SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]
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I have done the lab on all 3 difficulties with one char on softcore. Then I switched to hardcore to test a different build. Entered the lab on normal and even before the first izarro fight, I get a golden door - I just quit. Sorry, but I dont enjoy a chore, I leave this to my fellow masochists... .. and since I play because of the new possibilities of the ascendancy classes, I doubt, I will come back and play a lot until this has changed. Last edited by LanPirot#0141 on Apr 11, 2016, 8:00:52 AM
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Spoiler
" I think you are way too confused mate and ive made it clear way to many times. My opinion is that i dislike the labyrinth content based on the UNDISPUTED FACTS aka TRUTH presented in the OP followed with a suggestion. The suggestion and my opinion on the lab are ofcourse mine (!), the facts about the labyrinth that my opinion is based and affected from is THE SIMPLE TRUTH. And yes thats why nobody can rebuttal those, thinking that anyone has, is like believing that the earth is flat.
Spoiler
" If you finished reading the undeniable facts i use as arguments to support my opinion and my suggestion, go see this. Its the podcast where our lord and saviour Chris "RNGeezus" Wilson talks about various aspects of the game. If you are not in the mood to watch one hour conversation or have already done so, i suggest you go to 39:00 minute mark and listen for about one minute what Chris says regarding the labyrinth and how "optional" it is, so that turd of an argument that white knights use as a caramel everywhere can stop. You can dislike my opinion and suggestion as much as you want it doesnt change the nature of the arguments i made there. You can fool youselves believing that those can be dismissed, and thus become (or continue beeing) willingly ignorant or, you know, accept them for what they are (aka truth) and go on and critisize my suggestion (in any way, that would actually prove useful to GGG) P.S. : The second spoiler and the link (39:00 minute mark) is a must see for both sides. (the second spoiler is a copy paste of my previous post for those extraordinary stuborn or willingly ignorant WK) Inundated with cockroaches, I am https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions Last edited by Regulator#4587 on Apr 11, 2016, 6:30:07 PM
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I hate this labyrinth's tyranny. Lab not fun. Make it optional.
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Hi
Ascendancy points can be rewarded out of Labyrinth. Lab is forced just to have a build Personal reason: I find lab boring. Probably nothing wrong with the lab itself, forcing me to boredom three times everytime I reroll is my problem. Logical reason: The logical point would be, I have to overlevel and run lab so that I have a build going on. I think I should be the other way around (and that is If I want to run lab). My preferred solution; * Make ascendancy points just like other quest rewards, Alternative solutions in case you insist on making me run around traps and find switches and keys so that I can have a build going on; * Make ascendancy points account-bound: if I do lab with one character then I don't have to run it again three times for rerolled chars in the same account. * Doing the 6 trials gives the char ascendancy points as reward: so that I can have a build and then I can decide for myself whether I wanna run lab or not. Note: Difficulty level and rewards other than ascendancy points in lab is another topic. You can put whatever reward you like behind lab, I don't mind. Just like atziri, make it so it drops more or some specific loot, that's fine. But I dont have to kill atziri over and over just to have a build. Selçuk |
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" No they cant be because thats what GGG decided. " It honestly doesn't take that long, people like you that complain likely spend upwards of 20+ min in the lab if I had to guess. " No, because they aren't like other quest rewards. Its a specific thing. " The switches are pretty obvious and only the golden keys are mandatory and arent there every single day on every single difficulty. Absolutely not to the second point. First of all there really isnt anything "account bound" in poe nor should there be. This is basically just saying I wanna do it once per league and never again. You have to do all the regular quest on all of your characters and get the WPs on your new characters don't you? " Lol, so instead of paying for a lab rush you pay for a trial rush, which you had to do anyway and it puts your character at 0 risk at all in the process (they can just TP you to the alter to activate) Again absolutely NOT. " Its the same topic, I have an idea lets put the ascendancy points behind the lab, you did say I can put whatever reward I like behind the lab and you wouldn't mind. " Nor do you have to, its different content with different intentions. This isn't about what you or OP don't wanna do, plenty of things people dont wanna do in this game. If you want the benefits from the lab, including asendancy points, you do the fucking lab. END OF STORY https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" Thank you for your opinion. Everyone is entitled to their opinion and is free to make their opinion known to GGG here on the Feedback and Suggestions Forum. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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I think the labs have a place in the game. I think the content is fun (sort of) and the experience is cool. I remember the first time I encountered Argus...that was brutal.
However, I still think they need more work...and more fun to them. It's all about the traps, that seems to be most people's issue...and they are a bit punishing, and sometimes you do end up in some weird trap run that doesn't seem to have an actual pattern or safe point. I don't like the labs either, traps suck, mainly those spike floors, and there have been a few runs where I really couldn't figure out a pattern, and I was damn sure I would get killed if I continued... I'd be willing to risk it however, if there was more to explore... I know, I know, make it longer, but there are a few highlights in there...the other day I found a unique jewelry box that had like 3 uniques and 7 rares as a condition...they need more interesting things like that in it to make it worth the risk. Izario is a bit of a challenge...and I'm not sure I'd ever have the balls to fight him on merc...that discharge phase is nuts...and even on cruel he nearly killed a 70 char. Too little reward for the risk. |
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" Hmm, the personal reason and the logical reason that I wrote still stands. " GGG's decision or 20+min, or if you reroll like me 200+min, doesnt change it unfortunately. I offered some solutions, you took the time to write your opinions about them, ty for that. I hope GGG may find a better solution. Ill add another argument, it may not be as solid as personal and logical reasons above but still; Picking some nodes in skill tree gated behind some special content. That is new. Base case scenario, they intentionally did it.
Spoiler
GGG can decide that; To be able to get a keystone passive skill, your character has to do a lab run. You wanna pick Eldritch Battery, you have to do a lab run, you wanna pick Elemental Overload, you have to do a lab run, and so on. Keystones can be very special, like ascendancy points are. from wiki: "Keystones are unique and powerful passive skill nodes that significantly impact the way a character is played" Let me give an example; you wanna make a build featuring Elemental Overload or some other keysetone, but GGG decided that you have to kill some special boss or you have to clear some special content or worse "you have to run lab" as a prerequisite before you can pick that keystone passive skill. Now, in the sentence above replace "Elemental Overload" with "Versatile Combatant" in Gladiator ascendancy or "Aspect of Carnage" in Berserker ascendancy. I know ascendancy points and keystones in skill tree can be different (in some cases not so much). But the point is, picking some nodes in skill tree gated behind some content. And that is new. Ill write only the best case scenario; they intend to do it this way. Technically this may not be different than saying; in order to get Elemental Overload keystone you have to kill Malachai or Atziri. Selçuk |
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If GGG just implemented what player feedback dictates, we'd be back at beta with nothing beyond vaal oversoul in act 2 and old Maelstrom of Chaos as endgame, because people hate everything about act 3 and 4 and every map that is not just running in a straight line. I mean, the new fad is gorge rotations, which shows you how far the clearspeed degeneracy has come.
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@ebrl GGG has a long history of listening to the players mate, especially when the requests are voiced by so many. They usually wait for the temp leagues to end though. On a side note : Does anyone (devs preferably) know why the labyrinth ladders are displayed in such a weird way? I mean its the first time the ladders dont have the same navigation menu as the rest of them (perm leagues, temp leagues, events, pvp etc). Are they trying to hide something with that layout? Is it bugged? Or its supposed to be that way? I find this inconsistency suspicious p.s. WK should visit the link in the previous post (39minute of the podcast) and read the spoilers EVERYTIME. Oh, and be respectful of people's opinions. Inundated with cockroaches, I am
https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions |
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