SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]
" You don't have to look for a hidden meaning or anything, it's a fact a lot of content in online games is hidden behind trivial, boring and tedious stuff. I'm just saying there's a reason for that and it has something to do with the effort/reward circuit in human brain, which is a common enough concept. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Feb 7, 2017, 4:53:29 AM
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3.0 lab changes or Bust Boyz. 407 pages and they have like 3 replies in this thread as warnings to players. Pride on communication busted. Head in sand on lab affirmed.
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" Did somebody hear something? I could sworn.... must have been the wind. Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more. 'Cause it's a bitter sweet symphony this league. Try to make maps meet, you're a slave to the meta, then you leave. |
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" I reiterate they will not change even if its a popular change I have been thru this before. This is just a meaningless forum. If you want to make meaningful change in your life go some where and protest something that will matter. This is just fun venting about a game with a (bad atm)_ focused Vision. Its their world (and rightly so) if you don't like it, move on like I did. I do like posting though this discussion has been a fun 15 minutes of my day :). |
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" BSR is indeed how excruciatingly boring MMOs can succeed. It is a compensation for the absence of engaging gameplay. It works for sure in PoE, too. Plenty of people run the lab regularly for profit, hating it all the while. But do you honestly think the inclusion of operant conditioning that crude is an important component of a well-designed ARPG? Let alone a necessary one? Oh, whoops, I'm repeating myself, and you never responded to the last points I made challenging your assumption. Never mind, carry on. Get back to work. Chop chop! Wash your hands, Exile! Last edited by gibbousmoon#4656 on Feb 7, 2017, 12:04:48 PM
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" Your incredible life experience is not a solid argument. Maybe you should move on, again. |
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" I know it doesn't seem very intuitive but don't you think people have tried doing it differently? It doesn't really work, when running an online game you need to keep players occupied with trivial crap so they don't leave in two days, however you're walking the edge there and if they get too bored they fall off. Unfortunately, there are all kinds of people so some will quit no matter how well you tweak the content, with the lab it seems they managed to hit the main consumer group at least so losses are within expected values. That's the way it works with online games, this time you fell off and if they continue going in the current direction at this pace maybe it will be me in 3.0, who knows. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Feb 7, 2017, 12:48:22 PM
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What really intrigues me is why people would think the lab is boring or not fun while the rest of the game is, how is it so different from everything else? The only answer is really traps, Izaro is just another big mechanical boss fight, running through zones is just running through zones. So it's just traps, it's not the lab it's just traps, which is fair, but people complain about the whole thing.
People complain about having to do it 4 times a character, but don't complain about having to level the character and run through acts again. People complain about lag and disconnects, but those aren't lab problems they're game problems overall, the one shot nature makes it slightly worse is all. So really the only thing that is remotely different than the rest of the game is traps. |
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All these bold claims you guys are making about "bad design philosophy" and how they don't want to communicate.
Why would they communicate with a minority that gets off on complaining and rejecting any and all arguments that contradict their own? You're saying their design ideas are bad rather than saying you wish they'd done it differently to cater to your specific needs. That's ridiculous. The silent majority plays the lab, a lot of people ENJOY the lab and then there's you guys. And you know what? It's fine that you don't like the lab, but holy shit stop pretending like you represent everyone. You're all acting like big children who complain because they're not getting exactly what they want. Of course they're never going to talk to you about this topic. What would be the point? " Yes and because they die to traps while trying to run through them and getting hit by everything, they say lab sucks. Crit Shockwave Totem 650k +: #1657327 / Crit VMS (1 mil DPS): #1511368 / Crit self-cast spark: #1565708 1.3 crit firestorm: #1280086 / 1.3 crit Ice Nova: #1219809 / Flame Nova (sire of shards incinerate): #1359847 Last edited by Simplesim45#4104 on Feb 7, 2017, 1:48:55 PM
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Both of you last two posters are incorrect in your assumptions. Reread everything, and try again.
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