SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

"
Pyrokar wrote:
I am pretty sure there is a video out there with a 14k hp character nearly instantly dying to traps in the lab (<half a second). I am sorry if you are not experienced enough in the lab to understand this. Although it's not that hard to believe as you can get hit by many traps at once and it's obvious that 14k hp should be the same as him having 5k hp. Everyone should die at the same amount of time in the same scenario. This is Mario afterall; not an arpg.


I'm pretty sure I can make some shit up too and claim it as true because finding a video is too much work.

Not sure why you bothered responding considering the fact you won't support anything you say.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"

It doesn´t matter if it is different if the Solution is good for both Issues.

You just don´t want to believe me, eh ? They left because of the Lab. Because they said so!
Nohing more to say to that.


So you get to speak on their behalf as if that means more? It doesn't and GGG doesn't know they left because the lab either. See with a game like this and the changes that it has received since 2.0, its done a lot to alienate players.


"

What Indications are there?
I have run the Lab on every Char. I still HATE the Lab. Am I counted as a Lab Lover because I run it over 60 times ?
You see the Problem ? Just because People do the Lab does not mean they like it. They like Ascendancies or the Rewards.


Chris stated, reddit threads would also be another thing. Go post on reddit and watch you get downvoted to oblivion.

GGG does not care if you like the lab or not, you do it for the reward. Chris made that VERY clear in that video I linked you.




"
There a lots of good Arguments why People don´t like it and lots of good Alternatives.
Just Read Page 1 again and you´ll find many.
Yet there are only two Arguments I´ve read that are against putting the AC-Points somewhere else.

1 ) I can´t profit from Lab carries anymore.

2 ) The Content will be watered down.


OP, probably abandon his quest and realized it wasn't going to change, but he simply listed anything and everything that wasn't what we have now.

I listed what is "acceptable" and Chris even mentioned there would be less resistance to stuff (that just happened to be) what I found acceptable. No coincidence there.

If you are going to change AC\lab or any combination, isn't it best to figure out what the people that like the lab want, given that a compromise would be what you are asking for, if not you aren't asking for a compromise but a complete change to a system, making people that enjoy the lab dislike GGG even more for a "change"

1) I don't do carries, tons of people do, they don't cost that much and they take much less time if you do get one. Time saved+safer passage = happy player.

2) Always a concern, especially when one side is just saying "its shit" but isn't willing to compromise at all either, instead of saying what you really want, you just support OP with any change we can get. That isn't realistic and that isn't what the game needs.

Regardless you aren't the person I need to convince of anything, hell I don't need to do anything given the pace we've seen so far and the actions GGG has indicated no change will come to AC points acquisition.



"
They gain nothing of it by doing so ?
For me they lose alot by not doing it.
They lose their good Communication Reputation they earned at the Start of the Game.
This is a 320 Pages Thread in their OWN Forums.
I don´t want to read something on Reddit or hear something on PODCASTs or whatnot, this is the official Forums Adress ffs, if this whole Forum has no value to them, why don´t they just shut it down?


They have posted on their own forums in Q\A, they highlight the podcast in game when its online. What more do you want from a game company, to spell out every little detail and force it down your throat.

If you are truly this concerned with lack of response, message support directly or even Chris. I'm sure they would love nothing else to do then to refer to you the other topics which already answer the question.

30 of these pages alone are likely my response and likely repeat the same shit, so its not like its actually 320 pages of anything of value just arguing because the topic is divisive, WHICH GGG IS PERFECTLY FINE WITH


"
You won´t get anything changed if you don´t adress it.
If you surrender that quickly to something that hasn´t changed that you dislike then you will most likely not get anything changed at all.
As mentioned before. As long as I play I will keep posting in this Thread to keep it alive.


With the same parties almost exclusively participating in this thread, including at least 1\2 dozen alt accounts, GGG has no real reason to look at this thread anymore then any other thread posted here.


Which is why this thread is a poor example of "needs to be addressed" because you few will resurrect it off page 3 or 4 in order to get more replies again and again and we just repeat this exact process. Then you turn at ever 100 pages and say "this has the most views" or this is already on page 330 why isn't there a response.

There has been one already, stop resurrecting dead threads and then turning its "activity" into a reason why it needs to be addressed specifically. If GGG cared about actually moderating this forum they would have locked this thread long ago, instead its just a pile of shit with everyone coming in every once in a while to say "hey guy lab still hasn't changed, I've already made 100 post about the topic, but let me share another one"

How about you email support daily and see if something changes with the lab, that way you are sure that someone at GGG reads what you write and you don't stop the fight. I'm sure they wouldn't block you or move you onto the bottom of their list of things to do everyday, I mean who wouldn't want someone messaging them daily or whatever frequency saying "this needs to change", but you have to be persistent right, how else would you ignore the answers GGG have already given?

I also love how you ignore my argument against the hybrid video you linked, easy to ignore the truth when you are called out for bullshit ayy?
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
It seems that people are adamantly focused on the traps when the way you play is what makes the traps deadly or not. When I first did lab I had to stand around waiting for openings through the traps, waiting for spike traps to do their rotation, waiting for arrows to stop flying in my direvtion, and this sucked. I spent more time waiting to move because I was to scared to ever take a hit from a trap. Cause traps can be deadly when you play lab in this way.

Every build however has a way to yolo traps. Casters can use lightning warp to bypass and traps. Melee users can use a weapon swap (leap slam) with a fast weapon if their main weapon is slow to bypass all traps except spike traps. However melee can also use flame dash to bypasz spike traps when thise are up, removing the need to wait. Dex vased users have whirling blades and leap slam to use. Es users even got / or are getting a buff where traps do 60% of the damage they used to against ES. This does mean hybrid characters take more dmg than pure ES or pure life, but it is still lower than before.

However the point i am trying to make is if you play slow you will die easier. If you yolo and just try to get through traps ASAP it doesnt matter what build you are using. Defenses might not help much but there are ways to make traps weaker. Besides the obvious CWDT Immortal Call, you can use bleed immunity from items or flasks to bypass any extra damage you receive by getting hit by a spike trap and moving as they cause bleeding. Endurance charges give flat physical damage reduction which reduces the % of your max life and ES damage you receive. Using a High level Molten Shell increases your armor and thus your PDR. Having a low level Molten Shell CWDT and a High Level CWDT with Immortal Call makes you take an extra hit or 2 before IC goes off which gives you some time to get out of the traps without fear of death and allowing you to recover with flasks.

Pure ES automatically takes 60% less damage so using a Lightning Warp with increased cast speed and reduced duration will allow you to bypass all traps quickly.

Once you change how you play lab, the traps themselves are a non issue and everything i listed earlier is only a true and obtainable benefit.
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Last edited by Jgizle#5723 on Nov 7, 2016, 4:49:08 PM
"
Jgizle wrote:
It seems that people are adamantly focused on the traps when the way you play is what makes the traps deadly or not. When I first did lab I had to stand around waiting for openings through the traps, waiting for spike traps to do their rotation, waiting for arrows to stop flying in my direvtion, and this sucked. I spent more time waiting to move because I was to scared to ever take a hit from a trap. Cause traps can be deadly when you play lab in this way.

Every build however has a way to yolo traps. Casters can use lightning warp to bypass and traps. Melee users can use a weapon swap (leap slam) with a fast weapon if their main weapon is slow to bypass all traps except spike traps. However melee can also use flame dash to bypasz spike traps when thise are up, removing the need to wait. Dex vased users have whirling blades and leap slam to use. Es users even got / or are getting a buff where traps do 60% of the damage they used to against ES. This does mean hybrid characters take more dmg than pure ES or pure life, but it is still lower than before.

However the point i am trying to make is if you play slow you will die easier. If you yolo and just try to get through traps ASAP it doesnt matter what build you are using. Defenses might not help much but there are ways to make traps weaker. Besides the obvious CWDT Immortal Call, you can use bleed immunity from items or flasks to bypass any extra damage you receive by getting hit by a spike trap and moving as they cause bleeding. Endurance charges give flat physical damage reduction which reduces the % of your max life and ES damage you receive. Using a High level Molten Shell increases your armor and thus your PDR. Having a low level Molten Shell CWDT and a High Level CWDT with Immortal Call makes you take an extra hit or 2 before IC goes off which gives you some time to get out of the traps without fear of death and allowing you to recover with flasks.

Pure ES automatically takes 60% less damage so using a Lightning Warp with increased cast speed and reduced duration will allow you to bypass all traps quickly.

Once you change how you play lab, the traps themselves are a non issue and everything i listed earlier is only a true and obtainable benefit.


Obviously, it doesn't take a rocket scientist to figure out the HOW to cheese through. It's not difficult.

It's still obnoxious for many. It's still poorly implemented for many. It's annoying and blah for many.

I can't believe that after all of these pages you're STILL not picking up on the message.
"
goetzjam wrote:
"
Pyrokar wrote:
I am pretty sure there is a video out there with a 14k hp character nearly instantly dying to traps in the lab (<half a second). I am sorry if you are not experienced enough in the lab to understand this. Although it's not that hard to believe as you can get hit by many traps at once and it's obvious that 14k hp should be the same as him having 5k hp. Everyone should die at the same amount of time in the same scenario. This is Mario afterall; not an arpg.


I'm pretty sure I can make some shit up too and claim it as true because finding a video is too much work.

Not sure why you bothered responding considering the fact you won't support anything you say.

[Removed by Support] Everyone believes other people are lying and demand proof. It's like you are on trial or something. Last time someone demanded "proof" for my "claims" got owned so hard he never posted again. Do you promise to do the same?

Also let's see proof for all the [Removed by Support] claims you did on this thread as well.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
Last edited by Ethan_GGG#0000 on Nov 8, 2016, 1:45:47 AM
"
The_Reporter wrote:
"
Jgizle wrote:
It seems that people are adamantly focused on the traps when the way you play is what makes the traps deadly or not. When I first did lab I had to stand around waiting for openings through the traps, waiting for spike traps to do their rotation, waiting for arrows to stop flying in my direvtion, and this sucked. I spent more time waiting to move because I was to scared to ever take a hit from a trap. Cause traps can be deadly when you play lab in this way.

Every build however has a way to yolo traps. Casters can use lightning warp to bypass and traps. Melee users can use a weapon swap (leap slam) with a fast weapon if their main weapon is slow to bypass all traps except spike traps. However melee can also use flame dash to bypasz spike traps when thise are up, removing the need to wait. Dex vased users have whirling blades and leap slam to use. Es users even got / or are getting a buff where traps do 60% of the damage they used to against ES. This does mean hybrid characters take more dmg than pure ES or pure life, but it is still lower than before.

However the point i am trying to make is if you play slow you will die easier. If you yolo and just try to get through traps ASAP it doesnt matter what build you are using. Defenses might not help much but there are ways to make traps weaker. Besides the obvious CWDT Immortal Call, you can use bleed immunity from items or flasks to bypass any extra damage you receive by getting hit by a spike trap and moving as they cause bleeding. Endurance charges give flat physical damage reduction which reduces the % of your max life and ES damage you receive. Using a High level Molten Shell increases your armor and thus your PDR. Having a low level Molten Shell CWDT and a High Level CWDT with Immortal Call makes you take an extra hit or 2 before IC goes off which gives you some time to get out of the traps without fear of death and allowing you to recover with flasks.

Pure ES automatically takes 60% less damage so using a Lightning Warp with increased cast speed and reduced duration will allow you to bypass all traps quickly.

Once you change how you play lab, the traps themselves are a non issue and everything i listed earlier is only a true and obtainable benefit.


Obviously, it doesn't take a rocket scientist to figure out the HOW to cheese through. It's not difficult.

It's still obnoxious for many. It's still poorly implemented for many. It's annoying and blah for many.

I can't believe that after all of these pages you're STILL not picking up on the message.


I agree. Although, I would like to praise Jgizle though. Especially recently he's made what I consider some very logically reasonable and heartfelt positive posts. The post above and the one describing what he found enjoyable about the labyrinth are specifically what I'm referring too. My view is that Poe and the Labyrinth can be kept just as fun and enjoyable for Jgizle while also being "fixed" so that you and I can once again enjoy PoE like it was prior to the Ascendancy release.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Well said below by Shredzilly below. Spot on and this is exactly why Jgizle wants the lab to stay. Money talks and Jgizle walks to get you through lab if you can pay.



Interesting that most of your Points include Profit / Reward but none includes that you like Traps and their Mechanics.[/quote]

The traps are part of every point except the first. [/quote]

I fail to read : I like Traps

I fail to read : I like the Mechanics of Traps

What I read is : I like to make Profit. I like that People hate the Lab, so I can make a special Build to get even more Profit when I carry People through it.[/quote]

Its not a matter of what i want. Its been made clear by chris that its here to stay and will continue to get more content added around it. I simplybsupport Chris on his decision.
Chroniccomplainerreviews.wordpress.com

Your source for quality honest reviews to save you time and money!
"
Pyrokar wrote:

[Removed by Support] Everyone believes other people are lying and demand proof. It's like you are on trial or something. Last time someone demanded "proof" for my "claims" got owned so hard he never posted again. Do you promise to do the same?

Also let's see proof for all the [Removed by Support] claims you did on this thread as well.


This forum isn't just most of you people that make claims and don't provide proof.


I won't promise not to post again, but if you provide the proof it would make you look less like a
[Removed by Support] as you put it.



@FixLabPLSGGG


Yeah posting on an alt account actually have much merit.



"
Its not a matter of what i want. Its been made clear by chris that its here to stay and will continue to get more content added around it. I simplybsupport Chris on his decision.


Its not clear unless they get addressed specifically.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Last edited by Ethan_GGG#0000 on Nov 8, 2016, 1:48:35 AM
How does the user above not receive probation for posts like that?

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