SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

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Simplesim45 wrote:


You're not the majority. Quit crying about the lab. A lot of people love it.

The people who love it aren't the majority either.

Quit crying about people crying.
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The_Reporter wrote:
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Simplesim45 wrote:


You're not the majority. Quit crying about the lab. A lot of people love it.

The people who love it aren't the majority either.

Quit crying about people crying.


They don't need to be the majority. It's content in the game that is only ever mandatory once per difficulty. Afterwards you're free to either play it or not.

Making long winded posts and threads about how much you hate something in the game that you hardly ever have to do is ridiculous.

This entire thread is ridiculous.

You're all acting like babies, it's unsettling. I was under the impression that the average age of players here was that of a grown ass man.
Crit Shockwave Totem 650k +: #1657327 / Crit VMS (1 mil DPS): #1511368 / Crit self-cast spark: #1565708
1.3 crit firestorm: #1280086 / 1.3 crit Ice Nova: #1219809 / Flame Nova (sire of shards incinerate): #1359847
It's unsettling that you come in to bully instead of just passing it by.

You only have 4 challenges, so there's plenty of work ahead of you in the lab.
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Simplesim45 wrote:
You're not the majority. Quit crying about the lab. A lot of people love it.


Yeah man. Stop posting feedback in the feedback forum. People might, you know, disagree with you and stuff.
Wash your hands, Exile!
Last edited by gibbousmoon#4656 on Jan 23, 2017, 11:20:37 PM
Remember the good old days of fuck lab debate...

:)
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Erasculio wrote:
Based on this and similar topics, it looks like those against the idea of adding more, optional ways to unlock ascendancy points belong to one of three groups:

* Those who are paid to carry others through the labyrinth. Without ascendancy points, a lot less people would pay them to be carried, so they're against the change.

* Fanboys who think GGG can do no wrong. Ironically, they would applaud if GGG actually added more ways to get ascedancy points (since GGG can do no wrong).

* People who hate the labyrinth but how think that, since they had to go through it, everyone else also has to go through the same thing.

There aren't many reasons other than the above to be against adding more options to the game, without actually removing anything in it.


This is so biased, it's like you're not even trying ...

What if I tell you that :
- new ways of ascending ( that would not be trivial, that would actually be challenging and not "overlevable" too much like the lab, and would also take a minimum amount of time ) would (most likely) require significant dev time, that some people would rather have elsewhere as there is still a lot of work to be done in PoE

- If new ways are implemented, ( same conditions than up there), I believe ( and I think that I am not the only one ) that appart for a small amount of people that do not actually think that the lab is anythhing difficult, the others are not being of good faith and their dislike of the lab comes from the fact that it isn't actually trivial and faceroll = those people would likely still complain or leave if new ways of ascending as I described would be implemented.

- The problem might not be anything as big as you ( and other people here, obviously ) seem to think it is, and GGG probably does not care if they don't think it's worth spending extra time for this.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jan 24, 2017, 12:04:37 AM
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Fruz wrote:
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Erasculio wrote:
Based on this and similar topics, it looks like those against the idea of adding more, optional ways to unlock ascendancy points belong to one of three groups:

* Those who are paid to carry others through the labyrinth. Without ascendancy points, a lot less people would pay them to be carried, so they're against the change.

* Fanboys who think GGG can do no wrong. Ironically, they would applaud if GGG actually added more ways to get ascedancy points (since GGG can do no wrong).

* People who hate the labyrinth but how think that, since they had to go through it, everyone else also has to go through the same thing.

There aren't many reasons other than the above to be against adding more options to the game, without actually removing anything in it.


This is so biased, it's like you're not even trying ...

What if I tell you that :
- new ways of ascending ( that would not be trivial, that would actually be challenging and not "overlevable" too much like the lab, and would also take a minimum amount of time ) would (most likely) require significant dev time, that some people would rather have elsewhere as there is still a lot of work to be done in PoE

- If new ways are implemented, ( same conditions than up there), I believe ( and I think that I am not the only one ) that appart for a small amount of people that do not actually think that the lab is anythhing difficult, the others are not being of good faith and their dislike of the lab comes from the fact that it isn't actually trivial and faceroll = those people would likely still complain or leave if new ways of ascending as I described would be implemented.

- The problem might not be anything as big as you ( and other people here, obviously ) seem to think it is, and GGG probably does not care if they don't think it's worth spending extra time for this.


If they renamed the game "Path of Boredom" I would be fine with the Lab.
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Fruz wrote:
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Erasculio wrote:
Based on this and similar topics, it looks like those against the idea of adding more, optional ways to unlock ascendancy points belong to one of three groups:

* Those who are paid to carry others through the labyrinth. Without ascendancy points, a lot less people would pay them to be carried, so they're against the change.

* Fanboys who think GGG can do no wrong. Ironically, they would applaud if GGG actually added more ways to get ascedancy points (since GGG can do no wrong).

* People who hate the labyrinth but how think that, since they had to go through it, everyone else also has to go through the same thing.

There aren't many reasons other than the above to be against adding more options to the game, without actually removing anything in it.


This is so biased, it's like you're not even trying ...

What if I tell you that :
- new ways of ascending ( that would not be trivial, that would actually be challenging and not "overlevable" too much like the lab, and would also take a minimum amount of time ) would (most likely) require significant dev time, that some people would rather have elsewhere as there is still a lot of work to be done in PoE

- If new ways are implemented, ( same conditions than up there), I believe ( and I think that I am not the only one ) that appart for a small amount of people that do not actually think that the lab is anythhing difficult, the others are not being of good faith and their dislike of the lab comes from the fact that it isn't actually trivial and faceroll = those people would likely still complain or leave if new ways of ascending as I described would be implemented.

- The problem might not be anything as big as you ( and other people here, obviously ) seem to think it is, and GGG probably does not care if they don't think it's worth spending extra time for this.


If they renamed the game "Path of Boredom" I would be fine with the Lab.
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Fruz wrote:
This is so biased, it's like you're not even trying ...


Of course it is biased. It is no more biased than your post, and perhaps even less. The difference is, I don't insult you for being biased. Instead, I recognize that our biases come from our preferences, and you are no exception.

Now, to your specific arguments.

Your first counter-argument is legitimate. Unless they are going to attach the Ascendancy points to existing content (which they may very well do), this will cost development time. To that I would say that they are creating new content constantly anyhow, and who is to say that it wouldn't be equally appropriate. It's not necessarily an either-or equation.

Your second counter-argument is basically that people are lying about their reasons for hating the Labyrinth, so we shouldn't listen to them. It's not even worth responding to, sorry.

Your third counter-argument is that people's feedback is based on something that is unimportant to you (and perhaps to GGG, since they haven't acted on it yet), so we shouldn't listen to those people either. At least I think I'm parsing it correctly. That's... not really worth responding to either, sorry.
Wash your hands, Exile!
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gibbousmoon wrote:
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Fruz wrote:
This is so biased, it's like you're not even trying ...


Of course it is biased. It is no more biased than your post, and perhaps even less.

I think not, honestly.
But your post is very biased too, you misunderstood me I think btw :
Erasculio was trying to list "groups" of people who want to keep the lab as it is, from the "why would they think that" (2 of the three being kinda offensive, or all three of them, meaning all people defending the lab are all in either of those - pretty bad post to start with).
I was opinting out that there are obviously other groups that those supposed 3, I did not say that such "groups" didn't exist.

Those were not "counter argument".

However :
- I believe that some of the teams/groups at GGG are mainly working on new conttent, as it is a different task than balancing or bug solving for example ( like, the people addind arts / patterns for level generation or such ). And if it isn't new content, it could be improving some other areas instead. And I would rather have them work on some content designed for everyone to be ran and that brings a lot to the game, more than an alternative content only for those who do not like the lab.

- I definitely do think that many people get frustrated over the lab, which makes them emotional and they join the "labe hate train" because of it. In such mindset, many might say "it's not difficult !" to try strengthening it even if ( maybe unconsciously ) when this difficlty is a reason of that frustration.

- I never said that we should not listen, that's a very quick jump to a convenient conclusion there.
But given that GGG has done nothing yet, it's definitely not a game breaking thing to them.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

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