SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]
" I hear there is a DoT reduction craft you can do with Leo, and I've seen a video of using Immortal Call. Then I read some people use basalt flasks and other sources of flat physical mitigation (I didn't try it myself, even if I have the flask in my slots; it's just better to not get hit), and staunching flasks for the bleed damage. You have vaal discipline too. And totems to block darts. Add a Forsaken Masters questline https://www.pathofexile.com/forum/view-thread/2297942 Last edited by NeroNoah#1010 on Apr 10, 2016, 12:06:57 PM
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" It is not optional from the point of view that as soon as GGG released the Ascendancy Points they were part of the main core character development. Saying that Ascendancy points are optional is just as silly as saying that using all of your passive skill points is optional. Edit: It is most definitely not as optional as Atziri. That really is a gross exaggeration and I'm surprised that you seem to believe it yourself. " Absolutely it is my opinion. I always said it was my opinion. I never said the game was produced for my sole and singular benefit. That is just you trying to put silly words into my mouth as a straw horse argument so that you can argue against those silly things that you are putting in other people's mouths. This really is not the proper way to argue or to have a serious discussion. Your real point seems to be that GGG should not make a change unless enough people think a change is necessary. I agree with that argument. We have reached that thresh hold in this case. This straw poll rates labyrinth very low. https://www.pathofexile.com/forum/view-thread/1639251/page/1 27% of the responses rate labyrinth as the worst content. 58% rate it as at least dislike against 42% as liking labyrinth. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired! Last edited by Turtledove#4014 on Apr 10, 2016, 4:12:50 PM
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The spinning things don't seem to give a fuck if you have a totem on the way, are ci, or life or how much mitigation you have.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
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If I remember well, it's physical damage over time, so anything that works against that works against spike poles (there is that Leo's craft, for example). Else, you can always avoid damage as much as you can.
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942 |
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I have a level 100, 9.6k ES, low life OpieOP crit shadow arcer who I thought it might be fun to add some more sweet crit stuff by ascending.
Every day I jump in the lab, sometimes I get to Izaro P1, sometimes I get to Izaro P2, I never get to Izaro P3. There's always, at some point, an area that I can't get across without taking fatal damage, can't leech, can't pot, not enough monsters to kill to fill a vaal discipline, etc. Sometimes I try again but whether I do or not, the result is the same, see if tomorrow has a lab that I can get through. It's more frustrating getting the block after going through 2 Izaro fights, and has become strangely palatable when I hit the block shortly after entering. That's some pretty shit design there. Why the fuck did they make it so bad for low life? Reset vaal skills each room? Are you serious right now? Huge zone full of monsters, no stupid traps, could fill vaal disc 15 times over but I don't need it. Go through a door and vaal disc is empty, not enough mobs to charge it and I actually want it to have a chance at running the gauntlet ahead. " Yup, the PvP master for crafts to counter the epitome of Player versus Environment. Casually casual. Last edited by TheAnuhart#4741 on Apr 10, 2016, 5:18:40 PM
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" There is never areas that you can't get over. I've done it with a 9k CI character so I know its not impossible. |
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" Oh, for sure. One of these days I'll get to a part where I can't see any safe area, make a run for it and rather than getting killed before any safe area appears, I'll RNG it so that no spikes happen to come up, no spinning disks or spiky pillars travel and no darts spit at the point I am throughout the run into unseen territory. When that happens, I'll make a point of coming back here and saying, it's not impossible. But it's still fucking shit. Edit: It's easier as CI, btw. Casually casual. Last edited by TheAnuhart#4741 on Apr 10, 2016, 5:45:50 PM
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Chris in the podcast today said changes are coming to help hybrid builds with traps, but not before next patch.
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" Not before next league. So basically, the Ascending part of the Ascendancy expac (read, all of it) is just on hold for those builds. Nice expac. Casually casual. Last edited by TheAnuhart#4741 on Apr 10, 2016, 5:57:19 PM
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" To be strict, it's behind trade if you are not picky and pvpers didn't go exctinct, but I said that to make a point, not to say it's the most practical option. There are counter to trap damage. And yes, labyrinth sucks for hybrid, low life and CI, there is not denying about that. GGG failed at that point. Add a Forsaken Masters questline https://www.pathofexile.com/forum/view-thread/2297942 Last edited by NeroNoah#1010 on Apr 10, 2016, 7:02:21 PM
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