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Turtledove wrote:
The view being taken here is that someone with a "life and full time job" might only be able to spend only 30 or 45 minutes in a single gaming session. Labyrinth doesn't fit well into that kind of play style because you need a big block of that time for just one run. If there's a disconnect then the whole day of gaming seems lost and leaves an extra bad "taste in one's mouth" for the day of gaming. As opposed to someone playing 3 or 4 hours a day and losing 30 or 45 minutes of play time would have a smaller impact on the general bad impression left after a disconnect in the labyrinth.
Your argument about high level maps fails, IMHO, because maps have six portals and labyrinth has zero portals.
30 to 45mins? I don't even think PoE was playable like that before we had the labyrinth. Thats 2 or 3 tough maps and a trade, that's it?
Perception is reality.
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Posted bywidardd#5398on Dec 20, 2016, 2:26:02 PM
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Turtledove wrote:
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Fruz wrote:
Cannot "recover " ?
Wth lol, seriously.
It's completely irrelevant here, at best fallacious.
Somebody that has less time will reroll less, and if that person keeps playing the game, it will take many more days to reach higher levels, that's it.
Time loss is basically the same, if it's a 10 min thing ( which I don't think it is, I would more go for 20 mins or 25 ), well if it's a technical problem it sucks and should be fixed, if it's the player's fault .... well, nothing to add there.
When you loose a high maps because of a server crash, that really sucks too, but that's how life is : sometimes it happens, deal with it.
( Not saying that GGG should not improve the stability obviously, lab crashes suck ).
The view being taken here is that someone with a "life and full time job" might only be able to spend only 30 or 45 minutes in a single gaming session. Labyrinth doesn't fit well into that kind of play style because you need a big block of that time for just one run. If there's a disconnect then the whole day of gaming seems lost and leaves an extra bad "taste in one's mouth" for the day of gaming. As opposed to someone playing 3 or 4 hours a day and losing 30 or 45 minutes of play time would have a smaller impact on the general bad impression left after a disconnect in the labyrinth.
Your argument about high level maps fails, IMHO, because maps have six portals and labyrinth has zero portals.
Even Chris's statement about 20 min or whatever to complete the lab isn't the norm these days, so how you can state that it takes even longer for people is beyond all possible logically things to do.
Doesn't it make more sense to use your time efficiently and rush to the end of the lab, like if 100s of people can do it in under 20 min you can too.
https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan
Remove MF from POE, make juiced map the new MF.
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Posted bygoetzjam#3084on Dec 20, 2016, 3:19:13 PM
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I would also love to remove the Ascendancy points from the Labyrinth. IMO, they would be a nice reward for killing the last boss in each difficulty, which means Malachai right now (since there's no quest reward for that, which is rather odd), and for killing the Shaper later on.
The lab could still exist as a way for players to enchant their items and to get the treasure chests. But the Ascendancy mechanic is IMO too important to be tied to something so unlike the "real" game as the labyrinth.
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Posted byErasculio#3416on Dec 20, 2016, 4:36:33 PM
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Erasculio wrote:
I would also love to remove the Ascendancy points from the Labyrinth. IMO, they would be a nice reward for killing the last boss in each difficulty, which means Malachai right now (since there's no quest reward for that, which is rather odd), and for killing the Shaper later on.
The lab could still exist as a way for players to enchant their items and to get the treasure chests. But the Ascendancy mechanic is IMO too important to be tied to something so unlike the "real" game as the labyrinth.
That has been suggested before, but isn't good idea, currently there is a reward to killing the last boss of the difficulty, except in merciless, because you progress to the next act. That is all finished act bosses have ever given in terms of rewards is progression.
Shaper is an endgame niche boss, not something that should be required for AC points.
AC classes are a set of different rewards, as such it is only logical for them to be behind a different challenge.
https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan
Remove MF from POE, make juiced map the new MF.
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Posted bygoetzjam#3084on Dec 20, 2016, 4:44:15 PM
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Erasculio wrote:
I would also love to remove the Ascendancy points from the Labyrinth. IMO, they would be a nice reward for killing the last boss in each difficulty, which means Malachai right now (since there's no quest reward for that, which is rather odd), and for killing the Shaper later on.
The lab could still exist as a way for players to enchant their items and to get the treasure chests. But the Ascendancy mechanic is IMO too important to be tied to something so unlike the "real" game as the labyrinth.
That has been suggested before, but isn't good idea, currently there is a reward to killing the last boss of the difficulty, except in merciless, because you progress to the next act. That is all finished act bosses have ever given in terms of rewards is progression.
Shaper is an endgame niche boss, not something that should be required for AC points.
AC classes are a set of different rewards, as such it is only logical for them to be behind a different challenge.
https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan
Remove MF from POE, make juiced map the new MF.
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Posted bygoetzjam#3084on Dec 20, 2016, 4:44:16 PM
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Erasculio wrote:
I would also love to remove the Ascendancy points from the Labyrinth. IMO, they would be a nice reward for killing the last boss in each difficulty, which means Malachai right now (since there's no quest reward for that, which is rather odd), and for killing the Shaper later on.
The lab could still exist as a way for players to enchant their items and to get the treasure chests. But the Ascendancy mechanic is IMO too important to be tied to something so unlike the "real" game as the labyrinth.
Exactly right. How things are currently with ascendancies make as much sense as keeping melee skills in the game.
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Posted byDeletedon Dec 20, 2016, 8:17:43 PM
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goetzjam wrote:
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Erasculio wrote:
I would also love to remove the Ascendancy points from the Labyrinth. IMO, they would be a nice reward for killing the last boss in each difficulty, which means Malachai right now (since there's no quest reward for that, which is rather odd), and for killing the Shaper later on.
The lab could still exist as a way for players to enchant their items and to get the treasure chests. But the Ascendancy mechanic is IMO too important to be tied to something so unlike the "real" game as the labyrinth.
That has been suggested before, but isn't good idea, currently there is a reward to killing the last boss of the difficulty, except in merciless, because you progress to the next act. That is all finished act bosses have ever given in terms of rewards is progression.
Shaper is an endgame niche boss, not something that should be required for AC points.
AC classes are a set of different rewards, as such it is only logical for them to be behind a different challenge.
For you it isn´t a good idea.
For people who dislike the lab it is a pretty good idea.
To argue that it is only logical for them to be behind a different challenge makes no sense to me.
They could easily apply AC points to a different challenge, there is no logic in that system.
You feel that AC points should be in the lab.
You don´t have a logical conclusion that they have to be in there.
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Posted byShredzilly#5184on Dec 21, 2016, 1:01:42 AM
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I can't believe this is still going at 355 pages. Can we all just grow up and let it go?
Truth is, lab is here and it's here to stay. Deal with it. Like it, don't like it, play PoE, don't play, play without AC if you hate it so much. Whatever you want, but stop for the love of Dominus let it go.
Take a moment and really think about this here.
They are not going to remove the lab, that's absurd. They like it this way, so do many people, myself included, but my personal opinion is irrelevant. Changing anything from the points to other parts of the game is just dumb and removes the lab anyway. You'd still complain that you need to run for enchants etc.
The point is for the lab to be the way it is, by design.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.
'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave. Last edited by Xavathos#5130 on Dec 21, 2016, 8:19:49 AM
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Posted byXavathos#5130on Dec 21, 2016, 8:19:19 AM
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Not going to stop.
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Posted byDeletedon Dec 21, 2016, 9:07:21 AM
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The_Reporter wrote:
I know, but like you, I also feel the need to post my thoughts sometimes. :)
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.
'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
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Posted byXavathos#5130on Dec 21, 2016, 9:45:52 AM
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