curious. If you don't want to wade through the wall of text skip down to reason #2. Even a year later I still feel that it is perhaps the most significant problem, and FAR worse than traps, because of the way it synergizes with other qualities of the Labyrinth and becomes ever more unpleasant: https://www.pathofexile.com/forum/view-thread/1664975 Wash your hands, Exile!
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" On most days I would agree the reward is almost completely back loaded, but what is wrong with designing content around that? Just that people feel less rewarded during the run, until they reach the end and achieve the high? I know of a specific streamer that absolutely hates the lab, last time I asked him it was #2 on his list of things to change and he still farmed the lab. Even OP does the lab last time I remembered, so you can complain all you want, but unless you are unwilling to do it at all you kinda don't have a leg to stand on. I mean if your doing it for the first time on that character you get so many great things in merciless or uber, or well you can. You get your AC points, you get an enchantment and however many keys you got from making the boss harder or not. Thats a lot of rewards. The lab has specific uniques, one of which has grown in popularity quite a bit (the staff) and the uber lab of course has the boots that people seem to like as well. In terms of addressing the incentive to do the side areas, part of this has to do with information or knowledge sharing. On days that there is a unique locker, people will go out of their way to do it. Its also solved in part by rewarding an additional key to argus kills. In all other circumstances the RNG is just too unfavorable to the rush to the end part. I guess lets put it this way, if maps had 80% or more of the rewards tied to doing the boss, would you be sure you killed or explored everything or just the boss? In regards to the game having connection\performance issues, some people have issues for sure and that has got to be frustrating when it occurs. Theres a couple of things a player can do, one is don't spam click doors when advancing areas, I don't know why this bug happens, but if you do in some cases you get kicked and lose the run. Another thing you can do if you are known to have issues is well you know progress quickly, so the chances you run into a connection issue is less. GGG has no control over your connection to their servers or even really your machine. After they've addressed a number of the issues with crashes in the lab I can say I don't remember the last time I had an issue trying to do the lab. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" Well, GGG essentially does the same thing as every other online game, it gives us trivial things to burn our time on, it does so every expansion and every new league. I don't think there's a single player on the realm that liked every league, some click with you and some don't, and when it doesn't you sit out the league or just grab the rewards and uniques, no matter how much you like the core gameplay. The only difference is that core content stays with us and the league (mostly) goes away so the damage isn't permanent, and the only difference between forsaken masters and ascendancy is that the former hits a wider group (offends less people). I've seen plenty of players complaining that grinding masters is too tedious and that doing it anew every league is idiotic, mesters weren't a much better expansion that ascendancy, it's just that the antimaster lobby is smaller than the antilab lobby. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Feb 8, 2017, 10:51:55 AM
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